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Posted
8 hours ago, Pad Seayew said:

It's not only pixels.  This is the worst argument I see around here.  In this game, more than any other I play, these "pixels" represent hours upon hours.  Of real life, that could be spent doing something that actually produced something of value.

Yes, life goes on, it's just a game.  But it's more than pixels, it's time spent.  When that is not respected by a game developer, the shop closes.

Couldn't agree with you more, my friend

  • Like 2
Posted
18 hours ago, Lukas97Austria said:

Just pixels in a game. Lost also my ocean yesterday due explosion of an sinking ai. I didn't read that they removed fire shock. So u guessed he was just in fire. Went for it to loot (but didn't shot to risk the fire shock) I was next to the ai. Boooom.   All gone lol. Rip 6 Privateer chests.    But life moves on. Learn from it and do it better next time. Btw you can always drive away from the ai. They aren't clever at all. Also when I received a buff for them. They now sometimes angle there ships and try to avoid getting killed by only showing one boardside 

Just what planet is it that you are living on, Bud? Since when are any unarmed traders gonna sink or get away from 11 ships, no matter how many times you try? Really!

  • Like 1
Posted
6 hours ago, Decatur said:

@BuckleUpBones Peace server isn't the war server. Many individuals pick the peace server because they're players seeking something else out of the game. Some may use it as a trade simulator, others a greater social focus than what PvP may offer, others may simply wish to enjoy the game's beautifully crafted world, etc. So@admin's statement in my opinion is absolutely right. They've paid money just like everybody else to play the same game, and to ensure they could play the game in the manner they wished to play it, they joined the peace server to do exactly that. 

@admin Might I propose @Jonathan Latimer's comment? Perhaps carrying a loki rune in the hold of your vessel would allow you to be targeted by an aggressive AI fleet. But since it's risk vs reward, maybe make the AI fleet: (a) match the Battle Rating of the player or their Battle Group? Then setting the vessels they see to match the BR in some random fashion? (EG: A 900 BR ship might see a 900 BR ship, or a mix of ships that reach 900 BR) and (b) making these ships worthwhile to be attacked by (seasoned woods in the cargo hold, significant doubloon payouts, gold chests, etc.) This way the immersion occurs, but its up to the players selection to participate, and makes the new challenge rewarding for them.

 

6 hours ago, Decatur said:

Many individuals pick the peace server because they're players seeking something else out of the game. Some may use it as a trade simulator, others a greater social focus than what PvP may offer, others may simply wish to enjoy the game's beautifully crafted world, etc.

Hear, hear

  • Like 2
Posted
On 12/4/2019 at 3:39 PM, Gregory Rainsborough said:

"What the hello kitty did you just hello kittying say about me, you little bitch? I'll have you know I graduated top of my class in the Navy, and I've been involved in numerous secret raids on the PvP Server, and I have over 300 confirmed kills. I am trained in naval warfare and I'm the top captain on the whole PvE server. You are nothing to me but just another target. I will wipe you the hello kitty out with precision the likes of which has never been seen before on this Earth, mark my hello kittying words. You think you can get away with saying that shit to me over the Internet? Think again, hello kittyer. As we speak I am contacting my secret network of spies across the PvE Server and your IP is being traced right now so you better prepare for the storm, scallyway. The storm that wipes out the pathetic little thing you call your life. You're hello kittying dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that's just with a pair of cannonballs. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Navy and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little "clever" comment was about to bring down upon you, maybe you would have held your hello kittying tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You're hello kittying dead, kiddo."

Woah! maybe your time in the Navy has left you with serious anger issues. I think you might need professional help. Time to rejoin the human race...

  • Like 1
Posted

Well, I think it's fantastic that admins put aggressive AI in PVE. Yes, they may not have succeeded with this formula, but sooner or later they will. I encourage you admins to keep trying. Good work.

Posted
2 hours ago, captainhos said:
9 hours ago, Decatur said:

@BuckleUpBones Peace server isn't the war server. Many individuals pick the peace server because they're players seeking something else out of the game. Some may use it as a trade simulator, others a greater social focus than what PvP may offer, others may simply wish to enjoy the game's beautifully crafted world, etc. So@admin's statement in my opinion is absolutely right. They've paid money just like everybody else to play the same game, and to ensure they could play the game in the manner they wished to play it, they joined the peace server to do exactly that. 

@admin Might I propose @Jonathan Latimer's comment? Perhaps carrying a loki rune in the hold of your vessel would allow you to be targeted by an aggressive AI fleet. But since it's risk vs reward, maybe make the AI fleet: (a) match the Battle Rating of the player or their Battle Group? Then setting the vessels they see to match the BR in some random fashion? (EG: A 900 BR ship might see a 900 BR ship, or a mix of ships that reach 900 BR) and (b) making these ships worthwhile to be attacked by (seasoned woods in the cargo hold, significant doubloon payouts, gold chests, etc.) This way the immersion occurs, but its up to the players selection to participate, and makes the new challenge rewarding for them.

 

9 hours ago, Decatur said:

Many individuals pick the peace server because they're players seeking something else out of the game. Some may use it as a trade simulator, others a greater social focus than what PvP may offer, others may simply wish to enjoy the game's beautifully crafted world, etc.

Hear, hear

or they/we just wanta take sailing ships to fight !!!! to play a game.

or not be ganked or griefed, to play solo or causal, or as in my case with 300+ ping on a good day can't play pvp because of lag spikes (can't time shots, even broadsides!!!!).

only fools belittle the co-op (80%) gaming community. 

  • Like 1
Posted (edited)

Dear Developers

To summarize the expected impact: If the planned changes from the aggressive AI fleets come as you originally announced, it will completely change the map and the whole game on PvE. 

Reasons: Within a 40k radius of the national capitals, the waters will no longer be navigable by merchant fleets or small ships of foreign nations, because there is no escape from these overpowering and extremely fast, aggressive AI units. 
All ports of foreign nations within this radius will no longer be of regular use to their respective national owners. In the long run they will therefore probably be lost. 
This will completely change the map and make many a player's investment in these ports obsolete.

If, as announced, the aggressive AI fleets should from time to time make trips to the channels near these capitals, safe trade routes such as the Windward Channel or the Florida Strait will no longer be safe to navigate. 
This means that some players would risk the result of several days of hard grindings when passing through these passages. 
In other words, these passages would no longer be usable for trade in the future, because no one would risk them afterwards.

I talked to some players who have been playing Naval Action for many years (long before the Wipe) and they told me that they would consider leaving the game if these changes were to remain without major improvements.
I myself have been in the game for over 1500 hours: If these fleets actually remain unchanged, I'm afraid that this will make a pleasant game in the sense of the PvE server impossible in the long run and also have to consider whether it wouldn't be better to leave the game.

So I hope that you will reconsider this step and install a viable solution for everyone on the PvE server.

Regards Merlinor

Edited by Merlinor
Change of a word, letter and a punctuation error
Posted
3 hours ago, Merlinor said:

Dear Developers

To summarize the expected impact: If the planned changes from the aggressive AI fleets come as you originally announced, it will completely change the map and the whole game on PvE. 

Reasons: Within a 40k radius of the national capitals, the waters will no longer be navigable by merchant fleets or small ships of foreign nations, because there is no escape from these overpowering and extremely fast, aggressive AI units. 
All ports of foreign nations within this radius will no longer be of regular use to their respective national owners. In the long run they will therefore probably be lost. 
This will completely change the map and make many a player's investment in these ports obsolete.

If, as announced, the aggressive AI fleets should from time to time make trips to the channels near these capitals, safe trade routes such as the Windward Channel or the Florida Strait will no longer be safe to navigate. 
This means that some players would risk the result of several days of hard grindings when passing through these passages. 
In other words, these passages would no longer be usable for trade in the future, because no one would risk them afterwards.

I talked to some players who have been playing Naval Action for many years (long before the Wipe) and they told me that they would consider leaving the game if these changes were to remain without major improvements.
I myself have been in the game for over 1500 hours: If these fleets actually remain unchanged, I'm afraid that this will make a pleasant game in the sense of the PvE server impossible in the long run and also have to consider whether it wouldn't be better to leave the game.

So I hope that you will reconsider this step and install a viable solution for everyone on the PvE server.

Regards Merlinor

aggressive AI decision on pve server has been reversed, What are you talking about? Potential future changes? 

Posted (edited)
3 hours ago, jnovotny6 said:

aggressive AI decision on pve server has been reversed, What are you talking about? Potential future changes? 

This agressive AI is said to come back when the bug is fixed which made that human players could jump into the AI fleets. So its is a very real future we are speaking about.

Edited by Merlinor
correcting a word
Posted
On 12/4/2019 at 10:57 PM, admin said:

That was not an experiment. Agressive AI in some form is absolutely necessary for immersion as Passive NPC turn the world into a static picture. 
They will come back in a different form to Peace (Pve server) some day (as pirates or raiders). 
They are removed to close the bug allowing players to enter those battles.

In DIFFERENT form, pretty sure not warp speed and not 11-1 odds.....

Posted
On 12/5/2019 at 4:28 PM, Macjimm said:

  I've never understood what there is so much hate directed toward AFK players.    

I don't hate AFK players, I have had to do it on occasion myself. 

However the game does require some challenges and an aggressive AI would provide a little boost to the game.  For those who are not interested then an option to opt out, and the AI attacks should be based upon BR which will provide some chance of survival depending upon their skills as a ships captain.

The largest confusion is the meaning of PvP...aggressive AI is not PvP and then the argument about a "Peace" server...there are no hostilities between nations nor players...there are hostilities when players attack AI.

  • Like 1
Posted
3 hours ago, admin said:

agressive ai will come back to peace server.
Some players gave a great suggestion to make them all pirates and spread them around the map around pirate havens and empty unprotected zones.They wont sail in fleets and will be just light ships

 

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