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What is the problem we are trying to solve?

The more ships we acquire the more tricky it is to keep track of fitting the correct load out of repairs.

When we are switching between ships we lose track of which ships have repairs etc, and which do not.

Moreover, when we have a lot of ships, a lot of our assets are tied up not being used.

What might a solution look like

  1. An easy way to unload all repairs from a ship
  2. An easy way to fit out (load) a ship with a certain load-out setting

How might it work

  1. Clear Load-out
    1. A option in docks or equip screen that lets you select to "Clear Load-out"
    2. On activation all repairs - hull, rigging and Rum are sent to warehouse
    3. Activation prompt: "Are you sure you wish to Clear the Load-out on <Ship>."
    4. Success screen: "Ship Load-out for <ship>  returned to warehouse"
  2. Restore Load-out
    1. Select screen for pre-configured load-outs (as named by the Captain concerned)
    2. Captain selects load-out e.g. 'Small Frigate'
    3. Prompt screen appears
    4. loadout.png.f82e101c18724efe054ad7427aae5ccb.png
    5. When select the system resets the load-out on the selected vessel taking into account whatever was already on board
  3. Maintain Loadout ( (Will also need a configuration screen for load-outs, or the system could just have some defaults everyone has to use)
    1. Load-out name 
    2. Number of hull repairs
    3. Number of rig repairs
    4. Number of rum
    5. Standard create, update, delete capability

 

An example might be:

  • Name: 'Armless Trader
  • Hull repairs: 1
  • Rigging repairs: 1
  • Rum:1

The above would also have the benefit of removing a nag screen if like many traders you rely on an fast empty light boat to avoid destruction.

I hope you like this suggestion. If you do please give it a bump so Admin knows too.

TYVM

 

 

  

 

loadout.png

image.png

  • Like 1

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