Holm Hansen Posted December 8, 2019 Posted December 8, 2019 4 minutes ago, Capitan Salazar said: One guy told me: "I would be so happy sailing and fighting with my candy Aggie all day along". He quit the game because he couldn't participate in conquests with his candy Aggie. He was a nice fellow and I miss him a lot. Can i completely understand ...
admin Posted December 8, 2019 Author Posted December 8, 2019 22 minutes ago, rediii said: Fireships still broken af Unreadable and unactionable How broken? Why broken? What exactly happened? What should have happened. Learn to give feedback if you want change. There is also a dedicated topic on explosions feedback which is monitored. 1
Hammy Posted December 8, 2019 Posted December 8, 2019 its to over the top. now takes the fun out of the actual battle. In my opinion the fireships have gone to extreme. 2
sam121252 Posted December 8, 2019 Posted December 8, 2019 (edited) it felt like gank this fight, just hiting one good fireship wins you the fight Edited December 8, 2019 by sam121252 1
Gott365 Posted December 8, 2019 Posted December 8, 2019 edit: just did the math on it, with a few simplications in your favor: you would need around 10 TONNES of blackpowder exploding at once, for 1% of affected people to become deaf 50 meters away. not dying though, that would need about 34 t. i seriously doubt, any ship had this much explosive material aboard at any given time. PS: math can be provided, if wished. 3
Tac Posted December 8, 2019 Posted December 8, 2019 On 12/5/2019 at 5:25 PM, admin said: Fire Hot Fix 1) Explosion damage to crew reduced 2x 2) Brace (F10) Effectiveness - increased 3) Explosion damage to masts increased 4) Explosion damage to sails increased Important Magazine explosions now will only happen after fire shock started to give players visual indication of the potential impending doom. Magazine can be reached by fire before - but it will only explode in fire shock. I would suggest decrease mast and crew damage again keep sail damage as is it in a hot fix my reasoning is if you lose all your masts your dead, if you lose all your crew your dead but grim sail damage gives you a slim chance to repair but is still a big disadvantage. 2
Elric Posted December 8, 2019 Posted December 8, 2019 (edited) here's one of the ships from the battle outside Cap Francais. All the crew killed, very little damage to masts and sails. 100% of the crew wiped out ( 900 crew ). So much for reducing crew damage and increasing sail & mast damage... Edited December 8, 2019 by Elric
Brig at sea Posted December 8, 2019 Posted December 8, 2019 2 hours ago, Gott365 said: edit: just did the math on it, with a few simplications in your favor: you would need around 10 TONNES of blackpowder exploding at once, for 1% of affected people to become deaf 50 meters away. not dying though, that would need about 34 t. i seriously doubt, any ship had this much explosive material aboard at any given time. PS: math can be provided, if wished. 10 tons of gunpowder exploding will kill anyone standing straight in the 50 meters range. First rates at Trafalgar carried 800-900 full barrels of gunpowder.
admin Posted December 8, 2019 Author Posted December 8, 2019 Topic is now locked temporarily Explosions feedback is welcome in the separate topic. Moving on to next patch and combat improvements. 1
Sir Texas Sir Posted January 10, 2020 Posted January 10, 2020 What was the patch this morning? Any notes or am I missing them? 1
Potemkin Posted January 10, 2020 Posted January 10, 2020 2 hours ago, Sir Texas Sir said: What was the patch this morning? Any notes or am I missing them? I added china to playable nations
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