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Seasonal Update: Treacherous Waters - Part 2


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Posted
4 minutes ago, Capitan Salazar said:

One guy told me: "I would be so happy sailing and fighting with my candy Aggie all day along".

He quit the game because he couldn't participate in conquests with his candy Aggie. 

He was a nice fellow and I miss him a lot.

Can i completely understand ...

Posted
22 minutes ago, rediii said:

Fireships still broken af

 

Unreadable and unactionable
How broken? Why broken? What exactly happened? What should have happened. 
Learn to give feedback if you want change. There is also a dedicated topic on explosions feedback which is monitored. 

  • Like 1
Posted

 

 

edit: just did the math on it, with a few simplications in your favor: you would need around 10 TONNES of blackpowder exploding at once, for 1% of affected people to become deaf 50 meters away. not dying though, that would need about 34 t.

i seriously doubt, any ship had this much explosive material aboard at any given time.

 

PS: math can be provided, if wished.

  • Like 3
Posted
On 12/5/2019 at 5:25 PM, admin said:

Fire Hot Fix

1) Explosion damage to crew reduced 2x
2) Brace (F10) Effectiveness - increased
3) Explosion damage to masts increased
4) Explosion damage to sails increased
 

Important

  • Magazine explosions now will only happen after fire shock started to give players visual indication of the potential impending doom. 
  • Magazine can be reached by fire before - but it will only explode in fire shock. 

 

 

I would suggest decrease mast and crew damage again keep sail damage as is it in a hot fix my reasoning is if you lose all your masts your dead, if you lose all your crew your dead but grim sail damage gives you a slim chance to repair but is still a big disadvantage.

  • Like 2
Posted (edited)

here's one of the ships from the battle outside Cap Francais.  All the crew killed, very little damage to masts and sails.  100% of the crew wiped out ( 900 crew ).

So much for reducing crew damage and increasing sail & mast damage...

53FDA700863ED2990DFB8F3FFDA05E4E84A84F97

Edited by Elric
Posted
2 hours ago, Gott365 said:

 

 

edit: just did the math on it, with a few simplications in your favor: you would need around 10 TONNES of blackpowder exploding at once, for 1% of affected people to become deaf 50 meters away. not dying though, that would need about 34 t.

i seriously doubt, any ship had this much explosive material aboard at any given time.

 

PS: math can be provided, if wished.

10 tons of gunpowder exploding will kill anyone standing straight in the 50 meters range. First rates at Trafalgar carried 800-900 full barrels of gunpowder.
 

Posted

Topic is now locked temporarily
Explosions feedback is welcome in the separate topic. 




Moving on to next patch and combat improvements. 
 

  • Like 1
  • 1 month later...
Posted
2 hours ago, Sir Texas Sir said:

What was the patch this morning?  Any notes or am I missing them?

I added china to playable nations

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