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Seasonal Update: Treacherous Waters - Part 2


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Posted

Captains. Part 2 of the Seasonal update has been deployed

Economy changes

  • Shipbuilding changes
    • Historically when building ships shipbuilders had a choice to use fresh wood or season it in seasoning sheds and have stronger, slightly lighter timber. Ships built from fresh wood rot easily and were heavier and weaker. 
    • Starting this patch captains will be able to season woods (provided they obtain the blueprint)
      • Seasoning Shed blueprint added - new building
      • Seasoning woods blueprints added
      • New frames and planking types added (indicated by the letter (S)
      • Tools blueprint added
  • Trading and NPC privateering overhaul
    • Price system and trading resource drop systems changed 
    • Trading goods is now one of the most profitable activities on the server
    • Trading NPCs are no longer constantly overloaded
    • Trading NPCs sometimes carry expensive loads (especially if you hit them on the end of the trading run with expensive goods)
  • Privateer chest added to game. Privateer chest will drop from
    • NPC Port raiders 
    • NPC Privateers in the OW (capital protectors)
  • Increased drop of Victory marks and Combat medals from Raid Chest

RVR BR Changes

  • BR for both Player port battles and NPC Port battles have changed 
    • Battle Rating will now depend on port investment points
    • More investment points = more ships required to protect and defend.
    • Overall points have been lowered based on the points
      • 55-50 points - 20,000 BR for deep, 2500 for shallow
      • 45-40 points - 10,000 BR for deep, 2000 for shallow
      • 35 and lower - 5000 BR for deep, 1350 for shallow
  • NPC Raids
    • Points for capture zone entry have been slightly increased
      • Combat ships now give 15 points instead of 10
      • Trading Transports now give 325 points instead of 300
  • Did not make it due to other issues
    • Removal of Capital waters limitations. 
      • In one of the following hotfixes only distance will be limiting port choice of attack.
        Capital waters will no longer act as choke points 
  • Point changes
    • Important historical production or trading centers have their investment points increased to 55
      • Cartagena
      • Caracas
      • Bridgetown
    • Several significant historical centers have their investment points increased to 50 points
      • Bluefields
      • Portobelo
      • Puerto Espana

Other changes

  • 36 Pounders are now allowed on all 32lb french ships
  • Leopard finalized and ready for release
  • HP and thickness caps have been increased due to forthcoming cannon rebalance
  • Increased strength of Upper parts of explosion shockwave - which will demast top sections more often 
  • BR changed for Ingermanland and Wapen


Capital water protection - Also did not get in due to critical bug 
Once the feature is deployed privateers will be re-introduced into the game. Privateers will capitals and sometimes venture into important channels. Privateers will sail in strong mixed fleets with intercepting heavy frigates and fast lineships and will provide strong challenge to players operating deep in the capital waters territories.

 

IMPORTANT

Hotfix was deployed on 30th November 2019. 

  • Privateer fleets route testing
  • NPC Raid patterns have changed for lower level ports.
    • NPC Raiders will ALWAYS try to fill the BR limit by lowering class of ships.
    • So for example for 10000 BR port NPCs will bring 18 Saint Pavels or Bellonas instead of 1st rates. They will continue to use 1 ship.
  • BR Limits for shallow ports lowered even lower
    • Nassay 2900
    • 2000 BR limit ports reduced to 1350
    • 1350 BR limit ports reduced to 900
  • Chinese localization file update

 

Privateer chests

Hotfix was deployed today, Sunday 1st of December

  • 2 capitals of the Caribbean have updated Privateer fleets
  • Privateer chest is now dropping from those fleets. 
  • Weight 250 tons so almost any ship can carry it out.

 

Fire Hot Fix   5th December

1) Explosion damage to crew reduced 2x
2) Brace (F10) Effectiveness - increased
3) Explosion damage to masts increased
4) Explosion damage to sails increased
 

Important

  • Magazine explosions now will only happen after fire shock started to give players visual indication of the potential impending doom. 
  • Magazine can be reached by fire before - but it will only explode in fire shock. 
  • Like 20
Posted (edited)

None of these things are on the roadmap, nothing on the roadmap has been implemented in this patch. It is your game and you have the right to make any changes you see fit, but why make a roadmap if you don't plan to follow it?

We're almost into December and you have yet to fully implement one of the promised patches, but you have implemented a lot of game changing features without warning, without discussion and question why everyone seems so angry.

If there is a delay, there is a delay, fine these things happen, if you change your mind that's your right, but please just let us know. And not over an hour after you implement the change.

Edited by Guest
grammer/spelling
Posted
5 minutes ago, admin said:
  • Seasoning Shed blueprint added - new building
  • Seasoning woods blueprints added
  • New frames and planking types added (indicated by the letter (S)
  • Tools blueprint added

Where do we obtain these?  It is important (IMO) that all players can access these items.  Not everyone does (or can do) port raids.  This is a good patch if all players can participate.  The fear on global at the moment is that only the big guys can get these

 

  • Like 1
Posted

Thank you very much for some comprehensive patch notes. While I, personally, still view the port BR limits as over all too high, maybe that will change with the removal of capital based front lines.
Let's wait and see I guess. though I still see the inherent problem that smaller Nations will find it above their powers to hold a port worth holding when it comes to crafting ships.

Posted (edited)
15 minutes ago, admin said:

Trading NPCs sometimes carry expensive loads (especially if you hit them on the end of the trading run with expensive goods)

Can you hint us some example of trading run of NPC-traders? Does the cargo they are carrying correlate with goods produced and consumed in ports on the way?

15 minutes ago, admin said:

36 Pounders are now allowed on all 32lb french ships

Ships owned by the French in game, or just ships that were built by French IRL (now there are no such 32pdr ships)

15 minutes ago, admin said:

RVR BR Changes

I think the BR levels are too steep, cause there are not too much difference between 40pts and 50pts ports, but 20k BR and 10k BR is very different story. Also there are too many 20k BR 50pts ports in game.

P.S. And thanks for the patch notes

Edited by Malcolm3
Posted (edited)
34 minutes ago, admin said:

RVR BR Changes

  • BR for both Player port battles and NPC Port battles have changed 
    • Battle Rating will now depend on port investment points
    • More investment points = more ships required to protect and defend.
    • Overall points have been lowered based on the points
      • 55-50 points - 20,000 BR for deep, 2500 for shallow
      • 45-40 points - 10,000 BR for deep, 2000 for shallow
      • 35 and lower - 5000 BR for deep, 1350 for shallow

So 1st rates are still Meta, nice :)

Other changes

  • 36 Pounders are now allowed on all 32lb french ships Nice competition to Bellona :)

@admin btw if you actually double the BR on 1st rates and 2nd rates it would actually make a difference.

Btw why not lock all french 3rd rates and up to 36pd on main gundeck?

l'ocean :

image.png.b669db4d52533c0d111bf9a4e3cdaa8f.png

Le' Bucentaure, even her sister ship from 1831 had 36pd on lower deck:

image.png.b2242808fbffd4f10a2ffd8198da56cf.png

Edited by erelkivtuadrater
  • Like 1
Posted
37 minutes ago, admin said:

HP and thickness caps have been increased due to forthcoming cannon rebalance

Means cannons will have more pen?

What are you going to do to masts?

  • Like 5
Posted

@admin, thanks for fixing trading, I will be keen to try it out.and yes those overloaded trader ships were a PITA; glad to see them gone.

  • Like 1
Posted
4 minutes ago, Felix Victor said:

What are the caps now, like to change my map tool accordingly?

Which map tool is your one Felix?

Posted
Just now, Earl of Grey said:

im wondering if the guys who defended the NPC-PBs last week already got their Privateer Chests ...

Been asking around and so far no, they haven't.

Posted
Just now, Khovey said:

Why is Maracaibo neutral? There wasn't an NPC port raid.

CABAL switched to Sweden and dropped the port. As far as I understand it.

Just so happened to be on the day when neutral ports got timers

  • Like 1
Posted
13 minutes ago, Felix Victor said:

Really? 😂

I apologise if i have offended your sense of celebrity, it is purely ignorance on my part.  I'm sure everyone else knows.

The reason i asked is because i wanted to compliment you and express appreciation if yours is the one here: https://na-map.netlify.com/

On the other hand i did not want to insult you if yours was a different one.

 

 

 

Posted
6 minutes ago, Kubrat said:
22 minutes ago, Felix Victor said:

 

I apologise if i have offended your sense of celebrity, it is purely ignorance on my part. 

Sorry, did not want to be condescending.

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