ColonelHenry Posted November 29, 2019 Posted November 29, 2019 It's so ridiculous that once an enemy ship armor has been depleted and the hull is exposed, any good volley will make the ship explode. Worse yet, the fire radius is utterly bull****. Your ship can be far off and catch one fire splash and then explode or they can be right next to the explosion and nothing will happen... Either make fire deal less damage and make the ignition chance to be much lower as well as the chance for the whole ship to be engulfed reduced even further, OR make explosions extremely less likely to take your ship with it (make the fire radius smaller, at least 4-5 pieces of fire splash hitting a ship in order to ignite)
ColonelHenry Posted November 29, 2019 Author Posted November 29, 2019 Thank you. Also, I kinda enjoy the unfinished chapter 1 despite the countless bugs presented. I do have one tiny bit problem with it: either the ship pricing needs to be a bit lowered or the payout for each mission needs to be higher because many of the later missions require multiple ships as well as a well equipped landing force to be presented for any land objectives, it is impossible to proceed after a few turns. (Posting here because the forum seems to be less active than the UA: Dreadnought one so continuing in the same post should be fine?)
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