Kubrat Posted November 26, 2019 Posted November 26, 2019 In a square rigged battle, sunk ships always end up sinking upwind and the wind never ever seems to move in your favour!! It is very tedious having to laboriously work back upwind to loot them. often you just give up. It would be great, at the end of battle (to keep things simple), to be able to dispatch a longboat to loot ships in the following priority order to cater for for multiple players 1. Ships I have killed 2. Ships I have assist, if killer has not dispatched longboat within 120 seconds after end of battle (based on relative damage if there are multiple 'assists' - not sure if that is how the game works) 3. Anything else not claimed within 120 seconds after end of battle, based on proximity to my ship if there are multiple players contending Thoughts? 1
admin Posted November 26, 2019 Posted November 26, 2019 we plan to add hull leeway that will bring hulks down the wind. this will also affect ships on boarding 7
Macjimm Posted November 27, 2019 Posted November 27, 2019 7 hours ago, admin said: we plan to add hull leeway that will bring hulks down the wind ?
admin Posted November 27, 2019 Posted November 27, 2019 44 minutes ago, Macjimm said: ? Wind will move hulls down the wind (right now they are stationary) 5
z4ys Posted November 27, 2019 Posted November 27, 2019 Lee shore getting more dangerous. @Christendom beware
Kubrat Posted November 30, 2019 Author Posted November 30, 2019 On 11/27/2019 at 8:55 AM, admin said: we plan to add hull leeway that will bring hulks down the wind. this will also affect ships on boarding Thanks. Boarding mechanic will be interesting.
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