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Posted

In a square rigged battle, sunk ships always end up sinking upwind and the wind never ever seems to move in your favour!!

 It is very tedious having to laboriously work back upwind to loot them. 

often you just give up.

It would be great, at the end of battle (to keep things simple), to be able to dispatch a longboat to loot ships in the following priority order to cater for for multiple players

1. Ships I have killed

2. Ships I have assist, if killer has not dispatched longboat within 120 seconds after end of battle (based on relative damage if there are multiple 'assists' - not sure if that is how the game works)

3. Anything else not claimed within 120 seconds after end of battle, based on proximity to my ship if there are multiple players contending 

Thoughts?

 

 

  • Like 1
Posted
On 11/27/2019 at 8:55 AM, admin said:

we plan to add hull leeway that will bring hulks down the wind. 
this will also affect ships on boarding

Thanks. Boarding mechanic will be interesting.

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