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Posted

So what happend: Today is a Raid mission on Vera Cruz. Nearly same time like 30 mins later the Brits mamaged to set a Portbattle for Georgetown. I am very shure that it wasnt your intention to make an advantadge for the Bigger nations which are still RVRing each other? Can you take the AI raids out of the Game Plz. I mean you dont get anything from those mission. Its just binding Players to  Booring PVE instead of doing funny things like PVP, RVR and stuff like that. 

So GB has Portraids as well so next time if we do the same its just bringing guys into Positions where they dont want to be like you have to defend a Port with newbees which will be demotivated after a couple of time beeing sunken by expierienced players or Empty Portbattles. 

So How ever i want to think about this there is always comming ot nothing good. If you want to keep those AI Raids in the game for what ever reason you need to think about that just the Portowner gets informed about the Raid and not the Whole server. Its just an invitation to multiflipps. 

For the PVE server it might be a good idear to make not one nation controlling all Ports but i am not Playing on the PVE server so i cannt tell anything about that. 

I am already thinking about to just build up ports and make them Profitable to not lose the craftingports... 

  • Like 1
Posted (edited)

 

10 minutes ago, Knuddel said:

So what happend: Today is a Raid mission on Vera Cruz. Nearly same time like 30 mins later the Brits mamaged to set a Portbattle for Georgetown. I am very shure that it wasnt your intention

 

I believe this is intended 😉 I highlighted the intresting part

On 9/6/2019 at 1:53 PM, admin said:

Captains 

NPC have gathered all pain they experienced since launch and decided to fight back. 
Here is some information on the NPC port battle raids that will help you prepare so you dont lose ports on first events.

War Server

Preparation

  1. Raiders will only attack on weekends
  2. Raiders will only attack most developed ports of top 3 nations (mix of investments and tax rate)
    1. There will be 3 NPC port attacks over weekend (1 per top nation)
  3. Raiders will ignore all other nations
  4. Raiders will only attack within the timer (if no timer is present they will attack at random time)
  5. Raiders will announce their intention with the server message (like port battles) the day before
  6. Raider attacks will be indicated on map tool in port battle list
  7. Raiders will always pick the proper wind for attack
  8. Raiders know how to fit the ships and will be very combat worthy
  9. If raiders win the battle port becomes neutral. 

Battle

  1. Raider fleet usually will consist of 16-20 Lineships(escort) and 4-6 indiaman (transports) and will split into 2 groups attacking from 2 directions
  2. To win the battle raiders will need to gain 1000 points
  3. Raiders get the points by controlling the control points AND by reaching the control points
  4. Transports get A LOT of points for reaching the circle - currently 250-300
  5. Escort get some points for reaching the circle - currently 25-50
  6. All Raiders also get standard points for staying in the circle
  7. Raiders will not fire at forts
  8. Points cannot go down but you can slow down the point generation or avoid it by stopping the ships trying to reach the control points
  9. Optimal strategy in internal testing was found to be the following
    1. Destroy Indiamans as soon as possible and slow down the escorts later destroying them with focus fire one by one
    2. Create two groups (and maybe one in reserve) as if one raider group reaches the control zone intact they will win the raid
    3. Main Groups should prefer to join the raid far at sea (far from pier) because if groups join from pier they sometimes will NOT have enough time to stop the raiders from reaching the control points 
      1. having said that joining from pier is also possible but not in all scenarios (depend on port)
    4. Reserve group can join from pier and provide support at danger points.
    5. Joining far at sea has risks of its own because of potential enemy screens

Defending the raids could become an interesting logistical and organizational task if enemy is present (meta)

Meta gameplay

  1. Smaller nations (especially acting together) can completely stop defenders from joining the raid by screening forcing them to lose invested ports (david vs goliaf scenarios)
  2. Smaller nations can attack other ports during the raid times and take them undefended

For Peace Server

  1. Raiders will attack random ports turning them neutral
  2. Hostility will be enabled for neutral ports so clans can capture the ports for themselves
  3. Raiders will also attack developed ports from time to time 
  4. This will achieve the following amazing outcome for the Peace server
    1. Both PVE port defense and attacks become possible
    2. Port investments become possible (including port bonuses)
    3. Port clan control and taxation becomes possible
       

 

 

Edited by z4ys
  • Like 1
Posted

What was the intention of introducing AI forced port battles anyway?, anyone knows?. I'm one of those who have no interest in RvR (phew) so i am asking out of curiosity. I know that RvR was non-existant for a period of time, was this supposed to be fix to that?.

 

 

Posted
Just now, Singh said:

What was the intention of introducing AI forced port battles anyway?

Balance

  • Like 1
Posted
2 minutes ago, Snoopy said:

It will balance server pop at 0

Come to prussia we aint raided by npcs 😉

  • Like 1
Posted

The feature itself is great - for the PvE server. Just like the Loki Rune and it's nonconsensual PvP has no place on the PvE server, nonconsensual PvE to keep a port has no place on the PvP server.

  • Like 5
Posted (edited)

Tbh I dont really see the point either, might be a nice feature for pve server - but just because my gf likes her new high heels, that doesn' t mean, I'll want them for myself too.. ;)

Edited by Liq
  • Like 2
Posted
Just now, z4ys said:

Come to prussia we aint raided by npcs 😉

That's the thing: if the three top dogs stop defending their ports after a couple of weeks because they are fed up with it and their lands return neutral, the npc armada will come for the smaller nations that are now top dogs. This downward spiral is damaging. The actual battle is fun and a good addition but the repetitiveness of it might just kill the game.

  • Like 3
Posted (edited)

I complained from day 1 and when I played for a small nation, everyone will be affected at some point.

Edited by Snoopy
  • Like 1
Posted

 

3 minutes ago, Snoopy said:

That's the thing: if the three top dogs stop defending their ports after a couple of weeks because they are fed up with it and their lands return neutral

Same port cant be attacked for 2 weeks when defended. Raids only happen on weekends. I dont see the overkill here. I isnt like npc are raiding players 24/7.

  • Like 1
Posted (edited)
2 minutes ago, z4ys said:

 

Same port cant be attacked for 2 weeks when defended. Raids only happen on weekends. I dont see the overkill here. I isnt like npc are raiding players 24/7.

So, players only forced on week-ends.😂

Edited by Singh
Posted (edited)
2 minutes ago, z4ys said:

Actions on weekend are good for the working part of the community

Some of us working part of community want to do something we enjoy on week-ends. Anyway I leave you guys to discuss this I will get involved when devs decide to throw attacking ai all over😂😂

Edited by Singh
  • Like 1
Posted

Oha i think i poked into an open wound. 

4 minutes ago, z4ys said:

Actions on weekend are good for the working part of the community

Yes so especialy on Weekend maybee those who work want to do other stuff than to just Stay online for stupid Ai Portraids but enjoy the PVP parts of the game. 

So its a stupid idear inn total and inviotes just guys for multiflipps... (Stupid is: it doesnt get the Smaller nations an advantadge just the Bigger ones you see GB flipped a Russian Port or the Owners of Vera Cruz) Multiflipps arent that funny... 

  • Like 1
Posted (edited)

We will not agree with each other.

Personally I think its a great feature. Maybe my nation can now RvR without the top 3 nation being so board to death to come to every RvR battle even they are not affected. Looking forward how it will affect RvR. Maybe even player return because now the typical 3 arent always the winners. Thats boring as well.

1 minute ago, Knuddel said:

(Stupid is: it doesnt get the Smaller nations an advantadge just the Bigger ones you see GB flipped a Russian Port or the Owners of Vera Cruz) Multiflipps arent that funny... 

Smaller nations need the manpower first and time to figure it out. They cant be spontaneous like bigger nations with manpower. Announcment of NPC attacking for real was today/yesterday. Most of the smaller nations arent even in RvE because of the pointless endeavour it was before. Might change and get interesting now.

Edited by z4ys
  • Like 2
Posted
15 minutes ago, z4ys said:

Personally I think its a great feature. Maybe my nation can now RvR without the top 3 nation being so board to death to come to every RvR battle even they are not affected.

It is great for those who want rvr pve, problem is the way it's forced upon those who don't want.

  • Like 2
Posted
20 minutes ago, Singh said:

It is great for those who want rvr pve, problem is the way it's forced upon those who don't want.

but those players you will find more on the PVE server....

  • Like 1
Posted (edited)
2 minutes ago, Knuddel said:

but those players you will find more on the PVE server....

 I doubt. Because npc raid is more a pvp feature

Drama = pvp

 

2 hours ago, Cetric de Cornusiac said:

PvE:

I advise also to make NE Raiders chose target ports according to clan size of defending side. Big clans usually have several ports and does not matter much if they get challenged. Make them prime targets. Small clans may have just one port and get utterly destroyed when for any reason (time of NE raiders attack, attitude of big clan extorting small clan into obedience "open your investing rights to us or we take your port ourselves after it went neutral" ^^) defenses don't get massed out.

A workaround would have been international combined PB defense forces, but you did not listen to any argumentation in that direction.

 

 

Edited by z4ys
Posted

AI port raids are providing players with exactly the type of content we don’t want.  
 

NPC related fights and empty port battles.  

Losing hard won ports that players spent time and money to win simply because you have to defend other territory against AI is a great incentive to just stop playing and quit.  Why bother?

  • Like 3
Posted

we need to keep AI port battles. The game does not have the numbers nor balance to ensure that large nations are adequately challenged. If people do not want to fight AI port battles, let the port go.

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