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Posted (edited)

SHIP DEPLOYMENTS

Ship deployments is a feature that would be a very valuable and important should be added.

It would add much needed capabilities to ships/fleets in the way of supply and forward operations especially in long journeys. It also increases the probability of meeting and engaging ships at sea. This also add depth to some trading game play increasing long distance trade also making it much more exciting.

How it works.

1.       Every captain would be allowed one deployed ship/fleet.

2.       A “deployed” ship or fleet remains in open world sails down until taken out of deployment status.  Even if the player logs off the ship remains in open world sails down able to be attacked.

3.       A captain can create a deployed ship or fleet from any open world ship or fleet.  He can even separate his existing fleet into his normal sailing fleet/ship and the remaining portion becomes deployed.

4.       A captain can transfer from a sailing ship to a deployed ship at any time by deploying his recently sailing ship to deploy status causing hi previously deployed ship to become his active ship.

5.       A captain can trade with his deployed ship and can designate other players to do the same by creating a deployed trade group.

Why deploy.  The main reason would be to have an out to sea supply vessel(s).  A captain may want to trade in shallow waters but needs a large ship deployed to collect and transfer supplies to make a long voyage worth his time.  Also in preparation for port battles raids it would allow players a time to deploy ships to a certain location in advance which may be more conducive to an individual captain’s real life personal schedule. Also having a large supply of repairs available for attacking fleets and others coming out of combat.

Disadvantages to a deployed vessel it remains visible and able to be attacked the entire time it is deployed. Even if the owner is logged off.  It can be risky venture to deploy but that risk is up to the owners decision. If logged in the game the owning captain would receive a warning that his vessel can spot enemy players if within the deployed vessels sight.

This increases the probability of more engagement between players in normally empty oceans.

Obviously it’s a risk to deploy your vessel and should be taken with caution but it can be a great advantage to logistics and planning.

I have at times come across ships in deep ocean spinning in place as its captain decides to fish in the ocean obviously away from his keyboard.  And yes I’ve sunk them.  This is kind of the same concept but allows more game flexibility.

Edited by Broadsides
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  • Like 2
Posted (edited)

Pretty cool idea -- I like the trading example, and this would be great for running hostilities as well, allowing you to resupply closer to the battle zones. +1

Edited by Captain TShirt

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