excessive Posted November 14, 2019 Posted November 14, 2019 When I tried to play tonight, the game loaded fine, but when I went to start a mission and got into the builder, the error console popped up with red text, and most of the user interface was missing. I tried the "Repair" option in the launcher, but that didn't help. Below is the log file (with my email, local path and IPs redacted for privacy). I'm not sure why there are references to file on an F: volume. There is no such volume in my system. Perhaps the latest build has hardcoded file paths left in by mistake? Mono path[0] = 'xxxxxxx/UA/Ultimate Admiral Dreadnoughts/default/game/build_Data/Managed' Mono path[1] = 'xxxxxxx/UA/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono' Mono config path = 'xxxxxxx/UA/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono/etc' PlayerConnection initialized from xxxxxxx/UA/Ultimate Admiral Dreadnoughts/default/game/build_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55331 Multi-casting "[IP] xxxxxxx [Port] 55331 [Flags] 3 [Guid] 745574546 [EditorId] 1973243505 [Version] 1048832 [Id] WindowsPlayer(DESKTOP) [Debug] 1" to [xxxxxxx]... Waiting for connection from host on [0.0.0.0:55331]... Timed out. Continuing without host connection. Started listening to [0.0.0.0:55331] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56546 PlayerConnection already initialized - listening to [0.0.0.0:55331] Player data archive not found at `xxxxxxx/UA/Ultimate Admiral Dreadnoughts/default/game/build_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.7f1 (e80cc3114ac1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 2080 Ti (ID=0x1e07) Vendor: NVIDIA VRAM: 11049 MB Driver: 26.21.14.4108 Begin MonoManager ReloadAssembly Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll (this message is harmless) Loading xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll (this message is harmless) Loading xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll into Unity Child Domain - Completed reload, in 0.017 seconds Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.dll (this message is harmless) desktop: 3840x2160 60Hz; virtual: 6400x2160 at 0,0 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 0.973100 ms Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.dll (this message is harmless) --- game start, version: Alpha-2 v63 --- Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Configuration.dll (this message is harmless) steam ignored xsolla enabled Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: xxxxxxx\UA\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Data.dll (this message is harmless) xsolla login ok xsolla email: xxxxxxxxxxxxxxxxxxx start download: misc external: misc start download: misc start download: loadingScreens start download: params start download: statEffects start download: stats start download: shipTypes start download: guns start download: penetration start download: parts start download: partModels start download: randParts start download: components start download: technologies start download: missions start download: tooltips start download: help external: misc external: loadingScreens external: params external: statEffects external: stats external: shipTypes external: guns external: penetration external: parts external: partModels external: randParts external: components external: technologies external: missions external: tooltips external: help to main menu Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.510900 ms System memory in use before: 0.69 GB. System memory in use after: 0.69 GB. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 27846. Total: 21.029299 ms (FindLiveObjects: 1.378400 ms CreateObjectMapping: 0.440100 ms MarkObjects: 19.159300 ms DeleteObjects: 0.050300 ms) start mission 'complex_test_19', choice 2 to constructor Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.806800 ms System memory in use before: 1.06 GB. System memory in use after: 0.99 GB. Unloading 668 unused Assets to reduce memory usage. Loaded Objects now: 26032. Total: 29.384899 ms (FindLiveObjects: 1.488900 ms CreateObjectMapping: 0.994600 ms MarkObjects: 23.858801 ms DeleteObjects: 3.041900 ms) for part 'bb_5_iowa' can not load model 'iowa_hull_a' (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) in object 'Visual' can not find direct child 'Sections' with component 'UnityEngine.Transform' UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:LogFormat(LogType, Object, String, Object[]) UnityEngine.Debug:LogErrorFormat(Object, String, Object[]) Util:Get(GameObject, String, Boolean, Boolean) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Util\Util.cs:854) Util:Get(GameObject, String, Boolean, Boolean) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Util\Util.cs:839) Util:GetChild(GameObject, String, Boolean) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Util\Util.cs:875) Part:LoadModel(Ship) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Part.cs:374) Ui:PreviewPart(PartData, Boolean, Ship) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ui.cs:8480) Ui:GetPartPreviewTex(PartData, Ship) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ui.cs:8522) Ui:OnEnterState() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ui.cs:625) Game:PostEnterState() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:248) Game:ChangeState(State, SubState, Boolean) (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:241) <UpdateLoadingConstructor>c__Iterator5:MoveNext() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:926) Game:Update() (at F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:1283) (Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Util/Util.cs Line: 854) Exception: assertion failed at Assertion.Fail (System.String format, System.Object[] args) [0x00035] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Util\Assertion.cs:42 at Assertion.Check (Boolean condition) [0x00013] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Util\Assertion.cs:9 at Util.DoForHierarchy (UnityEngine.GameObject root, Boolean doForRoot, System.Func`2 action, System.Func`2 stop) [0x00013] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Util\Util.cs:791 at Util.FindCustomChildren (UnityEngine.GameObject root, System.Func`2 checkNode) [0x00032] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Util\Util.cs:827 at Part.LoadModel (.Ship shipHint) [0x00553] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Part.cs:377 at Ui.PreviewPart (.PartData part, Boolean fakePreview, .Ship shipHint) [0x000d1] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ui.cs:8480 at Ui.GetPartPreviewTex (.PartData part, .Ship shipHint) [0x00033] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ui.cs:8522 at Ui.OnEnterState () [0x002c8] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Ui.cs:625 at Game.PostEnterState () [0x00010] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:248 at Game.ChangeState (State newState, SubState newSubState, Boolean postEnter) [0x0009e] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:241 at Game+<UpdateLoadingConstructor>c__Iterator5.MoveNext () [0x0010c] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:926 at Game.Update () [0x00013] in F:\UGG\UA_Dreadnoughts_Stable\Assets\Scripts\Game.cs:1283 (Filename: F:/UGG/UA_Dreadnoughts_Stable/Assets/Scripts/Util/Assertion.cs Line: 42)
Nick Thomadis Posted November 14, 2019 Posted November 14, 2019 If you use any known cheats, please disable and try again. I suggest to clean up your settings, usually found in this path: C:\Users\YOURUSERNAME\AppData\LocalLow\Game Labs\Ultimate Admiral Dreadnoughts delete the file "settings.xml"
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