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Posted

Must say that 90% of the larger battles the team wins which sticks together all the time.

 

Im sure many players do also notice right from the start if their team will stick together or not.

In cooperative teams, a flow of communication starts at the beginning, ideas are exchanged, a common direction is decided, orders are acknowledged, ships dont block each other, the rearguard tries to catch up and the vanguard stays near the big vessels, often offering protection ("ill cover your stern"). Then targets are focussed and the formation or group still is together after the close combat.

 

Everybody got his role in cooperative teams, small and big vessels sail together and are ready to bring sacrifices or to give protection if necessary. Love it when the game is like that.

 

If thats not the case, some ships sail away or chase irrelevant opponents. Or let their first rates die alone. And of course the blame game starts after a while - "I told you we had to do .....!" , "well thanks a lot for...:!" , "great job you...."  and so on

 

Teamplay > Formation

 

Agree/not agree?

I agree in that teamplay should also include those who don't wish to play as a team. Most everybody has seen this by now: 

 

"I dont take orders from you m8!"

 

Which is fine, so long as those steer clear while doing what they please. Everybody should know and respect the basic rules of the line, and if you don't want to be a part of that line, you can still help the team by not getting in its way.

Posted

In a perfect world, i would have heavy frigates out in front doing "S" in front of the SOLS or hooking then into the wind. I would have our 3rd rates, santis and victories in that order in battle line. The long range/light frigates like the trincs would be off to our protected side firing over and through the gaps between the sols. The small support ships like the snows and brigs would be behind the sols to keep our sterns clear. 

 

If speed is maintained this provides maximum firepower at the front of the enemy line and makes defense easier to manage. 

 

We won a Trafalgar battle yesterday sinking the whole enemy side with only 3 or 4 losses.

Posted

You really need frigates in front and behind (and maybe in the middle as well).  If all the frigates are ahead, they won't be able to get back if enemy frigates decide to charge and camp your sols.  I don't know how many fights I've lost (and have caused to lose)because all the frigates (me, if I'm in one) run away from the sols instead of escorting the sols like they are supposed to be doing.  I've sank in an ST or Victory because a Constitution or Trinc stern camped me and I couldn't do anything because my rudder was shot out on the first rake, plus I had enemy sol(s) to worry about. 

Posted

Most captains right now are the equivalent of the French sails at the Nile...

i d like to take offence in that statement. :) on a mor lighthearted not, i ve participated in the british tactic of the BoN early this year and it failed horribly because after the turn the frigates overshot the sols creating a horrible clusterfck.

I personally prefer tactics that not solely rely on trading blows with each other.... And people knowing what they are doing.

Also i ve read a lot of indirect team and noob bashing here; we shall never forget: knowing what the right thing to do and being the only one doing it, is equally wrong

  • Like 1
Posted

Also i ve read a lot of indirect team and noob bashing here; we shall never forget: knowing what the right thing to do and being the only one doing it, is equally wrong

Not newby bashing per se but they surely turn to noobs if they don´t listen to the most vital and basic rules but insist on their right to "I don´t take orders" and"don´t boss me" and to mess things up. There are different reasons for players in bigger ships not having the slightest clue why team play is of the essence - one is leveling in PvE because it´s the most easy way to "dominate" everything...

 

Crashing into a team member or blocking bigger ships shooting arc i.e. from tunnel visioning happens to everyone from time to time but the reactions to that make the difference if these players get addressed. 

Posted

Not newby bashing per se but they surely turn to noobs if they don´t listen to the most vital and basic rules but insist on their right to "I don´t take orders" and"don´t boss me" and to mess things up. There are different reasons for players in bigger ships not having the slightest clue why team play is of the essence - one is leveling in PvE because it´s the most easy way to "dominate" everything...

 

Crashing into a team member or blocking bigger ships shooting arc i.e. from tunnel visioning happens to everyone from time to time but the reactions to that make the difference if these players get addressed. 

 

Yawn...

 

... once we get over the testing phase we can all act admirals, rear admiral, captains and works as a whole.

 

As it is, and mea culpa as well, we shouldn't even concern ourselves with being that competitive.

 

You may TRY to guide the team but never ever be a self-entitled admiral.

Posted

Yawn...

 

... once we get over the testing phase we can all act admirals, rear admiral, captains and works as a whole.

 

As it is, and mea culpa as well, we shouldn't even concern ourselves with being that competitive.

 

You may TRY to guide the team but never ever be a self-entitled admiral.

Yawn... it lies in the nature of human beings who play games like this to try winning it and to get immersed

Posted

Yawn... it lies in the nature of human beings who play games like this to try winning it and to get immersed

 

You failed to read the self-entitled term sir.

 

I do follow leaders, not commands. Can name a lot of good admirals that give suggestions, not orders.

 

Plus I will win when the game is released. Open World is what I am looking for in this game, not the arena games.

 

Salute!

Posted

 

. Can name a lot of good admirals that give suggestions, not orders.

Only the armchair variety. :D

 

There's no obligation for teamplay at present. But if you aren't going to listen to the polite commands of the lead SoL, then you had damn well keep out of their way. There's nothing more righteous (or amusing) than a little brig getting capsized or dismasted by a friendly First Rate.

  • Like 2
Posted

Only the armchair variety. :D

 

There's no obligation for teamplay at present. But if you aren't going to listen to the polite commands of the lead SoL, then you had damn well keep out of their way. There's nothing more righteous (or amusing) than a little brig getting capsized or dismasted by a friendly First Rate.

 

Indeed.

 

As I said before, no way I am going to give up my speed to trail behind the SOLs just because someone ORDERS it in the team chat. Surprise frigates are actually quite good at rear guard. IMO.

 

Overall the team chats are quite nice and exchange of commands very clear.

 

Once the lines entangle it is up to each pair of ships to fight the best they can. Any armchair admiral can only control as much until the merge. Proper up and close broadsides :)

  • Like 1
Posted

the most horrible thing to me is the yahoo's in "line" that think their guns only work when they stop suddenly - RIGHT IN FRONT OF THE OTHER SOL'S - so instead of shooting everyone else is dodging them!

 

  • Like 1
Posted

[....]  good admirals (that) give suggestions, not orders.

 

Great point. Thats an art, not to boss others around, but still give the right input

 

Posted

Oh wow, I didnt intend to state that we should ignore bad play. I'm just saying: If your team fucks up as a unit you better be part of that unit. Not helping or participating and hence getting sunk last doesnt qualify being the best player. Everyone doing the wrong thing at the same time can and most likely will yield better results than 2 out of 7 people sitting on a really high horse damning their team.

 

In any situation unity, communication and teamplay are the key to vicrory. And the biggest ship doenst means the best player.

 

And of course mistakes happen. In that case we might all agree we d prefer people listening to suggestions and communicating with each other. But one might very well be into ships for er... esthetic reasons and not have a clue about naval combat or they just are a long time jingles or sidestrafe fan. who knows.

 

Also this:

 

 

I do follow leaders, not commands. Can name a lot of good admirals that give suggestions, not orders.

 

Posted

I like to take charge, simply because of my personality. This thread has been interesting to say the least.

 

My standard operating procedure is - if out gunned, get in close and, politely, trust to my fellow players skill (i.e. hope that my fellows aren't vegetables). If of equal or superior fire power, form a nice long line, doesn't have to be perfect, but the biggest ships at the front (because generally the opposition will do the same) and ideally (though this is rarely done in reality) everyone sticks together. We then get as close as possible and double shot the biggest ship we can find.

 

In one engagement a Victory, followed by myself in a Bellona, were able to ruin a Santi in this way in the first broadsides and then get into a nice pell mell struggle then.

 

That said, I'll take care to see if I can add some of the advice given here into the fleets I... advise... ( :D )

Communicating it all will be another matter...

Posted

It would be nice to see more use of Battle Sail in our engagements. Many seem quite content to tear-ar$e their way around under full sail. That alone would probably avoid many of the "friendly" collisions. It also helps with gunnery. In my opinion anyway  ;)

Posted

I'm curious that I don't see more things tried... (ya ya I know, I'm still somewhat of a noob, and nobody asked me, but...)

 

Like, a directed immediate 90 degree turn toward the hostiles in line abreast (which instantly presents 0 target angle - and defensively minimizes long range sniping success out of the gate)... which also feints a "they're charging in" move,  then perhaps close a bit on the opponents (slowly,  half sails for show - or quickly) until the hostiles react (all the while maintaining line abreast), then... based on their reaction, either (a) form wedge(s) either side of our SOLs to break their line, ( B) turn 45 deg to engage in a specified way/direction/focus, or © turn 90 deg for a line of battle.

 

So far, I see continual repeats of the same "get in line" stuff over and over, while often all blunder into a simple melee without clear suggestion(s) from the fat ship of the group.

 

Other times, a brisk suggestion from a sharp SOL driver often has us smaller guys curling the line of the slower, less organized opponent, which seems to end better for us... or at least strokes our collective egos into thinking so... HA

 

My ha'penny

 

Regards all

 

 

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