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Ship duels/Duelling rooms  

9 members have voted

  1. 1. Would you like to see this implemented?

    • Not on my watch, punk!
      3
    • Not on the PvP sever, I do not care what the PvE folks do
      1
    • Not on the PvE sever, I do not care about PvP'ers next gimmick
      1
    • I would love to see it on the PvP server
      1
    • I would love to see it on the PvE server
      1
    • I would love to see it on both servers
      2

This poll is closed to new votes

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  • Poll closed on 12/01/2019 at 02:01 PM

Recommended Posts

Posted (edited)

Hello everyone,

 

Just one of a few quick polls, to consolidate the many times this has been asked in one way or another on the forums. Voter choices are set as private. Poll closes on December 1, 2019.

Below you have quick instant action as long as you can be bothered to set it up (find like-minded players).

 

How it works

1) You invite the player(s) of choice to your group.

2) Only the group leader can start a duel, typing /duel

3) The other player(s) can accept or decline. If they decline, they leave the group.

4) Each player picks a side: 1 or 2 and the ship he wants to try.

5) The battle starts once each player has set himself as ready (/ready)

6) All players enter with a no port-bonus variant of the ship they selected, without consumables or mods. All ships start with max crew.

7) There is no effect on hostility (e.g. situate your battle as part of capital zone of group leader or whatever is needed).

😎 You gain 0 exp and 0 credits.

 

What it adds

1) Capability for large clans to train newer players in the battle set-up of their choice.

2) Capability for players to set up PvP events/tournaments if they wish to do so, without affecting anything. Most other games have something like this (DCS:World, Wargaming's training rooms, ...). Especially for unpopular niche games, like DCS, streams by Moltar (SATAL) do get a fairly large number of viewers and do seem to draw people to the "airquake gameplay" that is not enforced in any way on any of the "die-hard realism crowd". I am sure some of our community here have a good enough knowledge and voice to give it a go as casters. Guild vs Guild is popular in many games and the community can come up with its own rulesets in these rooms without upsetting the open world. Playing in the sandbox will still remain as significant as before. Those that wish for the purely competitive experience get the chance to start the tournament scene up themselves from the grassroots level. Naval Action Legends may not have seen the light, but it seems that the idea is still fondly remembered by quite a few on these forums.

There are plenty of further extensions possible (Twitch partner programs for rare notes, ...) if the manpower is there (and the feature took off in the first place).

For those that once played Guild Wars 2, you will be familiar with the difference in mentality between the World-vs-World players and those that resided in the Mists. This proposal caters to the second group, which are not really accounted for (somewhat in the patrol zone).

3) Opportunity to play mini-games with guild/nation/server and make your own content: "Tag the indiaman", "blockade running", with little risk. I am sure creative minds will find something.

 

Open-world

• It is not another ganking opportunity

• If it drives too many people to instances, make it cost reals to start and accept the duel to somewhat reduce popularity.

 

 

 

Edited by Ccarpio
I bloody hate that smiley... SOS?

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