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Posted

I would like to humbly present the following idea. I think that something similar some time ago but can't find it anymore.

I would love to see crafting improved not by port bonus but by player ability to build ships.

It should be separated by building tiers

  • 1st tier: 7 and 6 ranks
  • 2nd tier: 5 and 4 ranks
  • 3rd tier: 3, 2 and 1st ranks

The abilities of the crafter could be what we already have as port trim bonuses and ship bonuses but do it in removing the randomness of crafting.

The abilities to build a good ship should go with practice... and so our crafter should have crafting xp for every ship he builds that he can then spend to improve his abilities.

Those abilities should be transferable between building tiers.

If I have an ability to build fast frigate there is reason that some of that knowledge could help me build a faster 6th rate or even a faster 2nd rate.

Each ability would reach a Maximum in each building tier.

If a player want to concentrate his building capacities in frigate only for example he should become a grand master in it.

If we want to add some randomness it could be a flaw (when lacking for example any ability in strong hull I would get less hull HP or thickness) or a light improvement in one of the better ability I have developed for that building tier.

  • Like 1
Posted (edited)

four years of 'Yes we can', now four years of 'Make (my breakfast, my holiday, my girlfriend, my dog...) great again'

'Looking forward to' the next one...

😉

Edited by LeBoiteux
  • Like 1
Posted

Many great suggestions about "making the crafting great again" were made but all disregarded.

In fact crafting could be a great profession in the game, also the real trading but ...

  • Like 4
Posted

Crafting & Trading used to be fun and necessary components of this game. Devs have gutted it, trying to stick all players into the mold of clan-based PvP fighting, all day, every day. Boring!

Bring back resource trading & crafting for XP! We can still fight warships, too...

  • Like 1
Posted
On 10/31/2019 at 9:07 PM, Tortue Agile said:

I think nothing should stop us from making those suggestions it is our right :)

We are diehard optimists in optimizing. :D

Good thing is, suggestions stay fresh.... for anytime later.

Posted

think ive seen this suggestion a dozen of times :P Better quality on the ship of same type (fore aft) etc, unlocking ability to craft certain ships depending on path, shallow, deep, frigate, schooner, man o' war quality etc. GL with the suggestion though :) 

Posted
On 10/31/2019 at 1:07 PM, Tortue Agile said:

I think nothing should stop us from making those suggestions it is our right :)

The only right you have is to be able to play the game. To think that you have the right to tell the devs how to develop the game is mistaken entitlement at best. Just because you purchase a plane ticket to fly somewhere does not mean you have the right to gain access to the cockpit. 

Regarding crafting, a while back when you had to build components for crafting a ship it was actually very nice because even those that were not dedicated ship builders could actually help in the construction and gain crafting experience. Why this was viewed as a bad thing is beyond me other than the space in the warehouse that was used (granted there were ways to deal with it easily). Crafting was simplified I would guess is appease the pvp players that did not want to be hindered by having to wait for a ship to be crafted since component building could cause a ship to take a couple of days to complete if the crafter was having to do everything alone. Will the crafting be improved beyond what it is currently, I doubt it as it does not aid in what I believe the primary focus of the direction the game is going and that is making the game for the pvp players over all the rest of the player base. I have over 4000 hours into this game and have watched the trending the changes have focused upon and it is not to the benefit of the crafters or traders.

Posted

If you need to craft f.e. 100 Wasas to get max crafting exp. in Wasa-crafting-skill, what you do with the 99 non-optimal-wasas you have to craft? Have you f.e. ever tried to sell a ship without portbonus? 

If you make a big grind in crafting you will get some power-player-crafters that will rule the Market. We had this before ... I remember one Guy whos chars all had the second name "doe" ... he crafted 90% of the ships Sold in sweden and la Tortue in times of the old crafting system ... and this was only because of his unbeatable prices, Imagine how it would be If He had also better quality ...

Posted
12 minutes ago, Henry Durnin said:

Imagine an actual skill based crafting (e.g. mini game) rather than RNG crafting. *head explodes* 

Can you give me an example for a Game with an implemented Mini Game that is demanding and dont suck after 10 times played? Beside that show me the Mini game that runs without a random factor ...

I mean of course devs can Code it, that you must win a chess-match against the computer to craft a golden Santi ... but that will create other problems (to the obviously one that almost Nobody can win a chess-match against Computer 😊).

Posted

Well its just a matter of implementation to make it challenging enough to not get bored... how often do you craft a ship anyways? once a day/week? Make it easy to learn hard to master. Could be skill based on timing or chess like even though those are probably the obvious ones. Maybe you have to do a maiden battle against ai and based on your actual ingame skills you can boost the ships stats. Maybe you give the crafter the ability to mix the ingredients in a more complex system than just planking and frame which allows own recipies (custom amount of ingredients) used to craft boats (adding rare goods, finding recipies etc). Or even make the quality based on a unique name of the boat which you will have to find out which letters at which position have the best outcome. Then each boat would be actually unique. Or combination of above. Endless possibilites to make it more interesting than it is now.

  • Like 1
Posted
6 hours ago, Raekur said:

Will the crafting be improved beyond what it is currently, I doubt it as it does not aid in what I believe the primary focus of the direction the game is going and that is making the game for the pvp players over all the rest of the player base. I have over 4000 hours into this game and have watched the trending the changes have focused upon and it is not to the benefit of the crafters or traders.

Yes, I have a problem with this.  While many complained about the complexity of crafting, I found that it added depth to the game and improved my immersion into the era.  The loss of immersive crafting (and trading) made the game more one-dimensional and cost us a portion of the player base.  Ship building is unquestionably easier and faster but that is not always the best option...Ask my GF!

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