goduranus Posted October 30, 2019 Posted October 30, 2019 In a lot of these research and build ship games like PTO, Pacific Storm, Master of Orion etc the player could easily gain an unrealistic technology lead by end game, which trivializes the challenge. I hope technological edge would be subject to more erosion in game, like in real life, where once somebody develops some new technology, it quickly spreads around. Like the turbines, some British guy develops it, sells it to the British navy, but then go to France and try to sell it to France, pretty soon everybody was building their own dreadnoughts. Maybe have it so that in the campaign layer, research cost decreases by 50% for every other great power that has already developed the technology or sth. 1
Cptbarney Posted October 30, 2019 Posted October 30, 2019 Probs have special mini events in the game were toineh naitons ask you for tech or sell tech to you, random discoveries by chance and luck and also faster discoveries via better allocation of money, higher priority, more experience designers and scientists (or relevant professions) random perks. Plus don't forget spying and maybe even threats or blackmail! And treaties too could play role in what can or can't be developed plus who gets what and how quickly tech spreads and evolves (real treaties and/or in-game ones). Maybe those treaties can come from certain battles or after major war between you and other nation or something with enhancements or restrictions on all/most/some/few techs. Think dat would be gud.
Diabolic_Wave Posted October 30, 2019 Posted October 30, 2019 Honestly, if they don't do this, I'll be disappointed. The idea of everybody stealing each other's ideas is too fun to not have, I think.
Illya von Einzbern Posted October 30, 2019 Posted October 30, 2019 Every idea and tech can be sold for the right price
Guest Posted October 30, 2019 Posted October 30, 2019 1 hour ago, Illya von Einzbern said: Every idea and tech can be sold for the right price Or stolen with enough bribes.
Cptbarney Posted October 30, 2019 Posted October 30, 2019 2 minutes ago, Absolute0CA said: Or stolen with enough bribes. But muh post doe....😟
Guest Posted October 30, 2019 Posted October 30, 2019 2 minutes ago, Cptbarney said: But muh post doe....😟 Did I ninja you?
Lobokai Posted October 30, 2019 Posted October 30, 2019 There's many ways to come at this: Maybe have a finances slider dedicated to reverse-engineering and industrial espionage? Have a chance after a win and/or a fighting/sighting a new ship to more easily research the tech? Still allows in campaign events on the water to drive the events, but allow for the very thing being discussed? Another way to keep that genie in the bottle is to not let the techs run too far afield. If we stay in the pre-Boxer rebellion to post Washington Treaty era ish then techs don't get so far apart that economics can't help keep a bit less disparity in game... also discounting older techs even when another nation finds a new tech could also help (let pure economics level the playing field a bit) 1
Cptbarney Posted October 30, 2019 Posted October 30, 2019 Counter espionage would have to be important as well, Maybe double agents that increases the rate of knowledge when it comes to finding out about foreign tech but also increasing the chances of them finding out too (but you get gud bonuses so you either take the risk or dont with double agents). Maybe other risks like the agent siding perma with one side or becoming a triple agent (surprise!). lots of things you can do with this which is great. obviously whatever the devs can implement reasonably. 1
Lobokai Posted October 30, 2019 Posted October 30, 2019 I like... getting caught spying could violate treaties or worsen relations
RedParadize Posted October 31, 2019 Posted October 31, 2019 Take the radio, telephone and radar. Sometimes its just the logical conclusion and many end up inventing the same thing at the same time.
Illya von Einzbern Posted October 31, 2019 Posted October 31, 2019 well like the saying goes. "great minds thinks alike" Universities that does these researches often collaborates and thus the concepts do spread. Don't for get those poor transferred students that helped scientist with some algorithms for radars while getting only few points to the curriculum.
goduranus Posted October 31, 2019 Author Posted October 31, 2019 Also, once you've heard about something that works, it's already much easier to build it because you now have a goal in mind, than building it for the first time, without knowing whether it would work or not.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now