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Posted (edited)
17 minutes ago, admin said:

You still cannot attack players. And other players cannot attack you. 
But when you attack defenseless NPCs who were minding their own business never attacked you, why they cannot ask players for little help? 

Overall. This is an experimental feature and we will keep it or remove it depending on the results. 
In the near future NPCs will attack your ports, chase you in the OW and their AI will improve. We see no harm giving players control of NPCs as well, as it increases variety of combat. They cannot talk, cannot repair, we thought Pease PVE players could handle these threats. 

Remember that solo missions cannot be invaded. 

you contradict yourself ... you can, if as you say, you will implement aggressive AI, along with the rune loki, players can attack hahahaha

Edited by Maloco
  • Like 2
Posted
22 minutes ago, admin said:

You still cannot attack players. And other players cannot attack you. 

A player using LOki means a player attacks an other player, as simple as that and contradicting the entire PvE server statement, as shown in the screenshot a few posts above. First thing I learned in technical marketing: It doesnt matter what the producer thinks about  their product, all that matters is what the customers and the legal regulations say.

Your customers don't want PVP on the PvE server, and what STEAM thinks about having PVP on a server that says on login it doesnt have pvp remains to be checked.

  • Like 4
Posted
12 minutes ago, Mascarino said:

PvP server is boring at the moment, one nation controls everything the rest just watch, ganking gameplay everywhere, is natural that some players want to adventure on PvE server with Loki

ähhmmm .... don´t work this rune on PVP-server too?

Posted

Por cierto @Leon BocaNegra, como es posible que seas el creador del hilo cuando lo he creado yo?

BTW @Leon BocaNegra, how can you be the creator of the thread when I created it?

  • Like 1
Posted

Loki rune on PVE is there just to give the worse PVPers the chance to grief someone with low risk. And to piss off (the server) PVE players

I smell the development of NA 2 could be put in the pipeline sooner than we expect

  • Like 1
Posted
10 minutes ago, Saryk said:

I don't get why people keep going on about NA2... NA as it is is not working, why go for NA 2 ? It's like opening a bakery that sells bad bread, and y'all's like "hey let's open a second bakery !"

Agree.... also it seems a little bit premature to talk about NA2 when some people bought the game only in *June this year*.

  • Like 1
Posted

Everyone knows what is going on here, the pvp'ers "friends" of the administrators and many others on the pvp server want to close the pve server so that there is more fresh meat for gankers on the pvp.

This is another attempt by administrators to get it.

Well, know that we who are in pve do not want gankers, we do not want battles against other players OF ANY KIND, or do you think that most of the pve'ers were not before in pvp and we ended up fed up? We are not going back to the pvp, we will leave the game before that happens. And many of us will do it if you keep the loki runes.

It has no more leaf turn.

Improve AI if you think the poor are "defenseless".

  • Like 2
Posted
1 hour ago, Brontes said:

@admin do you prepar a merge betwen the two servers? If you start with loki rune, until we going? What is the objective, again give content for ganker on PVE server bcs PVP server is so boring ? 

Please use the correct definitions.
Ganking is attacking someone with a force multiplier. Here you are attacking a NPC. You - attacked that NPC in the open world and he asked for help (in missions NPC cannot ask for help)

  • Like 2
Posted
1 hour ago, Maloco said:

you contradict yourself ... you can, if as you say, you will implement aggressive AI, along with the rune loki, players can attack hahahaha

Aggressive AI has nothing to do with AI asking for help from players. AI can only ask for help when attacked.

Posted
15 minutes ago, admin said:

Please use the correct definitions.
Ganking is attacking someone with a force multiplier. Here you are attacking a NPC. You - attacked that NPC in the open world and he asked for help (in missions NPC cannot ask for help)

Substituing a stupid ai by a supposedly clever player...is force multiplying. By your reasoning Why else would the poor ai call him ? 

  • Like 2
Posted
11 minutes ago, admin said:

Aggressive AI has nothing to do with AI asking for help from players. AI can only ask for help when attacked.

I do not know if you are aware that you are putting a function that forces the pvp on a pve server. Thing that transgresses the conception of a pve server

  • Like 5
Posted

Frankly I am a bit proud of my PvE peace server colleagues as they are raising such strong opposition to an unwanted change. Not seen yet on this forum to this extent. You are no carebears, as they call you. You can fight!

And while PvP server is currently in decline, we are the new backbone of Naval Action, with a more loyal community than War Server has (actually it was the case for a long time, just not so obvious yet). The responsibility is now on us to keep this game great.

The poll. Watch out when it comes, Captains, and vote for or against Loki Rune in its present form. Until then, avoid unnecessary risks in your better ships.

  • Like 4
Posted
16 minutes ago, Cetric de Cornusiac said:

The poll. Watch out when it comes, Captains, and vote for or against Loki Rune in its present form. Until then, avoid unnecessary risks in your better ships.

What are we going to do when the pvp players, who are more than us, vote in favor of the loki runes, if only for the possibility of seeing them closer to joining the two servers? Do you think the voting will be clean? Will the admins let only the pve players the future of the loki runes in pve? I think not.

  • Like 1
Posted
6 minutes ago, Sersanara said:

What are we going to do when the pvp players, who are more than us, vote in favor of the loki runes, if only for the possibility of seeing them closer to joining the two servers? Do you think the voting will be clean? Will the admins let only the pve players the future of the loki runes in pve? I think not.

That is a serious issue, you are right. Admin should only allow votes from Captains who are for a minimum of one month on PvE Peace Server, to avoid poll tricks by invading PvP guys who mainly came in the last two days.

  • Like 1
Posted

Sersanara, había empezado un hilo antes que tu y nos han juntado...como se trata del mismo tema...pero bueno estamos los dos de acuerdo no veo ningún problema en ello, estos temas deberían consultarlos antes a los jugadores de PVE, se arriesgan a lo que tu dices que muchos jugadores dejen directamente el juego, porque antes han sido jugadores de PVP, y ya sea por el funcionamiento de los clanes o por las dobles cuentas se vienen a este servidor a mantenerse en el anonimato.....y no interactuar con otros jugadores. 

Es alucinante el estar intentando abrirle las casillas a un mercante...que no es cosa fácil y que se te meta un jugador cogiendo la NPC

Posted

I havent played for a while, could someone explain to me what exactly Loki rune does in PvE? So far from what I gathered if I attack a trader in OW unbeknownst to me AI can call for help and a live player shows up disguised  as AI and can attack me? Is that right?

Posted
5 minutes ago, jnovotny6 said:

I havent played for a while, could someone explain to me what exactly Loki rune does in PvE? So far from what I gathered if I attack a trader in OW unbeknownst to me AI can call for help and a live player shows up disguised  as AI and can attack me? Is that right?

I just tried it out (for knowing completely what we are talking about). You use the rune and get teleported into a random NPC ship which just got engaged by some human player, you then play as the NPC. Outside of missions, it may happen to anyone and probably he will not notice unless he is experienced enough to realize maneuvers a NPC would never do. After battle you get teleported back to the place you were before.

Posted
4 hours ago, admin said:

You still cannot attack players. And other players cannot attack you. 
But when you attack defenseless NPCs who were minding their own business never attacked you, why they cannot ask players for little help? 

Overall. This is an experimental feature and we will keep it or remove it depending on the results. 
In the near future NPCs will attack your ports, chase you in the OW and their AI will improve. We see no harm giving players control of NPCs as well, as it increases variety of combat. They cannot talk, cannot repair, we thought Pease PVE players could handle these threats. 

Remember that solo missions cannot be invaded. 

"...chase you in the OW..." Thank you 😉

Posted
1 hour ago, Cetric de Cornusiac said:

That is a serious issue, you are right. Admin should only allow votes from Captains who are for a minimum of one month on PvE Peace Server, to avoid poll tricks by invading PvP guys who mainly came in the last two days.

 

Yes, I agree.  It's like the one party bussing in voters to district voting locations and/or paying them for their "time" so they vote for their party.

@admin challenge, if you are actually being sincere in your desire to know what PVE players think about this (frankly I think you would rather troll here in your forum than actually find out, as we can see you've done above in your latest posts), then why not do the following:

1. Login to Peace server at an unannounced time during prime EU time and take a poll in global chat.  First, identify yourself very clearly that you are the game developer and want everyone to respond honestly.

2. Poll question - do you want Loki Rune on this server: YES or NO are the only answers.

3. Collect the results.

4. Login to Peace server at an unannounced time during prime USA time and do the same thing.

 

If you are truly interested in hearing the truth about what you say no one is objecting to.

  • Like 1
Posted
2 hours ago, Jan van Santen said:

Substituing a stupid ai by a supposedly clever player...is force multiplying. By your reasoning Why else would the poor ai call him ? 

 

1 hour ago, Cetric de Cornusiac said:

 Until then, avoid unnecessary risks in your better ships.

Guys understand one thing. The Loki Rune player can't use repairs!!!!

If you are having problems disengage and repair.

If the Loki player is chasing you use chain in the sails. The Loki player can't repair the sails!!

And if you are in a situation that is a good option to trade HP , always remember you can REPAIR , he cannot!!

 

This feature is an answer from the devs to give more interesting battles and to make the game appealing for more players. Instead crying here in the foruns please test for two weeks before forming an opinion.

 

  • Like 2
Posted (edited)
54 minutes ago, o Barão said:

 

Guys understand one thing. The Loki Rune player can't use repairs!!!!

If you are having problems disengage and repair.

If the Loki player is chasing you use chain in the sails. The Loki player can't repair the sails!!

And if you are in a situation that is a good option to trade HP , always remember you can REPAIR , he cannot!!

 

This feature is an answer from the devs to give more interesting battles and to make the game appealing for more players. Instead crying here in the foruns please test for two weeks before forming an opinion.

 

Well, both of the players you quote are used to what ai can do, fighting ai is our daily busines on PvE server. ...the problem is Loki player can do a few things ai cant...which I have posted before, so I would ask you to read before you join a discussion.

Loki player can use chain, ai doesnt do that. Loki player can realize when you repair, loki player is not alone. Check the screenshots. On PvE it is common practice to solo attack fleets for challenge. The Loki player can simply hide inside that fleet and attack unexpectedly, which a ai cant. 

I have 9100 hrs on pve only, and Loki is simply ruining PvE, same as 8 knot boarding was. And sorry, I dont need 2 weeks to realize what 8 knot boarding did or  Loki does, I have simply tried it myself (w/o doing harm ofc).  Rest assured, other players posting along the same lines are well known PvE players as well and have a few k hrs, too..

1 more thing you didn't read /or failed to understand: Loki doesnt make PvE more challenging, it does the exact opposite, since now players avoid the risky/challenging  fleet fights or uphill fights and play it safe and boring instead. 

 

 

Edited by Jan van Santen
  • Like 7
Posted

Please, remove this freature from PVE.

If you have two servers,one for PVP and another for PVE it´s clear that players that choose PVE don´t want to fight against other players.

If you want to test things like this, create a test server, just like you have done before.

Also, as some people have said before, in the information about the server clearly says "players cannot attack each other"... And from the start of the game development you promised a pvp nd a pve server. Making this kind of changes after release is not...ideal. If you promised something you have to stick with it.

You are making more harm than anything. More people will leave and you can´t have that luxury in a game wich population is decreasing and no new players are coming.

I was planning to buy a DLC but after seeing this erratic post-launch development, not anymore.

 

  • Like 2
Posted

There`s one thing I find pretty disturbing when it comes to this feature, apart from the stuff already mentioned: 
 

by using the rune and with a bit of luck, you can screw someone up. There`s not always a possibility to disengage, it`s not always that PVE players take no challenge. 

And you can do it anonymously, without the player even knowing that he`s been facing another player, and with no chance to know who got him in case of defeat. 
Also, you can do it with absolute impunity - all you risk is an NPC ship anyway, not your fame, dubloons, ship, kitten, whatever. 


Interesting for a server that apparently has no PVP whatsoever.

  • Like 2
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