Fess21 Posted October 28, 2019 Posted October 28, 2019 As of right now we have a liniar main and secondary tower set and one of two rangefinding options. Are more tower options planed for specializing in things like accuracy coms range or damage control? Would be cool to have that be its own little triangle. Picking between speed firepower and protection for the ship as a whole is cool but adding options to chance tower components to compensate for other design decisions would be a neat feature. Right now there are no drawbacks from taking radio radar and a rangefinder but add a flag bridge and secondary CIC and being forced to pick two or three could be a cool choice.
RedParadize Posted October 28, 2019 Posted October 28, 2019 I agree. The tower stack too much feature. I wish I could make my own or at least chose its feature.
Illya von Einzbern Posted October 28, 2019 Posted October 28, 2019 I agree. Also it would be nice if you could hide the coms room inside the hull and have just the radio mast out. Now when the tower gets hit all the equipment in it suffers major penalty. Kinda doubtful that all the gears in the tower went mush after singe hit.... (late tower are huge and fairly easy to hit)
PainGod Posted October 28, 2019 Posted October 28, 2019 (edited) Well, ideally all those options (especially the ones regarding visibility) would be added as separate modules to be built on top of your superstructure, kind of like you can place exhaust stacks on top of the tower on some models. There could also be incentive for mounting multiple gun directors, making your battery fire more accurate at range. Maybe even a tradeoff - a strong secondary battery or a precise main battery out to long range. The same could apply to the later radars, where mounting just one could mean your ship has a blindspot in its radar coverage straight astern. Edited October 28, 2019 by PainGod Typo
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