Fess21 Posted October 28, 2019 Posted October 28, 2019 More or less the title. I can imagine it being a bit hard to balance things around tonnages with the AI auto designs and setting it to just BBs seems a bit wrong with cruisers around. Could many of the sink 70% of ships be reworked around lighter combadance not being ships? 1
Guest Posted October 28, 2019 Posted October 28, 2019 Keep them but we need i much better AO that will actually fight semi competently and also a victory condition of all hostile forces are in full retreat.
Fess21 Posted October 28, 2019 Author Posted October 28, 2019 If you let the biggest two forces out of a fleet get away its hard to call that a victory. Also sometimes a retreat really is the best option I just hate losing missions being one ship short because i didn't go after the destroyers. 1
Tammuz Posted October 28, 2019 Posted October 28, 2019 keep them, but yes putting enemy into full retreat should GENERALLY be a victory condition no navy wins a war by running away to harbor all the time yes letting your opponents biggest boats get away CAN very well be a victory if you wind up bottling them up in a harbor: see Battle of Jutland 2
Illya von Einzbern Posted October 28, 2019 Posted October 28, 2019 i would keep TBs and DDs. They are cheap to mass produce and torps are nasty surprise in wast quantities. Naval battle balance is bit of the charts some times. That may be due to AI auto build has no set parameter to follow. My faw BC encounter so far was 18" and well armored spuud BC against my BB If the auto build would not be able to do derp build then the TBs and DDs would not be either rofle krumpped or gods of DDs. half of the time auto build gives 50/50 reasonable ships and other times just strange oddities you would see during the pre pre dreadnoughts (they are cute tho suffering from heavy identity crisis)
Fess21 Posted October 28, 2019 Author Posted October 28, 2019 Sorry Illya I'm not saying remove them from the game just from the objectives of many of the missions. 1
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