RHDK Posted October 26, 2019 Posted October 26, 2019 Just tried "defend your convoy" using 4 light cruisers each armed with 4 launchers of 5 19" torpedoes each. Noticed sometimes only a single torpedo would be fired from a 5 tubed launcher and then the full reload cycle began or only 2 was fired, other times it would fire all 5 and think I saw a single time with only 4 fired. However was wondering if all 5 did get fired but all just on top of each other? all with same course, angle and so on? Both tried with aggressive and normal setting, normal seemed to trigger more of the all 5 fired. While there does seem to be a tad more flooding, damage still is very poor, potential damage about 5200, best hit did about 106 damage most in the 50 range, the BC at best had 4" armor, minimal bulkheads, cant say 100% to if anti-torpedo bulges and or double/triple hull, since info on enemy ship doesn't show that might be an idea to add that as long we are in alpha so we can report back better, but given the low level of damage it likely did have those. The first 3 hits didn't do much, one did though damaged engine, yet pumps had cleared almost all flooding by the time for the 4th hit, granted 10 game minutes later, first when 6 torpedoes hit at same time, the pumps couldn't keep up and it sank.
SomeNewGuy Posted October 26, 2019 Posted October 26, 2019 I'm with him on this. Made 8 or 9 DDs that had 8 torps per side an only on occasion would I see them fire more than 4 at a time.
Latur Husky Posted October 26, 2019 Posted October 26, 2019 It's because sometimes launchers have too much angle and when torpedo is fired ship is immediately colliding with it. I think I had my destroyer blew up herself once because of that. Happens often when you get slower propulsion for torpedoes and very fast TB or DD.
SomeNewGuy Posted October 26, 2019 Posted October 26, 2019 @RHDK I mucked about to test it. Built a BC with 35 torps per side. Sometimes they fire 2-5, but follow up with the rest soon after. This does not seem to be a bug, just delay between guns/crews getting a good firing solution.
RHDK Posted October 27, 2019 Author Posted October 27, 2019 @SomeNewGuy Thank you and this I would understand if I set the torpedoes to "Safe" (and in parts) to "Normal", however first run with this it was set on "Aggressive" where torpedoes on the front and rear have a nice 300+ degree field view and the two middle ones have about 80 thanks to cant sail without at least 1 main gun and 85 degree to each side, there was more single or dual torpedoes fired few all 5, than on my 2nd run (same build) with it set to "Normal" where it did some single/dual but way more all 5 in one go.
RedParadize Posted October 27, 2019 Posted October 27, 2019 Yeah I made a topic about this too. I had 9x5 torpedo launchers on each sides. Only 17 to 19 were coming out of them. could it be the reason why small caliber do so little damage too?
Guest Posted October 27, 2019 Posted October 27, 2019 Could be we’re running into a per ship projectile limit and they are despawning.
kadm Posted October 27, 2019 Posted October 27, 2019 26 minutes ago, Absolute0CA said: Could be we’re running into a per ship projectile limit and they are despawning. Nope,
RedParadize Posted October 27, 2019 Posted October 27, 2019 (edited) 59 minutes ago, Absolute0CA said: Could be we’re running into a per ship projectile limit and they are despawning. I just did a defend the convoy with 20x6 inch guns as main. Guess what, it shoot only two guns. Guns actually never lock on, that might be the problem. Can someone replicate this just to be sure? Edited October 27, 2019 by RedParadize Edit: 6". not 5"
Guest Posted October 27, 2019 Posted October 27, 2019 6 minutes ago, RedParadize said: I just did a defend the convoy with 20x6 inch guns as main. Guess what, it shoot only two guns. Guns actually never lock on, that might be the problem. Can someone replicate this just to be sure? That’s the ladder aiming bug, not the per ship shell limit, switch targets and it will resolve itself.
RedParadize Posted October 27, 2019 Posted October 27, 2019 There is only one target in that scenario lol
Guest Posted October 27, 2019 Posted October 27, 2019 6 minutes ago, RedParadize said: There is only one target in that scenario lol Oof well restart then that’s the only thing you can do.
RedParadize Posted October 27, 2019 Posted October 27, 2019 Restarting the game ? Btw, do I am the only one to have a display bug with the log?
Guest Posted October 27, 2019 Posted October 27, 2019 6 minutes ago, RedParadize said: Restarting the game ? Btw, do I am the only one to have a display bug with the log? I mean restarting the mission then, maybe try turning targeting to some other setting than normal?
RHDK Posted October 27, 2019 Author Posted October 27, 2019 2 hours ago, RedParadize said: Restarting the game ? Btw, do I am the only one to have a display bug with the log? Nope I got the log bug too, but upper right corner keeps track of all the hits you made. Did a few test runs today with CLs in this mission, got a little bored so tried DDs but could only fit quad torpedo launchers as maximum however unlike the runs I did with CLs each and every time they always fire all 4 torpedoes from each launcher where as the 5 torpedo launchers on the CLs seem to shift between firing few and all, so did it with CLs again but didn't go with the 5 torpedo launchers just the same quad ones DDs get and sure enough not a single issue, 4 torpedoes from each launcher each time. Normal or aggressive only seems to effect at what range they would fire them at.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now