Zuikaku Posted October 25, 2019 Posted October 25, 2019 This is a just a thougt, but im thinking about implementing crews and captains. Crew can gain experience and traits (a RPG minigame?). Traits can be positive (gunnery experts, emergency engine repair, expert stokers, night combat training, proficient firefighting, radio detection and indentification) or negative (unmotivated crew, below average firefighting, poor safety procedures, undisciplined, uncoordinated gunnery, careless radio traffic...) Crew experience and traits can be gained through: Combat, naval excercises and long time regular service. Captains can gain traits in similar manner. Captain traits are focused on general ship and crew management and can also be positive (inspiring, respected among ranks, navigation expertise, trickster, innovative tactician, legendary leader) and negative (despised among ranks, undecisive, careless, bad learner, stubborn, egomaniac, logisticall dummy, political asset...). Captains are assigned to every built ship automatically. Captains can be replaced or promoted to admirals (in campaigns) to lead fleets. Unlike crews, captains originally come with some predetermined traits, but can gain traits throug service (in the same manner as crew does). So, political asset can become expert tactician by the time and respected among ranks can get navigational expertise and egomaniac traits. 1
puxflacet Posted October 25, 2019 Posted October 25, 2019 Guys, don't forget that this game will pivot around the campaign...
SomeNewGuy Posted October 25, 2019 Posted October 25, 2019 I look forward to that idea being implemented. I enjoyed those aspects of the Total War series very much. Gave you a more personal attachment instead of just ordering hordes of NPCs around like C&C games
SiWi Posted October 25, 2019 Posted October 25, 2019 yup I would also like skill trees for captains or admirals of your fleet. Crew should gain experience yes but I also would like to set a certain standard in the ship building menu. Aka this class the crew focus on the torps but on this one they focus on guns ect.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now