Zuikaku Posted October 25, 2019 Posted October 25, 2019 Seems like the smoke generated by coal burning ship is just too light. Smoke generated by coal burning ship tended to be black, thick and very obscuring, especially if there was no wind. And in naval academy missions it doesn't seem to matter whether you choose diesel engine, oil burnng turbines or triple expansion coal burning ship - smoke intesity and thickness seems to be the same. Are there any plans to change this by the release? Also the same is with gun smoke. It has no impact on rate of fire or accuracy and it feels too much like World of warships at the moment. Historically, lower quality gunpowders (especially black gunpowder) greatly reduced rate of fire. Sometimes after only salvo or two targeting and firing was impossible due to heavy smoke generated by guns (and funnels). Especially if there was no wind. Which brings us to another topic...
Illusive Tabby Posted October 25, 2019 Posted October 25, 2019 If different smoke effects are planned, I would expect them to be low on the priority list.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now