RedParadize Posted October 23, 2019 Posted October 23, 2019 Does capsizing and ship vertical balance will be implemented? It was common occurrence and a big concern when designing a warship.
Guest Posted October 23, 2019 Posted October 23, 2019 It was one of the most common ways for a warship to sink because damage was very rarely ever symmetrical.
RedParadize Posted October 23, 2019 Author Posted October 23, 2019 And most warship are top heavy. These super firing guns had a balance cost.
Ink Posted October 23, 2019 Posted October 23, 2019 The Ship Designer System of the game aids the player to create beautiful, functional ships in an intuitive way and does not allow impossible creations that would not be able even to sail. What we plan to offer is a more detailed sinking mechanic, so that ships can capsize during their sinking. 3
RedParadize Posted October 23, 2019 Author Posted October 23, 2019 Thanks for the answer. Does it mean ships will sink more easily if poorly balanced?
Nick Thomadis Posted October 23, 2019 Posted October 23, 2019 14 minutes ago, RedParadize said: Thanks for the answer. Does it mean ships will sink more easily if poorly balanced? This already works. Floatability stat, Pitch/Roll, weight off-sets, several ship components affect how effectively a ship can deal with flooding. 3
RedParadize Posted October 23, 2019 Author Posted October 23, 2019 Thanks! Then, if l may suggest, turrets weight and their position along Y axis should have more impact on roll. To a lesser extent deck armor and tower too.
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