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Posted

There is so much wrong about this addition. Its just bad, and a punch in the gut for me and my playstyle. If I want to AFK sail, let me do it. Its how I want to play the game.

  • Like 3
Posted

in the wind bonus I just didn't like that "you have to click on the icon and choose to use" since it's wind,,
it was just for "you" to pass by and automatically you already got the wind buff.

  • Like 2
Posted

Copying my response in the patch thread to admin:

Great to see implementation of weather and variable winds. Could use tweaks though.  Went out in a Prince and caught I gust that had me going 50 knts @90 degrees! So it was a bit more than 50% greater than the normal speed. That kind of boost implies storm level winds and we should be shortening sail. Seems a bit too much, but ok it is to reduce travel time I get it.  But it lasts way too long.

Gusts really should be just a spot on the map that everyone benefits from by being there not a moving zone that travels with you when you hit the button. Should really be in a certain direction too. You could leave the markers on the map for visualization. Leaving the gust as a zone on the map, which could be large or small, might just take care of the ganking fears as well. AFK sailors could still miss the area just like irl if you are not keeping a lookout for better wind. 

 

  • Like 2
Posted
On 10/23/2019 at 8:25 PM, DeRuyter said:

 

Gusts really should be just a spot on the map that everyone benefits from by being there not a moving zone that travels with you when you hit the button. Should really be in a certain direction too. You could leave the markers on the map for visualization. Leaving the gust as a zone on the map, which could be large or small, might just take care of the ganking fears as well. AFK sailors could still miss the area just like irl if you are not keeping a lookout for better wind. 

 

sounds like a much better implementation like the ridiculous arcadey unbalanced one we have now +1

  • Like 1

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