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Posted (edited)
4 minutes ago, Wraith said:

Why? What's the joke about moving faster on the OW and getting to the Action part of Naval Action more quickly?  Those of us with 1000s of AFK hours in the game appreciate the fact that there are reasons to not be AFK any longer.

Yer right, this was a great idea... all good.

When a gank fleet wait outside your battle with a least 1 ship that has wind bonus and you trying to escape let me know how that went.

Edited by cursed monkey
  • Like 5
Posted (edited)
9 minutes ago, Wraith said:

explain to me how this is any different than it is without wind bonus?  A group will set a net, can tag you in regardless.  If you can't force a bad tag with a defensive tag or just out maneuvering them then you would have been just as dead without wind bonuses as with it.  I don't see a problem.

I am sorry but if you don't see the problem then you won't after I explain it either. It's so hello kittying obvious that i believe you are just pretending not to understand.

Edited by cursed monkey
  • Like 4
Posted (edited)
9 minutes ago, Wraith said:

lol, why?  Why make finding Action (again, part of the game's name) any harder than it already is?

Finding action hard?, maybe if you go look it will not be so hard. Depends on how and where you look though. Like I said in previous comment, problem is not FINDING action.. it is when 5+ ACTION awaits you after you leave battle.

Edited by cursed monkey
  • Like 1
Posted (edited)
1 hour ago, Wraith said:

Why? What's the joke about moving faster on the OW and getting to the Action part of Naval Action more quickly?  Those of us with 1000s of AFK hours in the game appreciate the fact that there are reasons to not be AFK any longer.

 

58 minutes ago, Wraith said:

explain to me how this is any different than it is without wind bonus?  A group will set a net, can tag you in regardless.  If you can't force a bad tag with a defensive tag or just out maneuvering them then you would have been just as dead without wind bonuses as with it.  I don't see a problem.

 

55 minutes ago, Wraith said:

lol, why?  Why make finding Action (again, part of the game's name) any harder than it already is?

You really dont get it... have you even played before writing those silly statements ?

 

I will try to explain to you:

Lets say a Victory pick up a Wind Bonus and catches a much smaller, normally much faster ship, which it never should catch...so he approaches with 40 knots OW Speed and make a well placed tagg...

...now in Instance, he is as fast as normal, thats right

...but what if he had PREPARED Perk ?? And wreck havoc on his prey before he even have a chance to react...

Wrecking havoc when he shouldnt had any chance to even get into this battle !!!

 

No, 2 players who are sailing in the SAME spot of the world,  should NEVER have VERY different base speeds !!

 

In Soldier James Ryan, there was a saying which fits perfect here: 

FUBAR

 

Edited by Sir Max Magic
  • Like 4
Posted
1 minute ago, rediii said:

 

so many what ifs.

If you hunt alone in a vic and catch something with a speedboost you are probably dead after that battle however it turns out.

Completely irrrelevant. 

  • Like 2
Posted
Just now, rediii said:

 

so many what ifs.

If you hunt alone in a vic and catch something with a speedboost you are probably dead after that battle however it turns out.

@rediii, i seriously dont understand why you as one of the greatest PVPers here on server, who normally advocate level playing field...argue with so many ifs and whens...

Its NOT what players can do to avoid those silly situations or how they could come out of it...

...such situations should NEVER happen in the first place

 

Honestly, cant understand why some of you dont want to understand this

  • Like 2
Posted
Just now, rediii said:

I have my issues with the mechanic aswell but I dislike crying and making 1000 threads about it.

Why not discuss it in a constructive way instead of asking the devs if they are still sane.

Because it is insane, and to be honest I am still not 100% that it is not a joke.

Posted (edited)
3 minutes ago, rediii said:

Instead of useless crying you could suggest a nerf of 50% duration and 20% less speed or something alike to make it less of a ganky mechanic (get boost, sail to enemy capital, tag and repeat)

This why i started this thread, in case devs serious about this. And I already suggested that under influence of "wind bonus" no attacking possible. 

Perfect solution?, maybe not.. but hey I am making suggestions. Not just crying.

Edited by cursed monkey
Posted
1 minute ago, rediii said:

Nope, you made a useless thread. This is the first suggestion you did in this thread

This is not constructive

My 3rd comment was a suggestion.

My 1st one I wanted to make sure it was not a joke before starting a debate about it.

Comprende?.

  • Like 1
Posted (edited)
4 minutes ago, rediii said:

Nope, you made a useless thread.

And the thread is not as useless as you being here commenting. Go build up mighty Havoc and attack poles. That's constructive.

Edited by cursed monkey
Posted

This wind bonus is one of the worst ideas. Sailing with a high speed must be a captain's skill, knowing the best point of sail of his ship and using the wind accordingly. 

We need highs and lows with the corresponding winds. Shown on the map, the captain has to choose his course accordingly. 

This charging wind in your vessel is more a feature for a space game than a partially historical naval game.

  • Like 2
Posted
22 minutes ago, rediii said:

Instead of useless crying you could suggest a nerf of 50% duration and 20% less speed or something alike to make it less of a ganky mechanic (get boost, sail to enemy capital, tag and repeat)

Useless crying ??

Why defending a mechanic which is flawed in its basics, why trying to adjust things when the whole mechanic behind is just plain wrong ?

 

You want more examples, cool:

- I magine a PB Fleet which picked up a Wind Boost to sail around the defending screeners in 1st rates which have NO bonus at all...

- I magine the Trader who would made it easily into port, now he got catched by a 60 knots fast Trinco coming from behind...

i am sure when you think about you will also find situations which are just plain wrong...

 

So you want "constructive solutions", there are only 2 i see:

- either this wind boost gets applied to a region as a whole

- or, if you want to stay with the current system, Tags are NOT allowed DURING the wind boost and after its end for a certain amount of time, i would say 2 minutes !

 

  • Like 1
Posted (edited)

And I don't mean to be disrespectful to the devs, but things in game are still broken and needs attention but instead of fixing, stuff like this gets implemented wrecklessly out of the blue. The game is released, no longer in testing. Or?.

Why not implement this on a test-server instead of throwing it in live like this and hope for the best?.

 

It's just frustrating. 

Anyways I done my part here and said I have to say about this. I'll shut up now. 

 

"gone with the wind"

 

Edited by cursed monkey
  • Like 2
Posted (edited)

I found another example:

We have the 2 min Join Timer in OW for a well known reason:

!! You fight what you see !!

With this new wind mechanic in place, you can imagine how far away fleets could be and still make it into battle in the 2 min window...

 

We discussed RoE for over 3 years now and  now we throw all reasons why it is like it is, out of the window with this new silly mechanic :( 

Edited by Sir Max Magic
  • Like 3
Posted
14 minutes ago, cursed monkey said:

And I don't mean to be disrespectful to the devs, but things in game are still broken and needs attention but instead of fixing, stuff like this gets implemented wrecklessly out of the blue. The game is released, no longer in testing. Or?.

Why not implement this on a test-server instead of throwing it in live like this and hope for the best?.

 

It's just frustrating. 

Anyways I done my part here and said I have to say about this. I'll shut up now. 

 

"gone with the wind"

 

Cant agree more

  • Like 2
Posted

The implementation of the Wind biduloïde is Simply catastrophic for gameplay:

  • Two players sailing sides to sides not having the same Wind ?
  • Ships at speeds that few XXIst century nuclear ships can reach
  • Tagging a ship with such a speed is just "spread and pray".

I rage quit the game this evening. Hope to come back, but not sure.

  • Like 5
Posted
10 hours ago, Sir Max Magic said:

I found another example:

We have the 2 min Join Timer in OW for a well known reason:

!! You fight what you see !!

With this new wind mechanic in place, you can imagine how far away fleets could be and still make it into battle in the 2 min window...

 

We discussed RoE for over 3 years now and  now we throw all reasons why it is like it is, out of the window with this new silly mechanic :( 

We killed the balanced RoE when introducing the 20min timer for the weaker side.

Now with this wind thing it gets even worse. Why do we have open world at all, if people prefer instant fighting without chasing before?

Bring back the arena for those and give the others, who enjoy sailing, a more realistic OW with the old 2min timer for battles.

Posted

LOVE IT!!  The savings in time is amazing.  I like how they are spaced away from the land at (relatively) even spot.  And having each one of the wind boosts give a different bonus adds interest to the process.  While this is an outstanding new feature for travel, it is unfortunately too powerful for PVP uses.  You can swoop down on players who may have had a chance to otherwise escape, and if you are using it, you can blow past players who would otherwise be able to tag you.  The very simple solution to this is to have the effect dissipate, the instant that another player is in sight.  I cannot stress enough how great this is for moving around our map....but it needs to come off in sight of enemy players.

  • Like 1
Posted
2 hours ago, Angus MacDuff said:

LOVE IT!!  The savings in time is amazing.  I like how they are spaced away from the land at (relatively) even spot.  And having each one of the wind boosts give a different bonus adds interest to the process.  While this is an outstanding new feature for travel, it is unfortunately too powerful for PVP uses.  You can swoop down on players who may have had a chance to otherwise escape, and if you are using it, you can blow past players who would otherwise be able to tag you.  The very simple solution to this is to have the effect dissipate, the instant that another player is in sight.  I cannot stress enough how great this is for moving around our map....but it needs to come off in sight of enemy players.

I am glad it saves time.

I am unhappy as you are in that it is creating issues related to PvP of when someone "has" a wind boost and someone else "doesn't." 

Someone who has just left a port has no boost, a player waiting for an enemy to leave a port now has some incredible speed power to almost guarantee catching them, lets not even mention if someone is scouting for you while you wait at a trade wind to use it.

  • Like 1

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