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Seasonal Update: Treacherous Waters - Preliminary information


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Posted (edited)

If NPC Port Battles stay as frequent as this evening, the map will very soon turn to neutral. All player will all need to go retired, for meoning, afternoon evening and night defences.

Single retired in captured first rate are now ruling the game!

Edited by Aquillas
  • Like 1
Posted

Ok, I have offered this mechanic a long time ago. Maybe its time to bring it back

1. Your boost only works in those areas away from the shore
2. It is NOT automatic - The button must be pressed (like it is now) to receive the boost.
3. It is a percentage boost to your ships speed
4. The transition between speed areas is not sudden. It is a slow buildup speed so if someone on pursuit they will have chance to get into the speed zone before ship that was chased disappear from horizon.

NB20iuu.png

  • Like 4
Posted (edited)

Seriously @admin, everything, nearly everything was right, the players had settled themselfs with the few glitches still in the game and had begun enjoying, yes just enjoying your game, fighting enemy nations, living their life inside NA...and then you came out with this nonsense, wind buff and dubs nerf, and destroyed this good feeling the game gave you...

 

Now everyone has to rage and anger again about the game instead of just playing it... :( 

 

Really good job...not 

Edited by Sir Max Magic
  • Like 4
Posted

It would help tremendously if hostility battle markers would only appear on the map when time window allows to fight so hostility is counted. As I did not know this, me and a couple of French fought in vain 3 battles which aren't counted in the 'conquest information'. :(

Maybe PvP people know that by heart, for me on PvE server it's new.

Posted

The wind buffs are ridiculous, please back them out. Map doesn't need speed bonuses like an arcade platform game.  If they were implemented with more realism (visible change in sea conditions) and have a realistic effect open world and in battle then great, otherwise no.

Disappointing to see release being treated like Beta, drop in a major change and see what happens to the economy. 

 

 

  

  • Like 6
Posted

I will take anything I can get with regard to wind speeds in the open world. However I would have liked it better if the gusts were in a particular direction and consistent for everybody. i.e. even if you are away from keyboard you hit a gust and automatically use it for the length the gust exists in.

This would both speed up ships going the right direction and slow down ships going in the wrong direction. You would be able to see gusts by looking at the in game weather skyboxes, determine direction on the map after clicking on them in game and if you are paying attention and sail towards them.

In PVE which I currently play, the current mechanic is fine as a mechanic. But in PVP I imagine that their are many exploits. Including the double edged sword of sitting on a gust and waiting for people to leave battle. However I guess you can click on a gust from far enough away that this should not matter? 

I am happy enough with the mechanic. But would have preferred the above.

  • Like 1
Posted (edited)

@admin
Ok VERY simple twitch of the current speed boost mechanic.

Make Speed Boosts further away from the shore and make them automatically cancel when get closer to the shore. This way they will serve the purpose traveling faster from A to B, but not able to gank anyone near the land

Edited by koltes
  • Like 2
Posted (edited)
4 hours ago, WilsonMG said:

One of my Clan members just told us he stacked three of these wind patch speed bonuses to achieve 99 kn... at least visually, according to the GUI; he was uncertain of his actual speed...

20191022120640_1.jpg?width=985&height=61

 

 

windy.gif

 

 

 

Edited by LegoLarry
  • Like 3
Posted

I dont get it... How do you make money now?

They removed Doubloons from delivery missions
They made reals profit 2 times less

But what was given instead? I've been checking trade goods and there is nothing that is worth sailing and risking my investments.
Fighting for Reals? But while raids giving decent amount of doubloons (30k) they give bugger all reals (40k).
p9XKkgg.png

lvl3 shipyard cost 3,000,000 reals so I will need organise group of 6 players and do 75 raids just to build ONE freaking shipyard???

What am I missing?

  • Like 5
Posted
10 minutes ago, koltes said:



lvl3 shipyard cost 3,000,000 reals so I will need organise group of 6 players and do 75 raids just to build ONE freaking shipyard???
 

In raids you rob the player controlled ports. So if their tax income is not high you wont get much. You can set up the base somewhere near high tax income port and raid it for profit in reals.
 
Also
Sell the marks sell the doubloons maybe? 

  • Like 2
Posted
4 minutes ago, DreadPirateBob said:

 

It feels like you guys didn't think this through at all.

We did.. This is a well calculated change and we did give them enough time. they are generating too much money.

Delivery missions doubloons never coming back (they still can grant doubloons but not as much as before. 
Doubloons (gold) is supposed to be earned by PVE/PVP  battle activities. 

 

  • Like 5
Posted
2 minutes ago, Wraith said:

 

But really, I'm not sure what you're complaining about on the port raid front... I mean.. look at the doubloons!  Alone that's worth almost 3 million reals.

 

 

I also do not get it.. @koltes whats up? You have made millions in marks and you complain about 40k reals.. ? Whats going on there? Too many whiners around spoiling your mood?

  • Like 3
Posted

The raid missions are hardly worth the effort and risk. Any of the ports worth raiding are likely to have the forts up and have regular traffic. Of the raid missions I could find today in the GB nation there was one from Cap Francais to raid San Juan and one from Tatum Cuzamil to raid Campeche, both of which are a long sail in a first rate even with the new speed boosts. The missions spawn very close to the port so the likelihood of being spotted is quite high. Okay once you enter the mission there is no indication in OW that it is taking place so you cannot be jumped in the mission, but once you come out you have the long sail back.

We did the San Juan raid and the rewards from the raid chest were 3 Vic marks, 26 CM's, 26500 Doubloons and 23909 Reals. I am not sure but I believe that San Juan is a fully developed 55 point port, so that is a poor return for 6 people spending nearly 3 hours. Okay you can do more than 1 mission if everyone in your party takes a mission, we did 2 missions, but you have to be careful as the raid chests have a timer of 3 hours from when you get them similar to the deadmens chests and you can only open them in the port you took the mission from unless you get a key which we did not find out how to get. So on the safe side I reckon you could do maybe 4 missions before you have to get worried about the timer. But you will be bored stiff by then.

The AI in the missions appear to be buffed but they were not much trouble for 4 port battle 1st rates a Christian and a Wasa, we faced 2 thirds, 2 seconds and a first rate, The fort will open fire if you get close enough but luckily they spawned well enough away from the fort. As far as we can see you have to board the Indiaman which is demasted from the start of the battle and as it is buffed you need to be boarding fitted to do this as it is similar to boarding an elite. The raid chest cannot be traded so we are not sure if it can be transferred to another Indiaman and I doubt you can enter the battle with a fleet ship as our first captured indiaman with chest was not allowed into the second battle we did. So bring along plenty of repairs as if you get caught on the way home you will need to have repaired the Indiamans sails if you want it to sail.

Overall I doubt you will get many people doing these raids especially in prime time, maybe people will do them in smaller groups of 3 with faster ships during server quiet periods, but really in the end I think it will provide more content for people to gank people doing the missions on the way home rather than those doing the raids. 

One thing we did notice is that AI kills in the missions count towards your hunt kills, not sure if this is intended or an oversight.

  • Like 1
Posted
5 minutes ago, admin said:

I also do not get it.. @koltes whats up? You have made millions in marks and you complain about 40k reals.. ? Whats going on there? Too many whiners around spoiling your mood?

No, but I know how the economy works. If you think that I will be making as much Reals selling doubloons and Combat marks then its not gonna happen as the prices on them gonna drop. Simple supply and demand. Reals now hard to make and Combat marks are easier with this...

Also how is solo player gonna survive? I mean he cant do raids so that out of question. Still trading doing 50k per delivery mission.
Thats 40+ missions just to afford to complete the shipyard. Each mission takes about half hour in average.
Thats 20+ hours of game time spent on just building the shipyard?
Also where is he gonna get 50k doubloons if he doesnt do raids?

If this patch is about stopping trade runs then we gonna have MUCH traders doing runs, which also means less hunters in OW.

Why do we have trade goods in shops? Can we at least go back to trading like it was before? There must be some way to make money OUTSIDE PVE/PVP that people would afford to live on and progress in the game.

  • Like 7
Posted
19 minutes ago, admin said:

In raids you rob the player controlled ports. So if their tax income is not high you wont get much. You can set up the base somewhere near high tax income port and raid it for profit in reals.
 
Also
Sell the marks sell the doubloons maybe? 

That mission was taken for Santiago de Cuba. Probably the richest port in the region that is making 1.3mil so yeah... not much of a profit there for attacking that port

 

  • Like 1
Posted
20 minutes ago, admin said:

We did.. This is a well calculated change and we did give them enough time. they are generating too much money.

Delivery missions doubloons never coming back (they still can grant doubloons but not as much as before. 
Doubloons (gold) is supposed to be earned by PVE/PVP  battle activities. 

 

Add some doubloons to PVP Hunt missions?

I really dislike the idea that Weekly Challenges count PVE kills. like, whats the point? Stimulating PVE?

  • Like 3
Posted
11 minutes ago, koltes said:

No, but I know how the economy works. If you think that I will be making as much Reals selling doubloons and Combat marks then its not gonna happen as the prices on them gonna drop. Simple supply and demand. Reals now hard to make and Combat marks are easier with this...

Also how is solo player gonna survive? I mean he cant do raids so that out of question. Still trading doing 50k per delivery mission.
 

You should stop thinking about delivery missions as a main way to make money. They were always to give a head start and that's it.
Nerf was long overdue. 

Real trading is buying trading goods and new wind gusts make them more lucrative. Delivery missions ARE not to make money for the lvl 3 shipyard. PVE is. Find a hunting spot and just rob combat and trading ships. Its much easier to find targets now. And travel is finally a bit more exciting. 

 

18 minutes ago, DreadPirateBob said:

Please explain to me how this isn't disproportionately hitting smaller nations and barely affecting large ones like Russia, and to a lesser extent GB and VP?

 

Russia loses most because their safe route (bermuda -- kidds) is suddenly not so profitable anymore. not sure how it is affecting somebody disproportionately. 
10 players *0
10000 players *0 
result is equal.

  • Like 2
Posted
1 minute ago, admin said:

You should stop thinking about delivery missions as a main way to make money. They were always to give a head start and that's it.
Nerf was long overdue. 

Real trading is buying trading goods and new wind gusts make them more lucrative. Delivery missions ARE not to make money for the lvl 3 shipyard. PVE is. Find a hunting spot and just rob combat and trading ships. Its much easier to find targets now. And travel is finally a bit more exciting. 

Okey... lets see for couple of weeks and get general mood from the player base.
I still have my concerns though

Posted
Just now, DreadPirateBob said:

Are you referring to 5 cargos at 100 tonnes a piece, worth 3,000 reals each, that I capped after a 10 minute battle and 20 minutes of sailing?

I guess so

Posted
3 minutes ago, DreadPirateBob said:

Are you referring to 5 cargos at 100 tonnes a piece, worth 3,000 reals each, that I capped after a 10 minute battle and 20 minutes of sailing?

no.
buying goods in some regional capitals and hauling them to other regional capitals. like it was before delivery quests
Top 1-2 hours (old time) haul makes 500k -600k per trip
NPC traders are only for doubloons (some carry expensive goods), but in general npc traders are not a good target for a high roller, just like one hand machines for a high stake card player.

  • Like 3
Posted (edited)
7 minutes ago, admin said:

no.
buying goods in some regional capitals and hauling them to other regional capitals. like it was before delivery quests
Top 1-2 hours (old time) haul makes 500k -600k per trip
NPC traders are only for doubloons (some carry expensive goods), but in general npc traders are not a good target for a high roller, just like one hand machines for a high stake card player.

With the exception that now it will be player spent money to buy goods (as they are not simple delivery missions), which means unavoidably he is gonna loose some and this number will be reduced.

I guess what I'm trying to communicate here is that even before the patch people complained about how much time they had to sink using 1 account in order to be competitive. Lots of players who lost their investments in ports that were captured just cant be asked to play again and grind all over.
This patch did not make it any easier. Only harder and THAT is my concern - player retention.

But as I said. Lets get the feedback for couple of weeks and have better view of the situation.

Edited by koltes
  • Like 4
Posted
4 minutes ago, koltes said:

With the exception that now it will be player spent money to buy goods (as they are not simple delivery missions), which means unavoidably he is gonna loose some and this number will be reduced.

Occasional loss of assets is an inevitable state of things on the War server. 
For those who cannot accept any loss whatsoever there is Peace server. 

  • Like 2
Posted
14 minutes ago, admin said:

Real trading is buying trading goods and new wind gusts make them more lucrative.

This does not work as the hunters can also get the wind gusts and catch you easier. I had a Wasa going faster than my Trader Lynx because he had a better wind gust than I had. Previously there was no chance of being caught in my Trader Lynx by a Wasa and now there is. All he needs is a good tag and prepared and I am demasted before I get out from the loading screen.

The wind gusts do help to make the journey faster but also put you at more risk and the risk vs reward trade off makes it not worth doing normal trade runs.

  • Like 2
Posted
3 minutes ago, DreadPirateBob said:

Doesn't answer his point that it's not a clear gain of 500-600k when you factor in losses.  Which will be very frequent for any small nation trader and less frequent (but still a factor) for larger nation traders.

Of course it is not clear. It depends on your loss ratio over a number of trips 
But remember you always lose goods at cost.. and distant ports pay a lot more. allowing you to break even - even if you lose 4 out of 5 ships. (some distant ports can pay 5-6x on your purchase price)

  • Like 1
Posted

I play pve for a reason, I don't have a ton of time. If I lose my shipyard and warehouse, I'm out permanently. Used to live sailing a fleet of Indiamen full of tobacco down to Cuba, I could afk in between chores. Usually some battles of I had time on weekend. Make it more fun guys please not this. Kinda scared to play now oh boy

  • Like 1
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