Destraex Posted October 23, 2019 Posted October 23, 2019 3 hours ago, Archaos said: But this is not the point. The point is, using your example, that a Leopard with a max gust boost can go faster than a T.Lynx without it at the T.Lynxes best point of sail, while before this was impossible. So trading is now even more risky. Previousy in my gold speed modded T. Lynx I only had to worry about Princes or Privateers catching me, while now I have to worry about much larger ships catching me because they have found a wind gust before me. If the position of the wind gusts remains constant then the hunters will camp the gusts ready to activate it when they see a trader approaching but before a trader can get to the gust. For example, today there was two gusts outside Tumbado on east and one west of the port. All you need to do is have a spotter on the dock and a hunter on one of the gusts and when a trader leaves the hunter is told to activate and swoop in to catch the trader well before they reach the gust. The gusts change position though. This is also why I think gusts should be directional and affecting all in the gust path. The gust should be depicted as a kind of corridor on the map. You can of course get off before the corridor ends to avoid the campers at the other end. The end should not be defined on the map. Just the start direction? 2
Quiet Assassin Posted October 23, 2019 Posted October 23, 2019 14 hours ago, chagadiel said: I got this i as a full finished game not as a beta and these are starting to be very big changes. I do not expect to by a game which changes itself and this feels like very much like Beta. i disapprove of this patch and the lowering of standards towards an arcade style Exactly! This is not the "released" game purchased by customers. 3
Earl of Grey Posted October 23, 2019 Posted October 23, 2019 5 minutes ago, DreadPirateBob said: 30k doubloons split between 6 people. Those 6 people are sailing crafted ships, likely at least half first rates, to fight elite AIs. They're sailing 1hr+ each way. They're sailing to an enemy port. Let's go with a low-end estimate of 2 L'Oceans, 2 Bucs, 2 Wasas. 2x9,000 + 2x7,000 + 2x2800. You're risking 37,600 doubloons worth of ships (plus ~2.5 hours of your time) for 30k dubs. You also have to safely bring that chest back to port. For RU, this is a no-brainer - their economy can support the loss of multiple upon multiple such waves of ships. For GB and VP, it's a reasonable risk. For every other nation, it's a large to huge risk. This patch is going to be a disaster. If the devs wanted to restrict 3rd+ rates, there are better ways without screwing over small nations. Well, that depends ... Yesterday 4 durch in captured 1st rates raided Santiago. Dont know from where they came, but doubt they sailed an hour one way ... 1
Conte D. Catellani Posted October 23, 2019 Posted October 23, 2019 are the traders now with more expesive goods inside? found a couple of LGV with gold ingots 😲
Shocktrooper Basteyy Posted October 23, 2019 Posted October 23, 2019 46 minutes ago, DreadPirateBob said: 30k doubloons split between 6 people. Those 6 people are sailing crafted ships, likely at least half first rates, to fight elite AIs. They're sailing 1hr+ each way. They're sailing to an enemy port. Let's go with a low-end estimate of 2 L'Oceans, 2 Bucs, 2 Wasas. 2x9,000 + 2x7,000 + 2x2800. You're risking 37,600 doubloons worth of ships (plus ~2.5 hours of your time) for 30k dubs. You also have to safely bring that chest back to port. For RU, this is a no-brainer - their economy can support the loss of multiple upon multiple such waves of ships. For GB and VP, it's a reasonable risk. For every other nation, it's a large to huge risk. This patch is going to be a disaster. If the devs wanted to restrict 3rd+ rates, there are better ways without screwing over small nations. You don't need to do it with 6 people do it with 3. And as I said You need to risk something to get something 2
Earl of Grey Posted October 23, 2019 Posted October 23, 2019 1. I think i like the wind Bonus system. It will give an advantage for active sailing over afk-sailing. You will still be pretty save in small fast vessels if you see the tag and manage to avoid the best starting position for your enemy. Sleeping Watch in the mast top Kills 😁 Maybe there have to be some small adjustments in the future, for example just Interrupt (to cancel) windbonus while in battle to give a chance to escape the revenge fleet. Maybe even inteoduce a ship-class multiplikator f.e. windbonus aply 100% for 5th rates and below, 90% for 4th and 3rd rates, 80% for bigget ships ... but lets discuss this after testing period ... 2. I like the raids too. But are there no notifications that your town is raided? We had a raid at Santiago Yesterday and only catched them by accidant. But they manged somehow to sink the chest-ship in mission-battle, so maybe that was the reason for no notification? Think there are great opportunitys for the raids in Future too. Atm i feel 30k doubs and sind CMs are a bit low amount for 6 people. But lets see how doubs Economy gets now without cargo Missions ... What If we Spice things a little bit up? 55er ports get lowered to 50er ports. To reach 55 Points again clans have to fill the port raid chests If their towns with f.e. 100k doubs ... so the first 5 raids gets 20k extra doubs each ... and of course after 5 successfull raids the towns-chest needs another 100k doubs ... but of course only some ideas for after testing this
AeRoTR Posted October 23, 2019 Posted October 23, 2019 @admin I do understand the NA world has inflation with reals, may be dubloons. So you are trying to balance. My solution, the line ships should have maintenance costs and higher crew expendature. This way you prevent bigger ship spam and create resource sink in the world. It should be costly to sail biggest ships. *** Increase repair costs for bigger ships. (out of port it is already expansive in ow but at port it is very cheap to repair and crew costs need to increase) *** Introduce maintenance costs for ships, bigger the ship the more costs. Even some dubloons needed for SOLs. So you have 10 SOL at docks, you need regular maintenance. Dry Dock option for unused ships prevents regular maintenance cost, but 1 time cost for dry dock. Example: It is like non premium account of world of tanks. You always like to use that giant Maus, hey it costs, you need to play very good to have some little profit, or earn money on your tier 5 tanks(hello frigates, traders!!!) Results: Prevents spam of bigger ships, captured or crafted, creates money and doubloon sink, encourages smaller ships and trading. 4
Sir Max Magic Posted October 23, 2019 Posted October 23, 2019 (edited) 3 hours ago, Shocktrooper Basteyy said: Didn't you look on the raids?? 30k doubloons for one raid. That's the way how get the doubloons fast. You need to risk something to get something. Easy 1 hour ago, Shocktrooper Basteyy said: You don't need to do it with 6 people do it with 3. And as I said You need to risk something to get something ...and with this mechanic Devs single de facto solo Players out of the game ! Even when those raids will do work for bigger clans and i have my doubts here, solo Players cant do this ! And speaking of bigger clans: In our clan we have times when people who play just want to relax !!! They enjoy(ed) doing some easy trade missions, earning their living, before the next task was going on: - gaining hostility - defending hostiluty - Preparations for next PB - next PB - and so on And now add to that Task List, those Raids which you had to do CONSTANTLY because they might be our new main source of income ! ...will be cool to do them once, twice, even half a dozen times...but constantly ??? And all of this to get the same outcome we got now by doing easy peesy trade missions ?? maybe you like this constant adrenalinic gameplay, i dont Edited October 23, 2019 by Sir Max Magic
Liq Posted October 23, 2019 Posted October 23, 2019 @Sir Max Magic Solo Players also have never been able to craft better ships, leave alone join port Battles, if they decided to not cooperate But as far as I know solo players are, by definition of the term, and on their own will, playing solo and therefore not interested in big group acticities / port battles - else they would be part of a clan, right? Also they have always been able to buy stuff they couldnt get themselves for ingame currencies IMHO not every single bit of group content has to get dumbed down to also fit solo players 1
Mad Dog Morgan Posted October 23, 2019 Posted October 23, 2019 9 minutes ago, Liq said: But as far as I know solo players are, by definition of the term, and on their own will, playing solo and therefore not interested in big group acticities / port battles - else they would be part of a clan, right? Exactly right. Not interested and/or don't have the time for it. 1
Jan van Santen Posted October 23, 2019 Posted October 23, 2019 (edited) 7 hours ago, Cetric de Cornusiac said: Hopeless, then. Insufficient help to come close to 100 % within time frame. That's what I post since months... PB on PvE server makes no sense if its the only way to be able to craft port boni. We have maybe 30 players in total ready for PB, rest of the 150 is casual, to low in rank, non-organized, solo, .... Those 30 are spread over all timezones and nations. PB in PvP style just wont work on PvE. Particularly not for the high PB ports Once more devs a) don't seem to know the PVE part of their own game, b) don't care about experienced player's suggestions. Keep PB's on PVE for all I care, but de-couple port boni from port ownwership. Nobody cares for taxes anyway, reales are easy on PvE, even with the current broken trade system afk trading will do nicely...but many want to have a good ship, thus port boni. Simply make port boni part of the shipyard upgrade chain or couple them to elite shhip notes (which could be turned to elite ship permits) as suggested months ago. The result of the current system: Slowly but surely the map on PvE will turn neutral (not bad in itself, since it stops the stupid coastal fire) but certainly the next step to frustrate another half of the player base away. Edited October 23, 2019 by Jan van Santen 1
Sea Archer Posted October 23, 2019 Posted October 23, 2019 Although I understand that some people want to reduce travelling time, I do not see wind gusts as the right solution. It looks more like some magical accelerator than proper game mechanics. Why don't you use high and low pressure areas, which are shown on the map and copy the wind mechanics from the real world. A captain knowing his business can use the best wind zones then, while afk sailing won't. Anyway, no ship should be travelling rocketlike. At least for me, this game was about sailing, a slow way of movement, and not flying or driving a speedboat. The game looses something of it original spirit when the speed is increased too much. There should be at least the feeling of sailing a 18th century frigate and some modern motor driven yacht. 3
Sir Max Magic Posted October 23, 2019 Posted October 23, 2019 (edited) 1 hour ago, Liq said: IMHO not every single bit of group content has to get dumbed down to also fit solo players ...but also not every single part of the game has to get tightenend up to appease you elite hardcore adrenalin junkies who want PvP fighting 24/7 I would say, let everyone play the game he wants, but this seems to much asked for some of you... Guess why the numbers of players are dwindling again ? I dont think, its because of lack of PvP fights Edited October 23, 2019 by Sir Max Magic
Archie_75 Posted October 23, 2019 Posted October 23, 2019 On 10/22/2019 at 11:13 AM, Ponk said: Asking the real question here, how are those shipbuilders in the picture going to get that ship back into the water? Wait for the tide perhaps:)
Earl of Grey Posted October 23, 2019 Posted October 23, 2019 (edited) 12 minutes ago, Sea Archer said: There should be at least the feeling of sailing a 18th century frigate and some modern motor driven yacht. THIS i Always say to my family, aahhh to my crew i mean, when i whip them meanwhile they are scrubbing the living room, errr the deck ... 😁 Edit: Btw. Sailing from La Mona to Aves in 25 min was feeling like sailing on an old sailingship, but doing it in 15 minutes destroy the Immersion completely??? 😂🤣😅 Edited October 23, 2019 by Earl of Grey 2
Sir Texas Sir Posted October 23, 2019 Posted October 23, 2019 7 hours ago, admin said: Is your comment purely theoretical and you have no information and just post to waste time? I will insist. Is unboosted lynx OR boosted wasa is faster at 15 degrees to wind? You claim that boosted wasa is faster at Lynx best point. If you believe its true you can of course asnwer the simple question What is the speed of Lynx at its best point in OW ? Honestly the best thing would be to make it you can't tag or join battles while boosted. 6 hours ago, Sir Max Magic said: ...and dont forget the 85.000 Dubloons to make a LvL 3 Shipyard !!! Good luck to any nation who lost a major port and countless players has to relocate their Shipyards... This update is soless thought through, its beyond recognition... just FUBAR came to my mind Level three is not suppose to be cheap for a reason. Plan a head and save some. That is what we have been doing as a clan in case we loose our main crafting port and we are a very small clan in Dutch. 6 hours ago, Sir Max Magic said: Honestly @admin, your answer directed towards @koltes (nothing against you Mate) like he is an old friend and when he complains, you listen...shows your attitude against the normal, casual player Over and out Well no offence to @koltes, but he is Russian so yah prob some bias there. Though normally I seen them go at each other too. 6 hours ago, JG14_Cuzn said: I’d like to chime in and agree; the Wind bonus should only be for areas OFF coastal regions. it’s a bonus for traders. it should NOT be a bonus for the raiders. This right here......
Cetric de Cornusiac Posted October 23, 2019 Posted October 23, 2019 (edited) 1 hour ago, Jan van Santen said: Keep PB's on PVE for all I care, but de-couple port boni from port ownwership. Nobody cares for taxes anyway, reales are easy on PvE, even with the current broken trade system afk trading will do nicely...but many want to have a good ship, thus port boni. Both could live side by side nicely. Port ownership and all those tasty port improvements for those who can afford to conquer a port, *plus* random port boni packages as crafting ingredient found in premium loot. So anybody who never gets a port of his own still can hope he finds the loot and can use it on a standard non-augmented shipyard. Should not be a random package either. So, for example, loot is: crew bonus +1 gunnery bonus +1 etc... He may collect them as he likes, use some of them across his ship creations, or even combine *ALL* to a maximum of +4 bonus in every category on a single ship, if he dares (ship is still mortal, so don't cry when all collected looted boni packages sink with a single ship = your risk). *AND* I can think of combination of the two methods to implement port boni. A ship with home-based bonus due to port improvement still could get further advanced by one or several of the mentioned looted bonus packages. A versatile system which could please everyone. Port owners and just shipyard owners. Edited October 23, 2019 by Cetric de Cornusiac
Sir Max Magic Posted October 23, 2019 Posted October 23, 2019 1 hour ago, Liq said: @Sir Max Magic Solo Players also have never been able to craft better ships, leave alone join port Battles, if they decided to not cooperate But as far as I know solo players are, by definition of the term, and on their own will, playing solo and therefore not interested in big group acticities / port battles - else they would be part of a clan, right? Also they have always been able to buy stuff they couldnt get themselves for ingame currencies IMHO not every single bit of group content has to get dumbed down to also fit solo players Just to make it clear, so i understand it right: We now speak about the new group content aka raiding and the extremly nerfed income of Dubs out of mission running, correct ?! So, i dont have anything against this new raiding mechanic, both that we can raid and that the AI is raiding us, because it might be fun... ...but i am completly against the nerf of Dubs in mission in this context because newer, weaker, Solo Players, not so organized clans are EXCLUDED from this new sort of income !! To make it crystalclear: i am NOT against the new raiding, i am against this should be our new source of income !! Completly different ...and speaking of the new raiding mechanic: Did you thought about that even in big clans many People are excluded from this content because they cannot field a 1st rate up to now and there are only few spots for 3rd rates ! This would be okay, like it was okay for Port battles, but Port Battles were NOT meant as a source of income, they are ENDGAME.--><--- but the new raidings are meant as a source of income ! But how should be a growing player be able to take part of it when he doesnt have the rank for ?? And how should he earn his living until he has the rank ?? You HAVOC Guys look at problems always from the perspective of hardcore playing, but pls accept that there are many players out there who enjoy a more relaxed game becuase they have a living outside the game
Sir Texas Sir Posted October 23, 2019 Posted October 23, 2019 1 hour ago, Liq said: @Sir Max Magic Solo Players also have never been able to craft better ships, leave alone join port Battles, if they decided to not cooperate But as far as I know solo players are, by definition of the term, and on their own will, playing solo and therefore not interested in big group acticities / port battles - else they would be part of a clan, right? Also they have always been able to buy stuff they couldnt get themselves for ingame currencies IMHO not every single bit of group content has to get dumbed down to also fit solo players I noticed a big trend of solo players wanting every thing else that clans and big groups have and with little to no effort. Solo just means it's going to be longer for you to get what groups get or cost more. It's also means you won't get the group play stuff unless you pay a group to do the content for you. Just like any other game you don't get the reward for a Raid big fight unless you do that content yourself or pay some one to do it. 21 minutes ago, Sir Max Magic said: ...but also not every single part of the game has to get tightenend up to appease you elite hardcore adrenalin junkies who want PvP fighting 24/7 I would say, let everyone play the game he wants, but this seems to much asked for some of you... Guess why the numbers of players are dwindling again ? I dont think, its because of lack of PvP fights This game was never designed for solos only, if you want to do stuff alone it will take longer and prob cost you more. This game has always been about the group/clan/nation play not the solo. 1
Angus MacDuff Posted October 23, 2019 Posted October 23, 2019 10 minutes ago, Sir Texas Sir said: Honestly the best thing would be to make it you can't tag or join battles while boosted. I spoke more about it in the Wind Boost thread, but basically said that the boost should stop the instant another (enemy) player is in sight. Its great for travel though...
Guest Posted October 23, 2019 Posted October 23, 2019 Server being updated again? What are they implementing now? @admin
Liq Posted October 23, 2019 Posted October 23, 2019 7 minutes ago, Sir Max Magic said: You HAVOC Guys look at problems always from the perspective of hardcore playing, but pls accept that there are many players out there who enjoy a more relaxed game becuase they have a living outside the game Lol Pretty sure all of us are either working full time or studying @ uni 3
LegoLarry Posted October 23, 2019 Posted October 23, 2019 18 minutes ago, Sir Texas Sir said: I noticed a big trend of solo players wanting every thing else that clans and big groups have and with little to no effort. Solo just means it's going to be longer for you to get what groups get or cost more. It's also means you won't get the group play stuff unless you pay a group to do the content for you. Just like any other game you don't get the reward for a Raid big fight unless you do that content yourself or pay some one to do it. This game was never designed for solos only, if you want to do stuff alone it will take longer and prob cost you more. This game has always been about the group/clan/nation play not the solo. Solo play isn't to bad tbh, you can always buy national port build ships but getting gold/purple ofc is much harder as a solo rather than crafting and getting over time.
Earl of Grey Posted October 23, 2019 Posted October 23, 2019 12 minutes ago, LegoLarry said: Solo play isn't to bad tbh, you can always buy national port build ships but getting gold/purple ofc is much harder as a solo rather than crafting and getting over time. That depends highly on the Nation you play for. For example i was really impressed that British have a clan everyone can get in just to build His ships with Portbonus ... this Clan was created to save space on the friendslist and giving the small clans nd Soloplayers Access to portboni ... I really like the brits for that, allthough im No Soloplayers anymore ...
der Wallone Posted October 23, 2019 Posted October 23, 2019 Overloading is not allowed in battle instances Without the ability to split the loot of a sunken trader, it is impossible to carry away a part of the cargo. Please allow splitting cargo on sunken ships. 4
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