Olan Turner Posted October 17, 2019 Posted October 17, 2019 Mono path[0] = 'D:/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Managed' Mono path[1] = 'D:/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono' Mono config path = 'D:/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/Mono/etc' PlayerConnection initialized from D:/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55445 Multi-casting "[IP] 192.168.1.186 [Port] 55445 [Flags] 3 [Guid] 1345790644 [EditorId] 3482343837 [Version] 1048832 [Id] WindowsPlayer(LIQUIDCOOL) [Debug] 1" to [225.0.0.222:54997]... Waiting for connection from host on [0.0.0.0:55445]... Timed out. Continuing without host connection. Started listening to [0.0.0.0:55445] Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56644 PlayerConnection already initialized - listening to [0.0.0.0:55445] Player data archive not found at `D:/Ultimate Admiral Dreadnoughts/Ultimate Admiral Dreadnoughts/default/game/build_Data/data.unity3d`, using local filesystemInitialize engine version: 5.6.7f1 (e80cc3114ac1) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80) Vendor: NVIDIA VRAM: 8086 MB Driver: 23.21.13.8813 Begin MonoManager ReloadAssembly Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll (this message is harmless) Loading D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\Newtonsoft.Json.dll into Unity Child Domain Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll (this message is harmless) Loading D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\VacuumShaders.TheAmazingWireframeShader.dll into Unity Child Domain - Completed reload, in 0.408 seconds Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 2.988959 ms Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.dll (this message is harmless) Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Configuration.dll (this message is harmless) xsolla enabled Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Runtime.Serialization.dll (this message is harmless) Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Xml.Linq.dll (this message is harmless) Platform assembly: D:\Ultimate Admiral Dreadnoughts\Ultimate Admiral Dreadnoughts\default\game\build_Data\Managed\System.Data.dll (this message is harmless) xsolla login ok xsolla email: pd_turner_web@hotmail.com steam ignored Setting up 6 worker threads for Enlighten. Thread -> id: 396c -> priority: 1 Thread -> id: 2438 -> priority: 1 Thread -> id: 1b74 -> priority: 1 Thread -> id: 230c -> priority: 1 Thread -> id: 3888 -> priority: 1 Thread -> id: 68 -> priority: 1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 external: misc config versions mismatch (internal 61 and external 62), using all local to main menu GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 1.571554 ms GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; 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threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; 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threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 GfxDevice: creating device client; threaded=1 System memory in use before: 379.9 MB. System memory in use after: 309.9 MB. Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 16662. Total: 258.552307 ms (FindLiveObjects: 1.008365 ms CreateObjectMapping: 0.358188 ms MarkObjects: 14.604516 ms DeleteObjects: 242.580292 ms) start mission 'complex_test_1', choice 1 to constructor Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.335264 ms System memory in use before: 319.7 MB. System memory in use after: 255.9 MB. Unloading 1175 unused Assets to reduce memory usage. Loaded Objects now: 13424. Total: 39.945427 ms (FindLiveObjects: 0.913062 ms CreateObjectMapping: 0.244655 ms MarkObjects: 15.752958 ms DeleteObjects: 23.033791 ms) to battle Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.425451 ms System memory in use before: 0.60 GB. System memory in use after: 0.51 GB. Unloading 1782 unused Assets to reduce memory usage. Loaded Objects now: 19468. Total: 52.561035 ms (FindLiveObjects: 1.303232 ms CreateObjectMapping: 0.447096 ms MarkObjects: 21.782045 ms DeleteObjects: 29.027378 ms) Shader warmup: 86 shaders 1486 combinations 0.341s can not solve shot, probably out of range (0.002743189 vs 6000) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:4014) Ship:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:2429) (Filename: F:/UGG/UA_Dreadnoughts/Assets/Scripts/Ship.cs Line: 4014) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:4014) Ship:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:2429) (Filename: F:/UGG/UA_Dreadnoughts/Assets/Scripts/Ship.cs Line: 4014) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:4014) Ship:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:2429) (Filename: F:/UGG/UA_Dreadnoughts/Assets/Scripts/Ship.cs Line: 4014) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:4014) Ship:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:2429) (Filename: F:/UGG/UA_Dreadnoughts/Assets/Scripts/Ship.cs Line: 4014) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:4014) Ship:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:2429) (Filename: F:/UGG/UA_Dreadnoughts/Assets/Scripts/Ship.cs Line: 4014) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:4014) Ship:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:2429) (Filename: F:/UGG/UA_Dreadnoughts/Assets/Scripts/Ship.cs Line: 4014) unsolvable ai est UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) <RangeCalc>c__Iterator0:MoveNext() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:4014) Ship:Update() (at F:\UGG\UA_Dreadnoughts\Assets\Scripts\Ship.cs:2429) (Filename: F:/UGG/UA_Dreadnoughts/Assets/Scripts/Ship.cs Line: 4014) start mission 'complex_test_3', choice 1 to constructor Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 2.974247 ms System memory in use before: 0.72 GB. System memory in use after: 269.7 MB. Unloading 3668 unused Assets to reduce memory usage. Loaded Objects now: 22307. Total: 139.541153 ms (FindLiveObjects: 1.773994 ms CreateObjectMapping: 1.229355 ms MarkObjects: 26.924936 ms DeleteObjects: 109.610947 ms)
Ink Posted October 17, 2019 Posted October 17, 2019 @Olan Turner Greetings, Could you please clarify if you got an error "unsolvable ai est" or crash to desktop?
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