Marshall99 Posted March 15, 2020 Posted March 15, 2020 Superimposed secondary towers would be cool to have. The Kearsarge class Battleships had these turrets. They couldn't rotate them, but in my opinion it would be fun to have these designs. 5
Cdodders Posted March 15, 2020 Posted March 15, 2020 What about machine guns/autocannon? Particularly for PT/MGB/MTB and also to defend against said boats. I suspect we shall see them around the time wee see aircraft But I would like to have a few MGs/Autocannon options, such as .50 Brownings, 20mm Oerlikon, 20mm Flakvierling, 40mm Bofors etc 3
ThatOneBounced Posted March 20, 2020 Posted March 20, 2020 Few additional ideas - US Battleship interwar turrets and towers (tripod masts and maybe guns that resemble New York or Pennsylvania class ships) - US and britsh interwar treaty cruiser designs (Really enjoy designing ships with the trento towers, but it would be even cooler with new orlands or county class superstructures) - Boston or Cleveland class hulls - Imperial Japanese Navy interwar pagoda towers - WWI britsh superstructures (queen Elizabeth and renown class launch superstructures and Iron Duke) These are the ones that are off the top of my head and would be really cool to have in the ship builder, but there is one more feature that I would really like, but I'm not holding my breath for is spotting float planes for increased accuracy and scouting. 4
Tinorix Posted April 4, 2020 Posted April 4, 2020 two things i want to see The 20.1 inch Guns from the Japanese "Design A-150" Parts of the "Tillman Battleships" Heres a Picture Thats all. Quote
ozzy.88 Posted June 13, 2020 Posted June 13, 2020 What about staggered wing turrets for cross-deck firing, like in German WWI designs? I mean yes, you can build those if you really want to (it's actually the first design I tried to build in the game), but it's quite troubling and gameplay-wise there is no point in doing so. And historically those ships had a good reason to be made that way. The reason why it's pointless in UA:D is because the game doesn't take space taken by machinery into consideration and let's you put the turrets centerline, over the boiler rooms. The simplest way of implementing this into the game would probably be a hull with lot of empty deck space, but restricted to only 2 centerline turrets, possibly with some way to make balancing port/starboard sides easier... I remember that in RTW I've been using the cross deck firing design on almost any ship (DDs included) before researching superimposed turrets 6
Marshall99 Posted June 13, 2020 Posted June 13, 2020 I tried to make some cross deck firing designes but I usually had balance issues. So yes, I realy hope that we will be able to design these easier. 3
1MajorKoenig Posted June 17, 2020 Posted June 17, 2020 On 6/13/2020 at 6:34 PM, ozzy.88 said: What about staggered wing turrets for cross-deck firing, like in German WWI designs? I mean yes, you can build those if you really want to (it's actually the first design I tried to build in the game), but it's quite troubling and gameplay-wise there is no point in doing so. And historically those ships had a good reason to be made that way. The reason why it's pointless in UA:D is because the game doesn't take space taken by machinery into consideration and let's you put the turrets centerline, over the boiler rooms. The simplest way of implementing this into the game would probably be a hull with lot of empty deck space, but restricted to only 2 centerline turrets, possibly with some way to make balancing port/starboard sides easier... I remember that in RTW I've been using the cross deck firing design on almost any ship (DDs included) before researching superimposed turrets agree. Built an „en echelon“ Kaiser type ship but it isn’t exactly ideal 2
Cptbarney Posted June 18, 2020 Posted June 18, 2020 Also could do with more supercruiser hulls as well, 20.1inch guns for super yammy (maybe higher) and corvettes, maybe frigates and also coastal type battleships. Oh and weather that changes as time goes on and moar sound tracks.
1MajorKoenig Posted June 18, 2020 Posted June 18, 2020 13 hours ago, Cptbarney said: Also could do with more supercruiser hulls as well, 20.1inch guns for super yammy (maybe higher) and corvettes, maybe frigates and also coastal type battleships. Oh and weather that changes as time goes on and moar sound tracks. I don’t want to sound like the bad guy but I feel that a lot of base work is needed before we get to such things. - freedom to placing barbettes - freedom to place superstructure - split superstructure into reasonable building blocks (such as Mast and Bridge) - freedom to place machinery spaces and funnels I think the main selling proposition of this game is to build your own ships and that needs to allow for q certain creativity and freedom in building. I am afraid that the devs are pushing too hard for a steam release before the main topics are in a state to do so: I really love the concept of the game and I support it and see the potential but I hope they won’t rush it. For me the ship designer is a key element of the game (along with the campaign) and I hope we will see some further work on this soon Keep up the good work dudes - we support you! 8
Cptbarney Posted June 19, 2020 Posted June 19, 2020 8 hours ago, 1MajorKoenig said: I don’t want to sound like the bad guy but I feel that a lot of base work is needed before we get to such things. - freedom to placing barbettes - freedom to place superstructure - split superstructure into reasonable building blocks (such as Mast and Bridge) - freedom to place machinery spaces and funnels I think the main selling proposition of this game is to build your own ships and that needs to allow for q certain creativity and freedom in building. I am afraid that the devs are pushing too hard for a steam release before the main topics are in a state to do so: I really love the concept of the game and I support it and see the potential but I hope they won’t rush it. For me the ship designer is a key element of the game (along with the campaign) and I hope we will see some further work on this soon Keep up the good work dudes - we support you! Oh no thats just to add to the list, disc adds stuff it when we shove things onto teh thread. The 19 and 20 inch guns shouldn't take long, just make existing gun models longer and add two new turrets, maybe a few new unique ones (if the game is moddable i can then learn to use autodesk fusion 360 and start making turrets, ship hulls etc). Supercruiser hulls they can base off, graf spee, siegfried, agir, azuma, yoshino, alaska, stalingrad and whatever else they can find. But i also want the stuff you mentioned too. I think its because they promised peeps they would release the game on steam around the first half of 2020, so they are focusing on that as number one prioity atm. But yeah i love the concept of this game, cant wait too see what happens next. 1
Radetzky35 Posted June 19, 2020 Posted June 19, 2020 I agree: guys take your time and don't feel compelled with the early release: better a perfect game a touch later. BTW I would like to add among the wanted themes the colouring schemas of the 1890's: black hulls, white and yellow, etc. 3
Radetzky35 Posted June 21, 2020 Posted June 21, 2020 OBSOLETE SHIPS: it would be great to start in 1890 with the existing fleets (or similar): this would give the choice to modernize old stuff (low quality at limited cost), or decide what to do with things like USS Texas, RN Duilio, or even with old central battery frigates: some of them were used as coastal defense ships, and in some cases kept alive up to ww1. 1
Lt_Gable Posted June 30, 2020 Posted June 30, 2020 +1 for obsolete ships: the main subject of the game is dreadnoughts so to place them in the context, you'll have to evolve from something (pre-dreadnoughts and the different ironclad designs) to attain the infamous dreadought designs and go further in the game towards modern battleships and since the other ultimate admiral takes us to the end of the sails era, it would make sense to take us from where the other game leaves us (probably around 1860 with the first steam ironclads/monitors) to the end of classic naval warfare after WWII and missiles/aircraft carriers that would make sense to me and would give the widest choices for players to solve the campaign while still staying historically correct with available technologies and such. 4
gamerfromspace Posted July 18, 2020 Posted July 18, 2020 We really do need improved barbette placement system, same way we can place turrets preferably, especially secondary gun barbettes. 3
gamerfromspace Posted July 18, 2020 Posted July 18, 2020 Ship Launched fighters (catapults not carriers), Long words short they will give accuracy bonus and spot enemies and possibly carry light bombs. I have a lot more detail going on in my post: 1
gamerfromspace Posted July 18, 2020 Posted July 18, 2020 On 10/15/2019 at 2:06 PM, disc said: Addressed what do you mean by addressed, partially addressed and to be addressed, the words are confusing me and this is purely my fault
disc Posted July 19, 2020 Author Posted July 19, 2020 Oh, sorry. Means the developers added those features to the game.
gamerfromspace Posted July 19, 2020 Posted July 19, 2020 11 hours ago, disc said: Oh, sorry. Means the developers added those features to the game. ah right thanks
1MajorKoenig Posted July 19, 2020 Posted July 19, 2020 On 10/15/2019 at 3:06 PM, disc said: Possibly allow customizable towers, funnels, and turrets. These "preconstructed" modules could then be added to a hull as on the current system. Potentially would reduce need to add new modules; players could make their own out of simple building blocks. That is one of my main issues. Most of the ships look too similar - we need some freedom in designing the superstructure 7
DamienEnvyWrath Posted July 30, 2020 Posted July 30, 2020 I agree with the need for quad-guns, but I think we also must have quintuple mounts (5 gun turrets) with 19 and 20 inch guns. We also need at least a 500000000 ton max displacement. 3
Jatzi Posted August 9, 2020 Posted August 9, 2020 I wonder if it would possible to allow us to modify the hull in some ways. Specifically I want to be able to change the size of casemates on some hulls. Currently casemates are limited max to 6 in from what I've seen. Early on in RTW I really like putting heavy secondaries on my ships, usually 8 in casemates. I wonder if it would be possible to let us like raise or lower the caliber the casemate is set for. The trade off would obviously be weight and also the number of casemates? Like you could have more 4 in casemates than 8 in ones right? I just want heavy secondaries to be a thing and early on that's just not possible right now 1
Worry_Rock Posted August 14, 2020 Posted August 14, 2020 I would love to see some hulls modern monitors, Like the Lord Clive-class, and to add to an earlier post I made I would like to see 18in Single mounts for ww1 Britain, like on the HMS Furious or as I just stated the Lord Clive-class... Although the ones on the Lord Clive's were immobile and not mounted in a turret but more of a box, and fixed aiming starboard. 3
Adm.Hawklyn Posted September 7, 2020 Posted September 7, 2020 I see this grew a second page... Anyway, what I wanted to respond to was that while I can see design of enemy ships possible; there should also be an option for ai taking fleet design from the campaign library, since odds are good we would not see the sort of massive overhaul of this scale until after the campaign comes about. Hence ai simply taking the ships needed from the campaign data libraries. Otherwise, I can easily see some likely spending days designing a fleet for a custom battle, so much so you'd need a save progress button as well.
Cptbarney Posted September 8, 2020 Posted September 8, 2020 10 hours ago, Adm.Hawklyn said: I see this grew a second page... Anyway, what I wanted to respond to was that while I can see design of enemy ships possible; there should also be an option for ai taking fleet design from the campaign library, since odds are good we would not see the sort of massive overhaul of this scale until after the campaign comes about. Hence ai simply taking the ships needed from the campaign data libraries. Otherwise, I can easily see some likely spending days designing a fleet for a custom battle, so much so you'd need a save progress button as well. Think theres going to be the option to have a ship library probs during or after the campaign. 1
Commander Reed Posted September 9, 2020 Posted September 9, 2020 All of this! This all needs to be added! This is already a wonderful game, but this will make it so much better! 2
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