Cptbarney Posted November 6, 2019 Posted November 6, 2019 Santa rosa engaging the russian navy of the coast of Kaliningrad during the Assualt on Kaliningrad 1940 March 3rd. (Also seems like im running out space to upload images sadly). 3
sarrumac Posted November 6, 2019 Posted November 6, 2019 42 minutes ago, Cptbarney said: Santa rosa engaging the russian navy of the coast of Kaliningrad during the Assualt on Kaliningrad 1940 March 3rd. (Also seems like im running out space to upload images sadly). Use this: https://www.noelshack.com/ 2
Teraflame Posted November 7, 2019 Posted November 7, 2019 Oops. Ms. Hood exploded perfectly once again. 2
Cptbarney Posted November 7, 2019 Posted November 7, 2019 (edited) 1 hour ago, Teraflame said: Oops. Ms. Hood exploded perfectly once again. Nooooo! Not miss pudding! ;W; EDIT: Gascogne is looking fine doe Edited November 7, 2019 by Cptbarney 2
HusariuS Posted November 7, 2019 Posted November 7, 2019 Fuso-class Battleship (pls add possibility to change the flag and name of the warship class ;-; ) 2
Guest Posted November 7, 2019 Posted November 7, 2019 2 minutes ago, HusariuS said: Fuso-class Battleship (pls add possibility to change the flag and name of the warship class ;-; ) Not bad but you got the number 3 turret backwards it should be pointing forwards.
Cptbarney Posted November 7, 2019 Posted November 7, 2019 (edited) 7 minutes ago, Absolute0CA said: Not bad but you got the number 3 turret backwards it should be pointing forwards. Wait you can change turret directions? Edited November 7, 2019 by Cptbarney
HusariuS Posted November 7, 2019 Posted November 7, 2019 (edited) 47 minutes ago, Cptbarney said: Wait you can change turret directions? Yes, in case of modernized version, this is 1917 version so turret nr 3 is correct. Edited November 7, 2019 by HusariuS 2
HusariuS Posted November 7, 2019 Posted November 7, 2019 56 minutes ago, Absolute0CA said: Not bad but you got the number 3 turret backwards it should be pointing forwards. In case of modernized version, this is 1917 so turret nr 3 is correct.
Teraflame Posted November 8, 2019 Posted November 8, 2019 6 hours ago, Cptbarney said: Nooooo! Not miss pudding! ;W; EDIT: Gascogne is looking fine doe She's a good battleship. But all the enemies ran away so that she could not complete the mission. 😢 3
Cptbarney Posted November 8, 2019 Posted November 8, 2019 Austria-Hungary Battleships armed with 380mm guns fighting against spanish forces of the coast of algerciras during the battle of algerciras 1931 2
Steeltrap Posted November 9, 2019 Posted November 9, 2019 (edited) I had to laugh given the name of the ship performing the ultimate "look at me" manoeuvre. Have to love the way it lights up all the smoke nearby, the stack gases, gun smoke and screen laid by CLs. That's a wonderful touch, great attention to detail. Seen from my perspective: p.s. if you can't make it out, she was "CA Narcissus" 🤣 Edited November 9, 2019 by Steeltrap 2
Steeltrap Posted November 9, 2019 Posted November 9, 2019 (edited) On 11/8/2019 at 12:24 PM, Teraflame said: She's a good battleship. But all the enemies ran away so that she could not complete the mission. 😢 Curious to know the weight distribution and pitch/roll values. Appears balanced as there's no mention of it in the screen, but normally putting 2 main turrets at the bow makes the designer have fit with balance. I suppose you have those secondary turrets aft to help (something I do as well sometimes), but still surprised that was enough. Those performance figures for acceleration seem pretty dire, or am I mistaken? Can't see your engine efficiency, but I assume you got it to 100%. Not using the shaft tech can really hurt when it comes to handling, but I guess you can't have everything while building 2 of them. Edited November 9, 2019 by Steeltrap
Starguard Posted November 9, 2019 Posted November 9, 2019 My attempt at a Viribus Unitis class battleship with 12-inch guns, 5.9-inch (6-inch) guns, and a few 2.8-inch (3-inch) secondaries. 3
SiWi Posted November 9, 2019 Posted November 9, 2019 4 hours ago, Steeltrap said: Have to love the way it lights up all the smoke nearby, the stack gases, gun smoke and screen laid by CLs. That's a wonderful touch, great attention to detail. yeah its a real cool detail how the smoke lights up whenever something explodes in it... 3
Steeltrap Posted November 10, 2019 Posted November 10, 2019 On 11/9/2019 at 7:13 PM, SiWi said: yeah its a real cool detail how the smoke lights up whenever something explodes in it... Even gunfire within it causes the area to light up, if not as brightly as the ammo explosion effect I captured. Really impressed with that effect, even if the game itself tends to make my graphics card's fan get a workout lol. 2
Teraflame Posted November 10, 2019 Posted November 10, 2019 I built this ship with the console... "Re" class heavy-torpedo battlecruiser(1930s). ...Now I need a flight deck to make it complete. 2
Cptbarney Posted November 10, 2019 Posted November 10, 2019 @Teraflame Does it come with an inbuilt reeeee speaker too? Noice ship doe.
ColonelHenry Posted November 10, 2019 Posted November 10, 2019 On 11/7/2019 at 10:57 AM, HusariuS said: Fuso-class Battleship (pls add possibility to change the flag and name of the warship class ;-; ) You can just back to the mission select screen and start the mission up again as much as you want until you get to play as the Japanese. It takes as much as 5 seconds each try so... it's not something you should be skimping over as the flags does make it more authentic. A side note, this ship is utterly useless in many of the scenarios that it could be built. 23 knots in this game is the equivalent of a fk-ing bicycle which is absurd. Enemy ships constantly going 28+
HusariuS Posted November 10, 2019 Posted November 10, 2019 2 hours ago, Teraflame said: I built this ship with the console... "Re" class heavy-torpedo battlecruiser(1930s). Using console?
ColonelHenry Posted November 10, 2019 Posted November 10, 2019 (edited) 3 minutes ago, HusariuS said: Using console? Nah... I use it to build the interwar destroyers like the Farangut and the Somers (not quite accurate due to no superfiring available for destroyers). I can upload those Edited November 10, 2019 by ColonelHenry
The Geth Posted November 10, 2019 Posted November 10, 2019 Here's my Brandenburg copy, as promised! It's a bit silly, really; hilariously overpowered for its displacement. This is by far the best option I've been able to come up with for the Pre-dreadnought Conflict mission. Perhaps not as fun as my monstrous armoured cruiser design, but it's at least pretty to look at. 2
HusariuS Posted November 10, 2019 Posted November 10, 2019 1 minute ago, ColonelHenry said: You can just back to the mission select screen and start the mission up again as much as you want until you get to play as the Japanese. It takes as much as 5 seconds each try so... it's not something you should be skimping over as the flags does make it more authentic. A side note, this ship is utterly useless in many of the scenarios that it could be built. 23 knots in this game is the equivalent of a fk-ing bicycle which is absurd. Enemy ships constantly going 28+ I saw many times that AI build sometimes battleships with 25 kn top speed and even less. Besides, as i remember, this ship would be useless much more because of huge for weight offset (above 20% if i remember correctly).
Starguard Posted November 11, 2019 Posted November 11, 2019 Here's another Austro-Hungarian battleship: The Ersatz Monarch class which was meant to succeed the Tegetthoff class (hence their informal name Improved Tegetthoff class. Featured 14-inch guns in 2 triple and 2 twin mounts. 3
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