Jump to content
Naval Games Community

Recommended Posts

Posted

Wonder why Upgrades have become so ridiculous expensive? 500k + for a single northern carpenter, so you'll have to think twice or thrice before leaving port if you actually want to risk it? You kind of do, because you want to be competetive, right?

And I'm not talking about the "elite" upgrades, requiring a book..

This is the situation in San Juan, one of the few ports that spawns Swedish Carpenters, the resource you need to craft a northern carpenter

CMDfGpr.jpg

Reason for the silly price being... inflation.

AKpFhI0.png

This basically limits the access of upgrades to a hand full of players and pushes away newcomers from trying to even enter PvP.

How do you fix  this?

  • Like 8
Posted (edited)

Balance -  'Situation in which different elements are equal or in the correct proportions.'

@admin

Edited by Je maintiendrai
Posted
9 minutes ago, Riot stick said:

This is the game you made! You played with meta ships right from the start, and now everybody wants that.

Do not worry tho, @admin will fix this in your favor, like allways.

Back when I played more often, those mods were easily replacable and cost like 50-100k each

  • Like 1
Posted
23 minutes ago, Liq said:

CMDfGpr.jpg

Nice to see RDNN still has a strong economy!

24 minutes ago, Liq said:

Reason for the silly price being... inflation.

AKpFhI0.png

Just fyi, absolutely nobody does this trade route you describe. If that would have been the reason for the relative profits, they would be inverse between Vera Cruz and Nouvelle-Orleans, since Vera Cruz has the more expensive trade-goods than Nouvelle-Orleans, and they would make the more profit where they are sold than where they are bought.

The tax profits from these ports are almost exclusively from the listing of ships, modules, books and resources on the market in those ports. The first thing REDS did after securing Vera Cruz was establishing a thriving marketplace in the port.

  • Like 2
Posted
12 minutes ago, Anolytic said:

Nice to see RDNN still has a strong economy!

Just fyi, absolutely nobody does this trade route you describe. If that would have been the reason for the relative profits, they would be inverse between Vera Cruz and Nouvelle-Orleans, since Vera Cruz has the more expensive trade-goods than Nouvelle-Orleans, and they would make the more profit where they are sold than where they are bought.

The tax profits from these ports are almost exclusively from the listing of ships, modules, books and resources on the market in those ports. The first thing REDS did after securing Vera Cruz was establishing a thriving marketplace in the port.

hehehe, observations have shown though that despite being able to spend millions on upgrades, RDNN seems to be only able to afford basic cutters, and also only gets to sail it when there is a port battle fleet heading out.. )))

So you're selling about 76 millions worth of ships and materials, every single day?

Posted
2 minutes ago, Liq said:

So you're selling about 76 millions worth of ships and materials, every single day?

Contracts are taxed both when they are installed and when they are fulfilled, so yes. That sounds accurate.

Posted (edited)
21 hours ago, Liq said:

Wonder why Upgrades have become so ridiculous expensive? 500k + for a single northern carpenter, so you'll have to think twice or thrice before leaving port if you actually want to risk it? You kind of do, because you want to be competetive, right? ---> completly right :) 

And I'm not talking about the "elite" upgrades, requiring a book..

This is the situation in San Juan, one of the few ports that spawns Swedish Carpenters, the resource you need to craft a northern carpenter

CMDfGpr.jpg

Reason for the silly price being... inflation. --> completly wrong :(

AKpFhI0.png

This basically limits the access of upgrades to a hand full of players and pushes away newcomers from trying to even enter PvP.

How do you fix  this?

@Liq, when i agree wholeheartly on your overall point that upgrades are FAR too expensive (even the basic ones who spawn randomly in ports), the reason is NOT inflation ... its that good materials spawn at much too less locations and in much too less numbers !!

 

Even when people would have much less money, the upgrades would still cost the same :( 

Edited by Sir Max Magic
  • Like 1
Posted

The drop chance of books is far too low. The effect is that players frustatedly stop playing because they are simply tired of trying to collect these books being constantly sunk in the meantime by players who own these. So few players have a great advantage and this mechanic is built on principle of pure luck. A very poor game design decision. Players online rates have already dropped below 500 in prime time so this is state we had in late 2018 before release. Please fix this.

Posted
On 10/13/2019 at 6:16 AM, Liq said:

Wonder why Upgrades have become so ridiculous expensive? 500k + for a single northern carpenter, so you'll have to think twice or thrice before leaving port if you actually want to risk it? You kind of do, because you want to be competetive, right?

And I'm not talking about the "elite" upgrades, requiring a book..

This is the situation in San Juan, one of the few ports that spawns Swedish Carpenters, the resource you need to craft a northern carpenter

CMDfGpr.jpg

Reason for the silly price being... inflation.

AKpFhI0.png

This basically limits the access of upgrades to a hand full of players and pushes away newcomers from trying to even enter PvP.

How do you fix  this?

Thats basically why people wanted clans to have more control over their ports, but instead we got port bonuses and frontline system 

tenor.gif

Posted

guys! we have insurance right? RIGHT? so when i sink i get most of my values of my ship back 😝

Posted
On 10/13/2019 at 12:16 PM, Liq said:

 

This basically limits the access of upgrades to a hand full of players and pushes away newcomers from trying to even enter PvP.

How do you fix  this?

 

9 hours ago, Beeekonda said:

Thats basically why people wanted clans to have more control over their ports, but instead we got port bonuses and frontline system 

tenor.gif

Lol, what my old inflamed eyes must See? You seriously want to Tell us, that clans wanted to have more Control over their ports to stop the limited access to upgrades?

What a trojan claim. I think its much more true, that clans wanted more control over their ports to get CHEAP upgrades for (probably the same) Hand full of players 😁

  • Like 1
Posted
On 10/13/2019 at 12:16 PM, Liq said:

Wonder why Upgrades have become so ridiculous expensive? 500k + for a single northern carpenter, so you'll have to think twice or thrice before leaving port if you actually want to risk it? You kind of do, because you want to be competetive, right?

And I'm not talking about the "elite" upgrades, requiring a book..

This is the situation in San Juan, one of the few ports that spawns Swedish Carpenters, the resource you need to craft a northern carpenter

CMDfGpr.jpg

Reason for the silly price being... inflation.

AKpFhI0.png

This basically limits the access of upgrades to a hand full of players and pushes away newcomers from trying to even enter PvP.

How do you fix  this?

Dynamic battle-ratings would fix it. The more basic a ship is, the lesser the br will be. There schouldn´t be any must-haves to succeed in a game.

  • Like 6
Posted

That's true that economy is broken. But with more econ in game, more players will become rich, presently rich players will become richer, pull again these prices to more expensive...

More economy would give more traders transporting goods and not trade contracts only, which is fun, but which has no consequences on upgrade prices.

The only way to lower the prices is to make them less rare.

  • Like 1
Posted
19 minutes ago, Aquillas said:

That's true that economy is broken. But with more econ in game, more players will become rich, presently rich players will become richer, pull again these prices to more expensive...

More economy would give more traders transporting goods and not trade contracts only, which is fun, but which has no consequences on upgrade prices.

The only way to lower the prices is to make them less rare.

tbh i think it would make sense if the clans would have to order goods for their ports from the old world, or make contracts to ai for resources to their ports from another port. This would make it indirectly player driven economy, where a place that needs alot of resources would be popular targets for pve'ers to capture trade ships with maybe thousands of white oak.

Posted
1 hour ago, Wyy said:

tbh i think it would make sense if the clans would have to order goods for their ports from the old world, or make contracts to ai for resources to their ports from another port. This would make it indirectly player driven economy, where a place that needs alot of resources would be popular targets for pve'ers to capture trade ships with maybe thousands of white oak.

And where PVE can be found, PVP can be found. :)

  • Like 1
Posted
3 hours ago, Genevieve Malfleurs said:

Dynamic battle-ratings would fix it. The more basic a ship is, the lesser the br will be. There schouldn´t be any must-haves to succeed in a game.

This is the way. 

  • Like 2
Posted
11 hours ago, Saryk said:

Dynamic BR should be a thing. There is no reason an unequipped ship has the same BR as a golden 5 upgrades 5 books one.

bloody brilliant

  • Like 3

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...