Despe Posted September 24, 2019 Posted September 24, 2019 Hi captains, I was thinking in the count of kills in pvp missions and i think that actual system give an unjustified bonus to the gankers. For example, if someone sinks a player in a 1vs1 battle, their mission count increases by 1, and if a fleet of 10 players sinks 1 player, whoever has the kill will have the same reward and probably only make 15 percent of damage in an absurd battle.That is why I think the system should change to one that does not count the kill, counting only the percentage of damage: if you do 100 percent the count increases by 1, if you do 10 percent your count increases by 0.1, regardless if you have or not the kill. Thx for your time and comments, Despe loves u 4
Captain2Strong Posted September 24, 2019 Posted September 24, 2019 damage based reward indeed makes sense, unlike this weird way of rewarding 2
Sir Max Magic Posted September 24, 2019 Posted September 24, 2019 6 hours ago, Despe said: Hi captains, I was thinking in the count of kills in pvp missions and i think that actual system give an unjustified bonus to the gankers. For example, if someone sinks a player in a 1vs1 battle, their mission count increases by 1, and if a fleet of 10 players sinks 1 player, whoever has the kill will have the same reward and probably only make 15 percent of damage in an absurd battle.That is why I think the system should change to one that does not count the kill, counting only the percentage of damage: if you do 100 percent the count increases by 1, if you do 10 percent your count increases by 0.1, regardless if you have or not the kill. Thx for your time and comments, Despe loves u +1 Nothing what you could say against your proposal 1
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