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NPC didn't die when sailing outside Circle in Patrol.


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Posted

Enemy NPC 3rd Rate sailed outside the circle in Patrol fight. A while later (2min maybe) I followed him outside the circle. The NPC didn't die as he should (he never went back into the circle), so my clock ran out and I lost my ship.

NAB-93873

PvE server.

I request refund of my Aggamemnon.

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Posted

Yes, the circle is for players so that they are forced to fight. NPC can use the circle to escape. However, usually the AI does not run away from a fight (except for trader ships) so you must have pushed him to the edge of the circle by your manouvers. 

Posted

Yeah its intended, maybe the rules arent spesified as good as they should, but its so people cant abuse the PvP zone for loot farm

Posted

I've followed NPCs outside the circle before. It has been safe as long as he leaves circle first. My clock has stopped when he dies.

Are you guys on PvP or PvE server?

Posted

If you join the Russian Empire on the PvP server, I will build you a new Aggie as compensation.

I was one of the people who reported this issue - an exploit that allowed a ship as small as the Surprise to kill a 1st Rate without firing a shot, by luring it outside the circle, then sailing back.

Now NPC's are no longer bound by the circle - so if you want to capture a trader in the PZ, you have to demast or board fast. Combat ship NPC's are quite bad sailing upwind, so they may be pushed beyond the circle over time. If that happens, you might have to wait out the timer. 

Posted (edited)
1 hour ago, Tenet said:

If you join the Russian Empire on the PvP server, I will build you a new Aggie as compensation.

I was one of the people who reported this issue - an exploit that allowed a ship as small as the Surprise to kill a 1st Rate without firing a shot, by luring it outside the circle, then sailing back.

Now NPC's are no longer bound by the circle - so if you want to capture a trader in the PZ, you have to demast or board fast. Combat ship NPC's are quite bad sailing upwind, so they may be pushed beyond the circle over time. If that happens, you might have to wait out the timer. 

Thanks for the information.

When was this change applied? Was it announced in patch notes?
I've been reading patch notes to keep me up to date (even when I was on a break from the game) and this would be something I would've noticed - since it's a potential loss-of-ship change.

There is a mention of "Fixed 3 potential exploits thanks to @qw569 research" in patch 33, but if that was all there was of information I still feel I have a case for a ship refund. I played according to the established gameplay mechanics, without being informed of the mechanics being changed.

PS. I never used this as an exploit, I actually wanted to kill the NPC properly myself for the Patrol damage.

Edited by JVS
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