Michiel the Ruyter Posted September 12, 2019 Posted September 12, 2019 @admin Where are the patch notes of today's hotfix? Much appreciated if you post them or even better: edit your first message in this topic.
Bodye Posted September 12, 2019 Posted September 12, 2019 (edited) On 9/10/2019 at 2:39 PM, admin said: Speed for all ships of the line with the exception of bellona, christian and santisima (rare lineships) slightly reduced @admin Why are there any exceptions when you nerf speed of line ships? Doesnt make any sense, bellona will be abused instead of wasa now. And how is possible that 3rd rate is slower then bellona even if she has 18s instead of 24s? Edited September 12, 2019 by Bodye 2
TheAgend47 Posted September 12, 2019 Posted September 12, 2019 (edited) Einfach nur noch lächerlich...ein Spiel nachdem Release genauso weiter verkorksen wie vorher auch. Wenn ich jetzt als kleiner Seeman große Schiffe kaper, dann ist der Crafter und Trader wieder aufgeschmissen weil ich diese Schrottschife für wenig Geld verkaufen kann.Dem Crafter ist das doch eh scheiss egal...bessere Bonuse hahaha wen stört dann ein Battlevergleich bei 1 craft u 5 Kaperschiffen.....die Anzahl der Kanonen bleibt doch gleich je Schiff. Macht lieber eine gute alte Dura auf Schiff...dann hätte man mehr von. Hat dieses Spiel eigentlich ein Langzeit-Ziel? Endlos Patchen vielleicht herje... Edited September 12, 2019 by TheAgend47
HamBlower Posted September 12, 2019 Posted September 12, 2019 On 9/10/2019 at 2:39 PM, admin said: Speed for all ships of the line with the exception of bellona, christian and santisima (rare lineships) slightly reduced Speed of bellona, christian and santisima seems to be heavy reduced !?
WilsonMG Posted September 13, 2019 Posted September 13, 2019 If you keep making broad, sweeping changes to the mechanics in this game you're going to drive away all but the most vocal minority. The game is in a good place now, and I encourage you to continue to tweak the balance, as needed, and focus on adding more content. If you change things too much, however, there won't be any casual players left to financially support the long-term vision. If you take away things like the wind and speed indicators, you are only going to make the game more frustrating for new and casual players alike. As someone who has run a gaming community for over twelve years, I have a lot of first-hand experience regarding keeping people engaged in a specific game for extended periods of time. These days, there are literally thousands of games vying for the free time of gamers, and they won't hesitate to spend their time playing something else as soon as the frustration surpasses the fun. As it stands, I've had somewhere between sixty to eighty of my 4,207 community members play Naval Action at some point during development, but I have only been able to get around thirty of them back into the game and actively participating since release. Of those, I would lose most, if any sweeping changes are made. The rest would follow, out of boredom and loneliness. They don't come to these forums, they aren't vocal, but they are representative of the silent majority of players. It's something to consider. 4
Beeekonda Posted September 13, 2019 Posted September 13, 2019 1 hour ago, WilsonMG said: The game is in a good place now heh 1
HachiRoku Posted September 13, 2019 Posted September 13, 2019 19 hours ago, Baptiste Gallouédec said: If you want to balance 1st rates, balance them regarding to 2nd & 3rd rates too please. maybe keep 42pd for victory only (historical) an 36pd for anything else nerf santi accel / turn rate / max speed Increase 64 to 90 guns lineships thickness (maybe structure too) so they get more competitives in lineship battles. About the captain navigation skill, i don't know if that can be made into NA at this stage, if this simply translate into gear & magic items or knowledges ala loodsman, that would be nearly pointless as everyone will simply grind the op ones as it is now. But a more player skill based sail & navigation would be rad. Gun stabilisation & turrets-like sniper feeling could also be reworked if we go the more simulation path. Still the overall gameplay is a priority, eco/rvr, everything must hold & work together first, and i'm not talking about more ai ship. Or lower the thickness of the larger ones. To much thickness always causes problems. I want a new second rate in the game. A British ones . I don't know why I'm telling you that but it needs to be said. 2
Sea Fox Posted September 13, 2019 Posted September 13, 2019 22 hours ago, toblerone said: Is it possible that this "from ships to captain skill" will require another rank and ship skills wipe? Nah.....the game is "finished" remember? 1
Teutonic Posted September 13, 2019 Posted September 13, 2019 2 hours ago, HachiRoku said: Or lower the thickness of the larger ones. To much thickness always causes problems. agreed, thickness should not be above 80, even after mods. 1
Razee Posted September 16, 2019 Posted September 16, 2019 Ok this is nuts already i bought a capped first rate for 100k and another for 200k...so much for 1th rates being rare And powerfull.. They are already cheaper than a decent 5th rates.. This is ridiculous.. @admin 1
MassimoSud Posted September 20, 2019 Posted September 20, 2019 On 9/16/2019 at 9:26 PM, Riot stick said: So, why do you complain? Just enjoy the gift, maybe put it to good use. Perhaps because we had some kind of economy and crafting, and now is all f...ed! 2
OjK Posted October 31, 2019 Posted October 31, 2019 Sneaky patch notes. Apparently, 45 points were changed into 50 points ports. 1
AeRoTR Posted October 31, 2019 Posted October 31, 2019 Ohh btw, great patch notes, at least this is not a nerf seems to be good.
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