Gregory Rainsborough Posted September 8, 2019 Posted September 8, 2019 Is it intended that 3rd parties can now use the forts of another nation? I keep having other nation's PvPers run and hide beneath the forts of another nation so that I can't attack them. Seems really stupid that the fort just sides with the attacker rather than attacking both. 1
Hethwill, the Red Duke Posted September 8, 2019 Posted September 8, 2019 Forts and Towers will attack the closest enemy and will keep attacking it until it sinks or gets out of range. Next time attack. No fear. I didn't see anything weird so far. O_o 1
Gregory Rainsborough Posted September 8, 2019 Author Posted September 8, 2019 I'm sorry that's not the case. I attacked a Russian outside Mortimer Town the other day, pirates joined my side and the Russian sat under the fort while the pirates got destroyed by their own fort. 2
Gregory Rainsborough Posted September 8, 2019 Author Posted September 8, 2019 Forts behaved the same way in a battle instance I had today when pirate ran to French forts to hide.
Hethwill, the Red Duke Posted September 8, 2019 Posted September 8, 2019 7 minutes ago, Gregory Rainsborough said: I'm sorry that's not the case. I attacked a Russian outside Mortimer Town the other day, pirates joined my side and the Russian sat under the fort while the pirates got destroyed by their own fort. 😮 ..wow This is very recent then. Good catch.
Zoky Posted September 8, 2019 Posted September 8, 2019 That's happening since wipe. It used to be that fort will attack closest enemy but now fort only attacks attacker no mater the nation
Marquês do Bonfim Posted September 8, 2019 Posted September 8, 2019 That's because the fort only recognizes your nation. If it was the Pirates attacking and you joined afterwards, they wouldn't bother to attack you, 'cause you would be flying the pirate flag inside the instance. But since you weren't, the fort will attack whoever ship that isn't flying the Black, that goes for any nation at all. The Fort doesn't recognize because we don't have an alliance system, so whatever nation that isn't Pirate, is an enemy and it will fire upon you because of it.
Ink Posted September 9, 2019 Posted September 9, 2019 Forts consider only nations that are shown in combat, if a 3rd party joined your side, the fort will treat it accordingly (the same as for you)
Hethwill, the Red Duke Posted September 9, 2019 Posted September 9, 2019 7 minutes ago, Ink said: Forts consider only nations that are shown in combat, if a 3rd party joined your side, the fort will treat it accordingly (the same as for you) So, in the case Gregory presented, the French fort would consider both the Swede and the Dutch as enemies, correct ?
Gregory Rainsborough Posted September 9, 2019 Author Posted September 9, 2019 It never fires on the defender from my experience, which is really annoying.
Teutonic Posted September 9, 2019 Posted September 9, 2019 1 hour ago, Ink said: Forts consider only nations that are shown in combat, if a 3rd party joined your side, the fort will treat it accordingly (the same as for you) 56 minutes ago, Hethwill said: So, in the case Gregory presented, the French fort would consider both the Swede and the Dutch as enemies, correct ? the way Ink states it - the answer would be no. only 2 nations flag's are ever in the battle - any third party nation would "become that flag." if a French was to join the Swedish side, the french player "flies" the swedish flag for the duration of that battle. Although this does bring a new question continuing on what you asked....if both nations are fighting near a fort that belongs to a "3rd" nation, what does the fort target? from @Gregory Rainsborough's statements, it sounds like it prioritizes "defending" the defender, whoever that may be.
Hethwill, the Red Duke Posted September 9, 2019 Posted September 9, 2019 38 minutes ago, Teutonic said: the way Ink states it - the answer would be no. only 2 nations flag's are ever in the battle - any third party nation would "become that flag." if a French was to join the Swedish side, the french player "flies" the swedish flag for the duration of that battle. fort is french players are swedish ( even if french joining swedish which become swedish during the battle ) So... the issue is... what side is the fort when no french flag is involved ?...
Severus Snape Posted September 9, 2019 Posted September 9, 2019 14 hours ago, Gregory Rainsborough said: I'm sorry that's not the case. I attacked a Russian outside Mortimer Town the other day, pirates joined my side and the Russian sat under the fort while the pirates got destroyed by their own fort. pirate forts attack fake pirates 🙂
Gregory Rainsborough Posted September 9, 2019 Author Posted September 9, 2019 33 minutes ago, Hethwill said: fort is french players are swedish ( even if french joining swedish which become swedish during the battle ) So... the issue is... what side is the fort when no french flag is involved ?... If Dutch attacks Swede, fort will fire only at the Dutch player.
Guest Posted September 9, 2019 Posted September 9, 2019 (edited) Seems like the fort is then a open minded ai allways defending the victim side, which makes no sense Edited September 9, 2019 by Guest Autocorrect
Hethwill, the Red Duke Posted September 9, 2019 Posted September 9, 2019 18 minutes ago, Wyy said: Seems like the fort is then a open minded ai allways defending the victim side, which makes now sense 🤣 Bloody doesn't 😮
Sea Archer Posted September 9, 2019 Posted September 9, 2019 So we need third side in the battle, would be something for sea battles, too, either join one of the combatants or join with your own colors and fight both, I would like that. 1
Hethwill, the Red Duke Posted September 9, 2019 Posted September 9, 2019 Need forts to shoot all enemies of the fort nation. No matter what. 3
Archaos Posted September 9, 2019 Posted September 9, 2019 I cannot confirm how it treats nations that are not the owner of the fort, but if the fort is the same nation as the attacker then it targets the defender. I attacked a Russian player by the fort in Morgans Bluff and the fort destroyed him.
Jarlath Morrow Posted September 9, 2019 Posted September 9, 2019 I always found it weird back when pirates had outlaw battles, that forts would waste enormous amounts of shot and powder trying to kill the pirates scrapping with each other. This is a similar situation. Surely, the forts must either conserve their shot and powder and only intervene when their nation members are involved, or indiscriminately fire on both sets of invaders using their infinite supplies of ammunition. 4
van der Clam Posted September 9, 2019 Posted September 9, 2019 2 hours ago, Jarlath Morrow said: I always found it weird back when pirates had outlaw battles, that forts would waste enormous amounts of shot and powder trying to kill the pirates scrapping with each other. This is a similar situation. Surely, the forts must either conserve their shot and powder and only intervene when their nation members are involved, or indiscriminately fire on both sets of invaders using their infinite supplies of ammunition. Ya...not only that, how about the 400 we have to deliver to them, yet they have only 20 firing at one time...
Hethwill, the Red Duke Posted September 10, 2019 Posted September 10, 2019 12 hours ago, van der Clam said: Ya...not only that, how about the 400 we have to deliver to them, yet they have only 20 firing at one time... Forts have 4 sides, they can shoot at 4 different targets or focus 2 of the sides on the same target if in field of fire of two of the sides. Not a pretty sight being at the end of half the fort guns.
Guest Posted September 10, 2019 Posted September 10, 2019 3 hours ago, Hethwill said: Forts have 4 sides, they can shoot at 4 different targets or focus 2 of the sides on the same target if in field of fire of two of the sides. Not a pretty sight being at the end of half the fort guns. Now imagine if we could choose design and placemet from like 10 forts, halfmoon shaped, triangel star fort shaped etc would make stuff more interesting
Hethwill, the Red Duke Posted September 10, 2019 Posted September 10, 2019 1 minute ago, Wyy said: Now imagine if we could choose design and placemet from like 10 forts, halfmoon shaped, triangel star fort shaped etc would make stuff more interesting I imagine the architects chose the best place for the forts according to the ground for foundations, etc. In a RP sense. That's acceptable. What would be interesting would be to have the possibility of temporary ( like 1 PB only ) earthworks with ad hoc batteries in ports that have no defenses or that lack some. ( at the expense of BR )
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