OjK Posted September 8, 2019 Posted September 8, 2019 I must say, that with all the changes the game had in last half a year, the ratio of time required to invest to the game to amount of fun You can have went totally wrong. Amount of time required to build a proper ship and equip it is so vast, that if You loose a ship in a Port Battle, it means You'll need to spend tens of hours to get it back. And even the type of ship in the PB changed for worse - now You need to bring L'Ocean almost every single time. Winter 2018, we had a nice balance, when 3rd rate ships were the backbone of the fleet, so You could afford participating PB without some big sacrifices. Now, we were forced to switch to much bigger and much more expensive ships, and also their price (or time required to craft and equip) were increased a lot as well. So barely 2 months after release, and we are down to the same numbers of players online like before. It's the best example that something went completely wrong. Maybe it's time to reconsider some way of "keeping" the ship after it got sunk? For example, if You loose a 1st rate, it's in the 7 day cooldown for "reconstruction" If You loose 3rd rate, it goes on 5 day cooldown. Current system, where a ship You spent 20 hours can be lost in 30 minutes is simply bad. 5
Isaac J Smith Posted September 8, 2019 Posted September 8, 2019 The only reason for this issue is the BR changes that came in with frontlines. We've been raising this as an issue endlessly, but it is just falling on deaf ears unfortunately. Don't expect any changes.... 2
Captain2Strong Posted September 8, 2019 Posted September 8, 2019 (edited) or the price itself could be adjusted to something reasonable so you can just craft it instead of waiting 1 week, but of course everyone knows what you can expect! Edited September 8, 2019 by Captain2Strong
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