Celtiberofrog Posted September 4, 2019 Posted September 4, 2019 For cosmetic only but to make a nice particularity with Naval Action, the word "clan" should be erased, When creating a group (formerly called clan) a player should have choice to call it either : - Guild or - Company or - Order or - Brotherhood As "historical" nations still persist why not keeping some historical group names, CLAN is poor and so common naming... 11
Thonys Posted September 4, 2019 Posted September 4, 2019 - Admiralty (Nation marine ) or - Company (local trading )
Celtiberofrog Posted September 4, 2019 Author Posted September 4, 2019 A clan in NA must sustain several activities to survive, as the Companies did in XVIII centuries Company : Trading as primary focus Order : Military as primary focus Guild : Crafting (manufacturing) as primary focus Brotherhood : for Pirates or Privateers 2
van der Clam Posted September 4, 2019 Posted September 4, 2019 (edited) I changed my language file to Squad and Squadron....and change Enemy Player to Enemy Captain. Edited September 4, 2019 by van der Clam 2
contact Posted September 4, 2019 Posted September 4, 2019 9 hours ago, Celtiberofrog said: For cosmetic only but to make a nice particularity with Naval Action, the word "clan" should be erased, When creating a group (formerly called clan) a player should have choice to call it either : - Guild or - Company or - Order or - Brotherhood As "historical" nations still persist why not keeping some historical group names, CLAN is poor and so common naming... Must admit when I joined, I was surprised to hear the term “clan”. It just isn’t right
Sea Archer Posted September 4, 2019 Posted September 4, 2019 Squadron instead of clan would be nice. 1
Celtiberofrog Posted September 4, 2019 Author Posted September 4, 2019 Maybe a player that create a group (clan) would have the choice between 3 categories of group - Guild = crafting preference - Company = Trading preference - Fleet = Combat preference Then a sane faction would better include a variety of group specialties. This detail might also help new players to join other players with same prefered gameplay 5
contact Posted September 5, 2019 Posted September 5, 2019 20 hours ago, Celtiberofrog said: Maybe a player that create a group (clan) would have the choice between 3 categories of group - Guild = crafting preference - Company = Trading preference - Fleet = Combat preference Then a sane faction would better include a variety of group specialties. This detail might also help new players to join other players with same prefered gameplay I like this idea 👍 1
Aldeveron Posted November 24, 2020 Posted November 24, 2020 I vote for "Fleet" or "Company" - anything but "Clan"!! And also, the "Map" should be called the "Chart". (Maps are for land lubbers.) 1
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