RubyRose Posted September 3, 2019 Posted September 3, 2019 the newer players need an easier less grindy way to lvl up, alot of players dont have the time to spend hours doing battle after battle and not lvling up nearly as much as they should be. the old combat orders gave a fixed amount of exp and gold for completing it on top of battle exp and earnings this was great for the players that didnt have alot of time to play the game, or were new to the game and were being helped along. to bolster player retention i suggest this older feature be readded to the game 1
Salty Sails Posted September 3, 2019 Posted September 3, 2019 You should sail a lot of ships, to learn how they handle in battles. To check their weak points and the strongest advantage. XP means nothing in late game, if you have no clue to turn trough the wind with bigger ships or to angle against broadsides. So the rank gives you the ability, but not the knowledge.
RubyRose Posted September 3, 2019 Author Posted September 3, 2019 8 minutes ago, Salty Sails said: You should sail a lot of ships, to learn how they handle in battles. To check their weak points and the strongest advantage. XP means nothing in late game, if you have no clue to turn trough the wind with bigger ships or to angle against broadsides. So the rank gives you the ability, but not the knowledge. its more for the smaller players that havent been playing thru early access the ones not looking for a grind from hell, thats worse then world of warcraft interms of lvl grind. the time it takes to get to max rank in NA u could lvl 3 charaters to 120 on wow. and this is driving players away its too grindy its not fun to constantly having to grind xp for days or even weeks to get to that next lvl to be able to field their next larger ships. from what i have seen watching the steam charts and reading in nation and global chats new players dont like the grind required for the game and arent likely to stick around because of it when there are quicker grind games out there.
Guest Posted September 3, 2019 Posted September 3, 2019 (edited) We’ve been saying that since they dropout at patch 27, Dev’s don’t get it or they don’t want too. Somehow they think combat missions reduce pvp content but in reality without them it has been reducing overall pop. 4 forum majority responses that are coinciding with and having an accumulative negative effect on pop… Combat Missions (beginners game). Goods Trading. Port Battles BR. Teleport Fees 😊. The game will be hardcore until the last 100 (90% of release count), then they will fight each other until there's no one left. Edited September 3, 2019 by Guest
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