Capitalism Posted September 19, 2019 Posted September 19, 2019 (edited) 8 minutes ago, Saryk said: Tutorial gives any rewards except the naval clock ? Boatload of repairs, herc, and rattler notes. And of course instant advancement to Master/Commander crew level... Edited September 19, 2019 by Capitalism 1
Tom Farseer Posted September 19, 2019 Posted September 19, 2019 It has become easier. You face two buffed Cerberus at the same time. Your ship is a Surprise. Use what you learned in the demasting exam. Or rage board. Straight up sinking them works as well but takes more time, patience, repairs and in general a bit more combat skill (managing angles, keeping track of multiple enemies, focusing one side of the enemy while trying to split the received damage on both of your sides to reduce structure damage etc).
Earl of Grey Posted September 19, 2019 Posted September 19, 2019 (edited) 22 minutes ago, Saryk said: Now I agree it ain't much, and I didn't quit - I actually got my revenge and we sank two other 5th rates about 20 minutes later ; point is not that I lost, it's that they're encouraged by the game to do it, over and over again. I'm still here because I love the game, someone trying it out could be driven away. All I'm asking for is that new players be given a chance to get to the exciting parts of the game, owning a 5th rate and fighting for thrills. Thats no logic, mate. Of course they have a chance, they have a big chance ... everyone who actually reached a 5th rate used this chance ... Better people learn the risks in small ships than in big ones. You can learn a lot by beeing ganked. There are strategies to decrease the risks. You even need to get used to pvp situations ... remember me sweating and trembling after first pvp-fights not able to aim with calm hand ... You need to learn this, and bettet in small ships than in big .. Allthough im a friend of big safezones. My point is i have evenings where i Just dont want to have the Thrill of pvp. Sometimes i Just want to watch my beautiful painted Christian to pump broadsides in a an ai-frigate meanwhile im watching tv ... or other example i only have 30 minutes time to play ... wont work If there is possible pvp ... Edited September 19, 2019 by Gilles de Rais 1
Vinnie Posted September 19, 2019 Posted September 19, 2019 Probably not a new suggestion, but what about expanding the the zones and have a different BR ratio for battles there. Allow the nation to reinforce its capital water battles to 2x the foreign power BR and leave it open for 20 minutes. This would allow even small nations to defend their waters. And the 2x limit might encourage the braver enemy souls to hunt those waters. I and friends have had our ass kicked when we had those odds by some of the better players in the game (stands in awe). The needed ratio might be different but I think it would be a good middle-ground between the "seal-clubbing-is-good-for-the-game" faction and the "invincible-home-waters" positions.Â
RubyRose Posted October 8, 2019 Posted October 8, 2019 On 8/29/2019 at 6:08 AM, Ed Rose said: i think port bonuses should be removed, its turning people away from the game imo, single players without clans cant get access to the BP's. that not entirely true u can always ask a clan to make a ship if u provide the materials urself
adriancairns Posted October 8, 2019 Posted October 8, 2019 Are the Devs worried about low numbers it seems not …..Â
Papillon Posted November 10, 2019 Posted November 10, 2019 Numbers have stabilized since the last patch. Â 1
Guest Posted November 10, 2019 Posted November 10, 2019 The Devs may claim to be trying to aim at retaining its newer players but so far has implemented almost nothing, outside of a tutorial, that would seem to suggest they either don't know, or care what they are doing. The fact remains this is one of the few games, aside from DayZ and its rips, in which players are rewarded for killing noobs and add to that the sheer complexity of the game that is offered to the player with little to no explanation and the vast number of 'noob traps' which could easily confuse, anger and lead to the quick player death of any noob within the first few hours of gameplay. Those first hours are crucial as it is the deciding moments if or not a new player will make the investment needed to carry on playing. In games like DayZ and Rust if a new player was killed it is balanced out by the fact it could take less than an hour before than new player was fully kitted out with everything they needed to survive. The excitement of digging through the post-apocalyptic wasteland looking for loot was the steak of both games with the PvP being the seasoning. In this game a player kill could destroy months of work, a new player is expected to grind for anywhere up to a year to "git gud" and a kill at such a low level not only destroys stuff they cannot replace, but could set them back to square zero or even into an almost unplayable situation destroying any interest they had in the game. A game like this, which needs dedication of time, needs to shelter its new players a little, slowly opening up the more intense and brutal areas of the game as they grow in level and allowing them to progress and save that progress without the greatest of risk and without feeling as if any progress they make is instantly destroyed in a situation they could not avoid nor do anything about. Now I know a lot of people don't agree with the idea of "carebearing" and prefer the attitude that 'Tough love' creates the strongest players, but if you grow apples next to a cliff, in Typhoon season screaming "my apples will be the strongest of all apples" don't be surprised when you have very few apples left at the end.  Honestly I don't think there is much we can do at the moment, the clearest indications are that the developers have realised that this is a dying game and there is little they can do to revive it other than throwing a shitload of money at it. Assets for this game are being used for other game development, as well as being sold on 3d model websites, and I am 90% confident funds generated from DLC are being pushed towards the development of other projects, which is the real reason we came out of early access (using funds from an EA game to fund other projects would violate Steams terms and conditions). Let's not kid ourselves, the last update was about an afternoon worth of coding and its sudden no-warning implementation and just how much its hello kittyed everything up for everyone proves the developers lack the experience and knowledge to operate and develop and open world pvp system.   Â
Tomasso il Fortunato Posted November 10, 2019 Posted November 10, 2019 My problem for leaving this game for a moment is that I can't spend too much time on making money/reals and not progressing. 1
toblerone Posted November 10, 2019 Posted November 10, 2019 11 hours ago, Bryan Von Gyldenloeve said: Devs are focusing on getting new player in and make them stay. maybe, but loki rune and halved dubloons rewards in delivery missions seems to tell a different story 4 hours ago, Winterthrust said: …. (using funds from an EA game to fund other projects would violate Steams terms and conditions) …. I did not know this detail. Very useful to have a correct picture of what happened with the later stages of developing and the launch of this game. 1
toblerone Posted November 10, 2019 Posted November 10, 2019 14 minutes ago, Bryan Von Gyldenloeve said: Pretty sure they have said thats where the priority is. So it is just a part of there big plan. I think their "big plan" begun some years ago with a patch called "the big summer austerity patch" … If I recall correctly it was like June 2017 (or it was July)Â
AeRoTR Posted November 10, 2019 Posted November 10, 2019 (edited) They removed the greenzone They made it so, a guy with a fleet is sure hellokittied, for up to 20 minutes as hunters can call friends as the lower BR is side is open for 20 minutes, instead of closing the battle in 2 minutes. Players can lose nice ships when they try to avoid weak side reinforcement rule, by attacking a stronger ai, and get .... by loki They introduced wind gust, which is a good thing for veterans hunting newbies around capitals ------------------------------------------------------ But also we need to look at the bright side, may be they will change some stuff, so game keeps newer players. Â Edited November 11, 2019 by AeRoTR 1
Guest Posted November 10, 2019 Posted November 10, 2019 32 minutes ago, AeRoTR said: They removed the greenzone They made it so, a guy with a fleet is sure hellokittied, for up to 20 minutes as hunters can call friends as the lower BR is side is open for 20 minutes, instead of closing the battle in 2 minutes. Players can lose nice ships when they try to avoid we side reinforcement rule, by attacking a stronger ai, and get .... by loki They introduced wind gust, which is a good thing for veterans hunting newbies around capitals ------------------------------------------------------ But also we need to look at the bright side, may be they will change some stuff, so game keeps newer players. Â You mean they have persistently developed this game to make it easier for the top tier PvP'ers to hunt, with little regard to any other aspects of the game. I think it's no secret the Russian Developers mostly only listen to the Russian community and the single clan that seems to dominate that nation and their strong PvP focus. It is a common problem in most games like this that the developers become so paranoid of loosing their top tier vet players, who consistently whine about lack of content and being bored, that the focus is always on end game content and you end up with really top heavy games with little focus nor care as to what experience new players have. Thing is if you take care of your new players they will grow to be vets and vets will always come back at any major update to see whats new. Â
admin Posted November 10, 2019 Posted November 10, 2019 59 minutes ago, Winterthrust said: I think it's no secret the Russian Developers mostly only listen to the Russian community  Everyone knows that Ukraine is not Russia. + Having a PVE server is a brilliant counter point to your statement. 7
erelkivtuadrater Posted November 10, 2019 Posted November 10, 2019 4 minutes ago, admin said:  Everyone knows that Ukraine is not Russia. + Having a PVE server is a brilliant counter point to your statement. *cough* plans to make pirates pirates again?
Gregory Rainsborough Posted November 10, 2019 Posted November 10, 2019 Just now, Bryan Von Gyldenloeve said: If only the PvE was an alternative. It is so boring in lack of content. PvE players seem to be happy there. 2
BoomBox Posted November 10, 2019 Posted November 10, 2019 1 hour ago, Winterthrust said: . I think it's no secret the Russian Developers mostly only listen to the Russian community and the single clan that seems to dominate that nation and their strong PvP focus. I   this is not personal but i can't hear the dumb jibberish russion dev poop anymore. to be flat out , where the hell have the devs ever only listened top the russian player base ? the russian nation is the zerge atm , so what. if you look in the past there have been other zerge nation. for example sweden etc. plus as stated above they are ukrainian and not russian. if you look at the sales stat , that were psoted the other day , you'll see if they wanted to cater to anyone they'd have to with the americans because those are the top buyers so far. 1
Corona Lisa Posted November 10, 2019 Posted November 10, 2019 30 minutes ago, Bryan Von Gyldenloeve said: Well guess thats a question of definition. Who do Krim belong to? If it is over the edge just remove it. Gamelabs is from Kiev m8
Conte D. Catellani Posted November 10, 2019 Posted November 10, 2019 (edited) i think that a sort of auto NPC coast guard could help young player to be more safe, maybe a perk.. something like a series of flags that if you are close to one friendly port , automatically you recieve some help form an elite NPC Â so when you are sure to be able to protect yourself you can reset the perk and change it with something that you need more edit: the help could work only if you are under attack not if you tag and attack an enemy player..is more a defensive thing Edited November 10, 2019 by Conte D. Catellani
z4ys Posted November 10, 2019 Posted November 10, 2019 (edited) 17 minutes ago, Intrepido said: Your window to what is happening and how some people plays is a russian streamer. One of the few who streams NA regular. There are not many to pick from. Furthermore most NA streamers seem to be russians. The only bias I can see is that in russia streaming games with tall ships is more popular than in other nations. Edited November 10, 2019 by z4ys
Guest Posted November 10, 2019 Posted November 10, 2019 57 minutes ago, admin said:  Everyone knows that Ukraine is not Russia. + Having a PVE server is a brilliant counter point to your statement. I'll take your first point by saying I wasn't aware the devs were Ukrainian, I only know Game-Labs as a Russian game company so I assumed the nationality of the devs as such. Your second point however, the brush off, I have to argue. The existence of the PvE does not negate any point I have made, the PvE server is an afterthought, a joke, it has the exact same content as the PvP server with the PvP disabled and the RvR aspects removed, in every aspect bar those it is exactly the same game with little to no development to improve that servers lack of content. If the devs are justifying the lack of players on that server as an excuse to focus on PvP then I shall remind you again, PvP is the seasoning on the steak, it should not be the entire meal and games that have treated PvP as the core focus of their game have all failed. I will also point out that, as someone who can read Cyrillic, your attitude towards the Russian and Slavic playerbase is considerably more friendly and a hell of a lot less snarky than your attitude towards the English-speaking players.
qw569😳 Posted November 10, 2019 Posted November 10, 2019 (edited) 36 minutes ago, Jon Snow lets go said: Gamelabs is from Kiev m8 btw The correct name of this city is Kyiv now Edited November 10, 2019 by qw569 1
admin Posted November 10, 2019 Posted November 10, 2019 1 hour ago, Winterthrust said: I'll take your first point by saying I wasn't aware the devs were Ukrainian, I only know Game-Labs as a Russian game company so I assumed the nationality of the devs as such. Your Where are you making this *** from? Game Labs is not a Russian game company and is not located in Russia. Your racists statements make all other the points you make irrelevant and unreadable. We value humans from all countries and timezones: from United States to Vietnam to State of Texas, and listen to all of them. 5
AleXa <3 Posted November 11, 2019 Posted November 11, 2019 (edited) 53 minutes ago, admin said: Game Labs is not a Russian game company and is not located in Russia. Your racists Nationality isnt a race, AHOY wanted you to know that it isn't racism. Just a messenger for my clan. He'd technically be a xenophobe we think. Yell at him for this instead. AHOY PR team got your back Edited November 11, 2019 by AleXa <3
Never Posted November 11, 2019 Posted November 11, 2019 (edited) I wish people would stop crying that the Devs always try to favor the russian nation in game, everyone at this point should know the russians benefit from the trading the most. If they wanted to favor them they would've fixed trading long ago and the russians would be even richer. Offending the developers in their own forums is a poor way to try to have your opinion heard. Some people here just seem to always want to focus on the negative of everything or just have nostalgia for NA early access. ¯\_(ツ)_/¯ Edited November 11, 2019 by Never 2
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