Razee Posted August 23, 2019 Posted August 23, 2019 (edited) Suggestion: Remove port bonusses and let people pick a direction(perks/port bonusses) when they lvl up crafting, making crafters choose a specific few bonusses they can pick, you wanna specialise in gunnery and sail fine pick those perks and level them. But you cannot have them all. This will give solo players a chance at the market aswell, and alot of crafters can make ships the way they want them instead of hoping that a clan will add you to friends and upgrade the port the way you like..and eleminating other nations who dont have a 55point port. Clans will have to get specialised crafters, some craft pb ships(tanky and gunnery) while others can craft the hunting ships (sailing etc) This will remove the silly port bonusses and level the playing field a bit imo.. Thoughts? @admin Edited August 23, 2019 by Razee 7
Angus MacDuff Posted August 23, 2019 Posted August 23, 2019 It's a great idea, but good luck getting that kind of major change pushed through. 1
Despe Posted August 23, 2019 Posted August 23, 2019 I think that port bonuses is a good idea for clans union.
Bubba Smith Posted August 23, 2019 Posted August 23, 2019 I like the idea for sure, it will bring in new incentives for crafters to make specialized ships in specific ports. Also would add resources demands for clan members to support their builders.
Thonys Posted August 24, 2019 Posted August 24, 2019 well ..why remove port bonus ??? why not port bonus and , and perk system port officers people always have a sense to remove stuff.... don't ask for such stuff...ask for more :_))
Jim Beamreach Posted August 24, 2019 Posted August 24, 2019 7 minutes ago, Thonys said: well ..why remove port bonus ??? why not port bonus and , and perk system port officers people always have a sense to remove stuff.... don't ask for such stuff...ask for more :_)) A we shou ask for more unbalance. First they have to Balance out stuff.
Thonys Posted August 24, 2019 Posted August 24, 2019 2 minutes ago, Jim Beamreach said: A we shou ask for more unbalance. First they have to Balance out stuff. its better to balance ourselfs ...
Macjimm Posted August 24, 2019 Posted August 24, 2019 21 hours ago, Razee said: But you cannot have them all. Alts? I like the OP suggestion. With one tweak. Keep port bonuses. Shipwrights must specialize AND port owner's (clans) are involved.
Raf Van Boom Posted August 24, 2019 Posted August 24, 2019 get rid of port bonuses and no crafter perks. This game does not need more super crap. 1
AeRoTR Posted August 24, 2019 Posted August 24, 2019 Port bonus needs to be nerfed big time, and some personal perks can be added with huge xp required.
Snoopy Posted August 24, 2019 Posted August 24, 2019 Well moving those bonuses from ports to crafters could mean more mobility between nations and less 'all is lost' moments when a port is taken..
Razee Posted August 24, 2019 Author Posted August 24, 2019 (edited) 1 hour ago, Snoopy said: Well moving those bonuses from ports to crafters could mean more mobility between nations and less 'all is lost' moments when a port is taken.. Exactly this! Also more variety on the ship market, instead of "i only want 55point port ships, ill just make a russian alt to have acces to those ships" And an even ground for solo players instead of now " youre not on our clan friendlists so gl with your non port bonus ships no-one wants.. Also more cooperation between in-clan crafters and specific roles of crafters instead of everyone can craft anything. And more rvr because not to much happens when a big port gets captured where as now players will quit if their fully upgraded port gets capped, and countries refuse to do rvr because they dont want players to leave and refuse to rvr @admin Edited August 24, 2019 by Razee
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