Grim DeGrim Posted January 24, 2015 Posted January 24, 2015 In the theme of realism and open sand box game play, can port blockades possible be real time? A comparable could be "hell camps" in eve where a very large group of players essencially lock down an area. Straight up, it might not be a great mechanic, but as specific objects prior to battles, or as admiralty objectives... Or straight up piracy, it could work. By design, the mechanic could setup conflict where one admiralty issues blockade orders and the opposing admiralty issues defend orders for the same location. I float the idea out for thought and let the larger community run with it...
Grim DeGrim Posted January 24, 2015 Author Posted January 24, 2015 Secondary note: this would be in areas where pvp is allowed. I understand there are likely to be designated areas where there is no pvp...
SYN_Bloody-Bandy Posted January 24, 2015 Posted January 24, 2015 Blockades were like sieges of castles, they need to go on and on to be effective. I can't see that many players on one side being able to coordinate it 24/7... That said, hopefully some game mechanic can be figured out because yes, they were important to maintain, and important to lift.
ObiQuiet Posted January 24, 2015 Posted January 24, 2015 There were also embargoes, like the US embargo on US (!) trade with Britain and France of 1807. Involved interception, inspection, siezure or fines, and sending offenders back into port.
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