Charles Vader Posted August 3, 2019 Posted August 3, 2019 Waiting for server to come up again after maintenance i was thinking how nation population could become more balanced, more equally spread among the nations. Then i put my self in a position of someone who is playing in a populated nation and want to choose to a more challenging experience by trying out a not very populated nation. I checked the map and realized that 55 port point ports are simply not enough. If someone for example wants to change from Russia to Spain lets say not many options are available in order to build up an economy since no 55 port is available close enough to capital . So my suggestion is this. Bring more 55 port points ports close or fairly close to capitals. This would probably make people switching nation less of a punishment and challenging. 2
Salty Sails Posted August 3, 2019 Posted August 3, 2019 (edited) Go and fight for it... Edited August 3, 2019 by Salty Sails 1
Hethwill, the Red Duke Posted August 3, 2019 Posted August 3, 2019 You mean put all eggs in one basket ( so many points in one port ) ? What happens if said port is taken and all your eggs are smashed ? What is the difference to now ? Actually a region ( capital + satellite ports ) can have a lot of points, permitting to spread that region industry. But I'd like to read more of you reasoning, it seems you may be on to something, just not explaining it too well.
Charles Vader Posted August 3, 2019 Author Posted August 3, 2019 Yes maybe i dont explain it the way i would like to so let me bring an example. 55 ports are ports that ppl uses to craft their ships and most of their eco just because of port bonuses. So if someone lets say is playing for French nation or want to switch to it. How far would have to go to flip a 55 point port? And even if they do and take it. Would have been easy for them to defend it being so far away from their lets say national waters? 55 point ports are vital no question there. But if a clan wants to switch to French nation (example) why do so, when it is gonna take them too much effort ? Why dont simple stay where they are on a populated nation with a 55 port assumingly already taken ? I hope this time i made my point clear.
Angus MacDuff Posted August 3, 2019 Posted August 3, 2019 It surprises me that every nation doesn't have a 55 point port one jump away from it's capitol. And that every nation doesn't have a capitol.
Hethwill, the Red Duke Posted August 3, 2019 Posted August 3, 2019 5 minutes ago, Charles Vader said: Yes maybe i dont explain it the way i would like to so let me bring an example. 55 ports are ports that ppl uses to craft their ships and most of their eco just because of port bonuses. So if someone lets say is playing for French nation or want to switch to it. How far would have to go to flip a 55 point port? And even if they do and take it. Would have been easy for them to defend it being so far away from their lets say national waters? 55 point ports are vital no question there. But if a clan wants to switch to French nation (example) why do so, when it is gonna take them too much effort ? Why dont simple stay where they are on a populated nation with a 55 port assumingly already taken ? I hope this time i made my point clear. You take as granted that all players do want it easy while many actually do want challenge, but fair point. I ask again, what will happen when your 55 point region is taken by enemy ? Will you change again ?
Charles Vader Posted August 3, 2019 Author Posted August 3, 2019 1 minute ago, Hethwill said: You take as granted that all players do want it easy while many actually do want challenge, but fair point. I ask again, what will happen when your 55 point region is taken by enemy ? Will you change again ? I dont take for granted anything. But even if you lose the port being relatively close to your nations ports will be easier for you to take it back or try for it. As for ppl who do want a challenge, providing the means to fight for a less populated nation is a challenge itself already, Challenge is one thing fighting with a ship who lucks on port bonuses against a ship crafted on 55 port is another. Oh and according to players distribution among nations it seems that the majority prefer the easy mode or effortless one.
Archaos Posted August 3, 2019 Posted August 3, 2019 2 minutes ago, RepairyMcRepairous said: isn't the point that theres so "few" 55 point ports that it will create contest to go out and get one, to generate content. i.e. you don't just get given it you have to fight for one. I think there should be far less 55 point ports. hell I would say that just 1 or 2 would be far better. That does not work either as they give so much advantage that once one side has a foothold they become virtually unbeatable.
Archaos Posted August 3, 2019 Posted August 3, 2019 10 minutes ago, RepairyMcRepairous said: it doesn't give them that much of an advantage, with the amount of alts going around people still set up there, the advantage of owning one isn't that amazing, its slight. but enough to make people want it. if the advantage is that great then you will have to get help to take the port. I mean saying they will become unbeatable is just a daft excuse. there should be something to achieve rvr wise otherwise everyone will have their 55 point ports stick to them and no one will fight anyone because there's no real need. But the problem now is that the high point ports are so valuable that losing one could destroy a nation, so stronger nations hold back on their RvR so as not to kill the game.
Raxius Posted August 3, 2019 Posted August 3, 2019 I dont think this is at all the issue..the main issue with 55 point ports is the bonuses it gives to ships, my suggestion is to allow max bonuses of up to 45 points for shipyard allowing several spare points for econ within the same port, this will also enable more contest as contesting a 55 point port would put both sides on level playing field. there are multiple 45 point ports to allow players to build the strength to take on a 55 point port in this case. remaining points could be what is fought over for additional econ within the shipyard port or even dare i say be able to place say a teak forest and max ship bonuses in a 55 point port? this will gage attention to all as each nation would appreciate the benefits of having some mat production in the same port as shipyard, the main issue with content in my oppinion is not enough outpost slots and the dramatic differences between a max port bonus ship vs a semi port bonus ship. let me know what you think
Raxius Posted August 3, 2019 Posted August 3, 2019 1 hour ago, Hethwill said: You take as granted that all players do want it easy while many actually do want challenge, but fair point. I ask again, what will happen when your 55 point region is taken by enemy ? Will you change again ? I believe i answer this question with my above post. no need to change nation if you can compete with a 55 point port with a 45 point port.
Tiedemann Posted August 5, 2019 Posted August 5, 2019 It has been suggested before, but why not make all ports upgrade-able to 55 point ports, just by investing large amounts of victory marks. 5
Nicolau Coelho Posted August 10, 2019 Posted August 10, 2019 On 8/5/2019 at 11:36 AM, Tiedemann said: It has been suggested before, but why not make all ports upgrade-able to 55 point ports, just by investing large amounts of victory marks. SIGN!!!
AeRoTR Posted August 10, 2019 Posted August 10, 2019 On 8/5/2019 at 12:36 PM, Tiedemann said: It has been suggested before, but why not make all ports upgrade-able to 55 point ports, just by investing large amounts of victory marks. This is the thing! Invest more and decide on your 55 point port... I would better like to see 45 points to be maximum achievable. 55 gives too many bonus, 45 means deciding and sacrificing some...
Guest Posted August 10, 2019 Posted August 10, 2019 (edited) Ok what is literally the point if all the ports are gonna be 55 point ports? all the ships will be some kind of Hybrid Heavy Speedboats and then at this point we might aswell remove the port bonuses because they would have stats WAY beyond the base stats on the ships as they already are today. This is just the same as with rvr, it was really exciting the first 3 weeks because no one had a large amount of first and 2nd rates and mostly anyone could participate, but now its stale because no one dears to do rvr because they need 1st rate fleets and if they lose that battle then damned that nation that lost because they cant defend a port vs the nation they just fought. Edited August 10, 2019 by Guest
John Hill Regard Posted August 15, 2019 Posted August 15, 2019 Hello We don't need more 55 port we just need that this very bad idea of port bonus be changed. 55 port bonus give a heavy bonus to strongest nation that really don't need this advantage .....The game is unbalanced as never...... Port bonus also freeze the game , small nation won't attack big one because it's far too easy for big to wipe their crafting port ....it's a one or two shot nation wipe and with the price of shipyard the only solution for the wipped player's will be to join the strong nation ( as we can already see ...every day people are leaving to join Russia). Give the craft bonus back to crafter and lower shipyard price and perhaps will we have a little bit more RVR activity...... Cheer's 1
Papillon Posted August 15, 2019 Posted August 15, 2019 Port bonuses are counterproductive to RVR progress and should be removed from game completely. It's not working and is a dumb idea to start with. 1
Custard Posted August 15, 2019 Posted August 15, 2019 46 minutes ago, Papillon said: Port bonuses are counterproductive to RVR progress and should be removed from game completely. It's not working and is a dumb idea to start with. Yep
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