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Posted (edited)

Every single NA player should switch nation and join Russia. When we have 90% of the population in the Russian nation and the PvP server becomes PvE only then maybe Devs will actually realize something isn't quite right with their nations system.Ā šŸ˜Ž

Edited by Never
  • Like 7
Posted
50 minutes ago, Staunberg said:

Ore wait jumping ships. So fare Russia havenā€™t really done much. Seams they know if they actually want to fight someone, there has to be some ppl left in orherĀ Nations. Even the Red faction in Russia have stayed fairly passive. Alone thereĀ numbers and thereby also logistic would enable them to take all Danish ports.Ā 

I think we have a bad RvR system. Guess admin did lissen to the wrong ppl. But it is was it is. Just enjoy the game. Then it is going to be allright.

No.

Posted

there are 4 clans in Russia that matter in RvR (throwing shade boys!)

REDS, BF, SHOCK, NN. Then you have Moscalb and Dron "duo boys."

Any other clan in Russia are carebears or they don't matter in the large scheme of RvR.Ā 

They aren't scary, they are a vast pool of potential snacks for privateers and PvP opportunistsĀ :P.

Ā 

Posted

I have my doubts that the nation mechanisms can be tweaked to a degree that it will counter-act the deliberate choice of players to jump onto the nation that is the current zerg. Without players climbing the barricades because they are being forced into nations that are not their choice, that is.

I am tentatively optimistic for the announced raid and AI RvR mechanics. Maybe somethingĀ will come out of that that will counter the gravity well of the zerg nation (whichever nation that is at a given point in time)? Only time will tell.

  • Like 2
Posted
25 minutes ago, Kpt Lautenschlaeger said:

I have my doubts that the nation mechanisms can be tweaked to a degree that it will counter-act the deliberate choice of players to jump onto the nation that is the current zerg. Without players climbing the barricades because they are being forced into nations that are not their choice, that is.

I am tentatively optimistic for the announced raid and AI RvR mechanics. Maybe somethingĀ will come out of that that will counter the gravity well of the zerg nation (whichever nation that is at a given point in time)? Only time will tell.

I agree it's a complicated problem to solve, but nothing at all is being done about it. Even an attempt to address it would be an improvement, at least an acknowledgement of the issue would be a start.Ā 

  • Like 1
Posted
3 hours ago, Teutonic said:

Any other clan in Russia are carebears or they don't matter in the large scheme of RvR.Ā 

Ā 

BORK? not doing RvR!=carebear

Posted

As long as there is no cons or complexityĀ to owning "more" the desire to Zerg will be too big of a draw. My opinion the only solution that will work is if ports had needs that could not be met by just throwing money in a clan warehouse. Unfortunately, the second half road map recently published mentions no plans to further develop the economy. Economic warfare will not be a thing. šŸ˜¢

  • Like 1
Posted

All it takes is a strong alliance. We can have alliances without it needing a game mechanic. It's just a matter of people in your nation not fecking it up by being alts.

  • Like 1
Posted

Yeah, great idea ! Splendid !....let's kill the game...

#sarcasm

And how to solve this situation without creating more frustrations (andĀ players/puppets(*) leaving)Ā ? Please, tell me....

(*) Sometimes I have the feeling not to be a player but more a puppet of a social laboratory experience, after all the company moving the cursors is called Game Labs....

  • Like 2
Posted
10 minutes ago, Forbin said:

Sometimes I have the feeling not to be a player but more a puppet of a social laboratory experience

With that specific argument line you surely are referring to anotherĀ game, starts with a day and ends with a z, not NA for sure.

Part of the NA community plays for the challenge - they usually change nation to smaller ones -or- play truly solo -or- play pirate as authentic as possible considering history. Other plays only when they win, usually sheep over to the zerg. Others more don't care, they just enjoy the history and toys, they tend to band together in small strong social packs and enjoy NA as much as they enjoy other age of sail related hobbies.

Ā 

Posted (edited)
16 minutes ago, Hethwill said:

With that specific argument line you surely are referring to anotherĀ game, starts with a day and ends with a z, not NA for sure.

Part of the NA community plays for the challenge - they usually change nation to smaller ones -or- play truly solo -or- play pirate as authentic as possible considering history. Other plays only when they win, usually sheep over to the zerg. Others more don't care, they just enjoy the history and toys, they tend to band together in small strong social packs and enjoy NA as much as they enjoy other age of sail related hobbies.

Ā 

Sure, but you can't ask players to balance a game, human is unreliable and egos will prevail. This is the devs job to balance all aspects to make this experience enjoyable. All players should have an equal chance to enjoy the game : GL could give all nations 55 points port bonuses (and my clan owns one, just to be clear), GL could make trading great again, add exploration, PVE content and events....lot of peoples proposedĀ tons of ideas here.

What have they done during the last 4 years except moving cursors from an extreme to an other ? Creating more 3D model and painting some textures is not the answer to background problems, sorry to be rude.

Plus, actualsĀ mechanisms, when you have invested in your ports,Ā prevent you from changing nation without loosing huge amount of efforts. No one want to start all over again and to be in a nation where you'll have no victory marks. Of course some people like to play solo, but seriously, all changes that have been made tend to promote clan gameplay and national efforts. If the game resumes itself to sail on beautifull ships, then we have more serious troubles than I thought.

Edited by Forbin
  • Like 1
Posted (edited)

If everybody throws their toys out of their pram when things get tough, then the rest of us are probably better of without them. Somebody will always be top dog , dominating the map and bitching about who it is at any one time is pointless. Now it's the Russians, before it was others

Forged papers is far too difficult for a nation / clan to accomplish with ease. Move all of their belongings 1+ hour away ? to a freeport is too difficult and time consuming for a paid service

Ā 

The only impossible nation should be Pirates , the should be able to fight other Pirate clansĀ  / the Nationals and have no say in RVR.

Raiders ..not traders !!!

Ā 

#clanwars The only way that alts will have less sway. If you let them in your clan... it's your fault

Ā 

Still enjoying the game though :)

Ā 

Ā 

Ā 

Edited by Vizzini
spelling
Posted
1 hour ago, Forbin said:

Sure, but you can't ask players to balance a game, human is unreliable and egos will prevail. This is the devs job to balance all aspects to make this experience enjoyable. All players should have an equal chance to enjoy the game : GL could give all nations 55 points port bonusesļ»æ (and my clan owns one, just to be clear), GL could make trading great again, add exploration, PVE content and events....lot of peoples proposedĀ tons of ideas here.

What have they done during the last 4 years except moving cursors from an extreme to an other ? Creating more 3D model and painting some textures is not the answer to background problems, sorry to be rude.

Plus, actualsĀ mechanisms, when you have invested in your ports,Ā prevent you from changing nation without loosing huge amount of efforts. No one want to start all over again and to be in a nation where you'll have no victory marks. Of course some people like to play solo, but seriously, all changes that have been made tend to promote clan gameplay and national efforts. Iļ»æf the game resumes itself to sail on beautifull ships, then we have more serious troubles than I thought.

Fair point of view.

You focus a lot on RvR, which means your enjoyment of the game derives from it, which is exactly the top layer of the cake - clan wars, national conquest - so get on with it, gather your friends ( is a multiplayer game by the way ) and battle your enemies.

In truth those that want things, a port, a ship, a big victory to boast about, will group up with other of the same mindset and roll out and battle without any 'defeatism' mindset.

Others that enjoy other type of age of sail mindset will accommodate and play their style. Say two buddies enacting a famous pirate with a consort. Only takes 2 ships, fast ones, hit and run. And that's their 'equal chance'. That's how they use the sandbox NA.

But if you want to go onto Conquest, you better rise up to the challenge.Ā 

The good RvR clans are very organized ones. In all aspects -Ā Eco, Port offensives, diplomacy, and ultimately the big battles in big ships. And the game cannot do that organization for you. It is on you - the player - to make it happen along with your friends.

Ā 

  • Like 1
Posted
19 hours ago, Teutonic said:

there are 4 clans in Russia that matter in RvR (throwing shade boys!)

..... SHOCK ......

Ā 

Ā 

C'mon manĀ :D

  • Like 1
Posted
11 minutes ago, Hethwill said:

Fair point of view.

You focus a lot on RvR, which means your enjoyment of the game derives from it, which is exactly the top layer of the cake - clan wars, national conquest - so get on with it, gather your friends ( is a multiplayer game by the way ) and battle your enemies.

In truth those that want things, a port, a ship, a big victory to boast about, will group up with other of the same mindset and roll out and battle without any 'defeatism' mindset.

Others that enjoy other type of age of sail mindset will accommodate and play their style. Say two buddies enacting a famous pirate with a consort. Only takes 2 ships, fast ones, hit and run. And that's their 'equal chance'. That's how they use the sandbox NA.

But if you want to go onto Conquest, you better rise up to the challenge.Ā 

The good RvR clans are very organized ones. In all aspects -Ā Eco, Port offensives, diplomacy, and ultimately the big battles in big ships. And the game cannot do that organization for you. It is on you - the player - to make it happen along with your friends.

Ā 

The problem with rvr is that anything other then 1st rates are irellevant since the ports are 20k br, you have to go through probably 2 screening fleets of 1st rates and the port battle fleet itself is a 1st rate fleet. Rvr was interesting the first 2 weeks after release because the majority had only 3rd rates and 4th rates to sail with someone sailed undercrewed 2nd rates, then it was interesting to see the battles and exciting because you never knew what you would face. Now its guaranteed 20 1st rates probably l'oceans and santissimas.Ā 

And those ships are waaaaay to easy to come by

Posted
6 minutes ago, Wyy said:

The problem with rvr is that anything other then 1st rates are irellevant since the ports are 20k br, you have to go through probably 2 screening fleets of 1st rates and the port battle fleet itself is a 1st rate fleet. Rvr was interesting the first 2 weeks after release because the majority had only 3rd rates and 4th rates to sail with someone sailed undercrewed 2nd rates, then it was interesting to see the battles and exciting because you never knew what you would face. Now its guaranteed 20 1st rates probably l'oceans and santissimas.Ā 

And those ships are waaaaay to easy to come by

I won't contest that. Actually both points are very fair.

Actually I don't think anyone would oppose Port Battles based on BR -AND- RankĀ slots.

RegardingĀ they are 'easy to come by' and we reverse to more realism components then you have all the intrepid brave Bellona babies crying all over the place.

Game designers going bald with so much and so many "this and that"Ā :DĀ Ā 

Posted
26 minutes ago, Hethwill said:

I won't contest that. Actually both points are very fair.

Actually I don't think anyone would oppose Port Battles based on BR -AND- RankĀ slots.

RegardingĀ they are 'easy to come by' and we reverse to more realism components then you have all the intrepid brave Bellona babies crying all over the place.

Game designers going bald with so much and so many "this and that"Ā :DĀ Ā 

Hence why i would only allow permits over 3rd rate to drop from epic events chests, elite npc maybe even the rng note = high risk reward pve and from the deadmans chest shipwreck = high risk reward trading and PvP. This would limit the amounts of 2nd and 1st rates available depending on available epic events around and how often the sunk fleet event is. I would also change it so the wasa is behind doubloons permit and the 3rd rate and bellona behind combat marks or doubloons

Posted
2 minutes ago, Wyy said:

Hence why i would only allow permits over 3rd rate to drop from epic events chests, elite npc maybe even the rng note = high risk reward pve and from the deadmans chest shipwreck = high risk reward trading and PvP. This would limit the amounts of 2nd and 1st rates available depending on available epic events around and how often the sunk fleet event is. I would also change it so the wasa is behind doubloons permit and the 3rd rate and bellona behind combat marks or doubloons

To do even more PVE?

You guys really need to stop.

  • Like 1
Posted
1 hour ago, Beeekonda said:

To do even more PVE?

You guys really need to stop.

what? doing high end PvE as we have now is the epic events and sometimes elite npcsĀ depending on fleet, i dont do them myself, but there should be a chance for all kind of gametypes to get it even if you prefer pvp or pve or trading

Posted

Owning many ports it a way too easy at the moment. I suggest to increase costs for port maintenanceĀ Ā with the increasing number a nation owns. This will prevent nations to take the whole map.

As for the first rate issue in port battles, some medium depth ports would be fine, where the maximum class of ships is defined, which is below first rate. Definition either by devs or by the owning clan.

  • Like 3
Posted
40 minutes ago, Sea Archer said:

Owning many ports it a way too easy at the moment. I suggest to increase costs for port maintenanceĀ Ā with the increasing number a nation owns. This will prevent nations to take the whole map.

As for the first rate issue in port battles, some medium depth ports would be fine, where the maximum class of ships is defined, which is below first rate. Definition either by devs or by the owning clan.

Exponential penalties for owning too many ports is a great idea.Ā 

Posted

If you have not noticed, the issue now is that the Russians are not going after ports. They are doing a war of attrition and wiping out all traders they can to deny a nation from getting the needed resources to build ships. Why worry about sinking a ship if you can kill it before it even hits the water. I think yesterday was the first day in a week that I logged in and did not see at least 3 hostiles parked within sight of the dock. That is what the game has devolved into. So no more excuses that they want PVP or RVR, more times than not these raiders run when a fast warship closes on them. Their only interest is in the easy kills via 2 or 3 to one odds or going after traders. The capital is still getting camped on a daily basis with the same pathetic excuse being given as to why. There is pvp all over the place, these lazy twats just either do not want to go looking for it or they prefer the easy kills and want to hide behind a lie.

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