Blackjack Morgan Posted July 25, 2019 Posted July 25, 2019 As a long time fan of both UG: Gettysburg and UG: Civil War I am really excited about the two new projects. However, I am curious as to why there are not any plans to incorporate a multiplayer component going forward? I get it on UG: Gettysburg as it was the first in the series and probably limited somewhat in its design scope. UG: Civil War improved in so many ways and really advanced the entire game....just a superb title. I can't help but wonder about the untapped potential of adding some form of multiplayer to these new upcoming series....AoS and Dreadnoughts. If you have the same team that did Civil War working on these projects I know they will be great regardless but man multiplayer/co-op would really be outstanding. Oh, and lastly....please for the love of all things holy please tell me that the NA dev team will not be sticking their dirty paws into these two upcoming projects.
mitth'raw'nuruodo Posted July 26, 2019 Posted July 26, 2019 (edited) Lack of multiplayer is one of the best things that can happen to a game like this. It means developers will pay extra attention to AI behaviour, character system, chain of command, (relatively) realistic battle pacing etc that are essential for a game like this. Total War series is a living example of how introduction of multiplayer gradually and inevitably converts a rich grand deep realistic tactical experience to a frantic fast-faced dumbed-down clickfest with after-thought AI favoured by multiplayer gamers. Edited July 26, 2019 by mitth'raw'nuruodo 8
michaelsmithern Posted July 27, 2019 Posted July 27, 2019 On 7/26/2019 at 8:57 AM, mitth'raw'nuruodo said: Lack of multiplayer is one of the best things that can happen to a game like this. It means developers will pay extra attention to AI behaviour, character system, chain of command, (relatively) realistic battle pacing etc that are essential for a game like this. Total War series is a living example of how introduction of multiplayer gradually and inevitably converts a rich grand deep realistic tactical experience to a frantic fast-faced dumbed-down clickfest with after-thought AI favoured by multiplayer gamers. To be fair, Vanilla Total War AI has never been "smart" it's been bearable though. 1
LeBoiteux Posted July 28, 2019 Posted July 28, 2019 (edited) If I understand correctly, the game seems to be built around the concept of campaigns (Admirals' careers), not battles, and it is meant to include for the moment only two campaigns in which the player can't even choose his side. Customized battles (PvP or player vs AI) where the player can choose his nationality, the location of the battle, the AI characteristics (nation, difficulty level...), etc like in the TW series would be an extra feature that would certainly require a lot of development. Not to mention an OW (meaning an entirely new game). I for one hope, above all, that other nations will soon be playable. I guess it takes new future campaigns with French, Spanish, Dutch... Admirals. Edited July 28, 2019 by LeBoiteux
Jagsdomain Posted July 28, 2019 Posted July 28, 2019 On 7/25/2019 at 3:01 AM, Blackjack Morgan said: As a long time fan of both UG: Gettysburg and UG: Civil War I am really excited about the two new projects. However, I am curious as to why there are not any plans to incorporate a multiplayer component going forward? I get it on UG: Gettysburg as it was the first in the series and probably limited somewhat in its design scope. UG: Civil War improved in so many ways and really advanced the entire game....just a superb title. I can't help but wonder about the untapped potential of adding some form of multiplayer to these new upcoming series....AoS and Dreadnoughts. If you have the same team that did Civil War working on these projects I know they will be great regardless but man multiplayer/co-op would really be outstanding. Oh, and lastly....please for the love of all things holy please tell me that the NA dev team will not be sticking their dirty paws into these two upcoming projects. Men at War Assault Squad 2 has multi player but not on the same maps. I dont know if you could have a realistic battle that takes a 30 or more min in multy player. Pluse having multi player could being in the "you suck because you lost" player that destroys other online communities. Just thoughts.
Bladerunner Posted August 18, 2019 Posted August 18, 2019 I would love to see a multiplayer option. Just battles, no campaigns or ow (killed NA for me). 1
adishee Posted September 3, 2019 Posted September 3, 2019 On 7/28/2019 at 2:36 PM, LeBoiteux said: If I understand correctly, the game seems to be built around the concept of campaigns (Admirals' careers), not battles, and it is meant to include for the moment only two campaigns in which the player can't even choose his side. Customized battles (PvP or player vs AI) where the player can choose his nationality, the location of the battle, the AI characteristics (nation, difficulty level...), etc like in the TW series would be an extra feature that would certainly require a lot of development. Not to mention an OW (meaning an entirely new game). I for one hope, above all, that other nations will soon be playable. I guess it takes new future campaigns with French, Spanish, Dutch... Admirals. You could have multiplayer campaigns. Easy. 1
Niomedes Posted October 11, 2019 Posted October 11, 2019 On 7/26/2019 at 7:57 AM, mitth'raw'nuruodo said: Lack of multiplayer is one of the best things that can happen to a game like this. It means developers will pay extra attention to AI behaviour, character system, chain of command, (relatively) realistic battle pacing etc that are essential for a game like this. Total War series is a living example of how introduction of multiplayer gradually and inevitably converts a rich grand deep realistic tactical experience to a frantic fast-faced dumbed-down clickfest with after-thought AI favoured by multiplayer gamers. As someone else already said, The Total war AI wasn't good to begin with. Aside of that, quite a few games like Stellaris, Crusader kings and Hearts of Iron both have very deep and interesting Gameplay, comperatively strong AI and Multiplayer at the same time, so I don't see why Gamelabs should be incapable of delivering a good AI and a good Multiplayer. The people which play Ultimate Admiral have no problem with playing slow paced battles in the first place, else they wouldn't be here. What's so wrong about giving us the opportunity to play those battles with or against our friends ? And while a vocal, casual, audience can sometimes corrupt devs into doing away with the more hardcore features of their games, this is far from inevitable. It's a choice. and I'm confident that Gamelabs knows its audience better than to destroy what makes their games good, no matter the amount of multiplayer they're going to offer.
Garensterz Posted July 22, 2021 Posted July 22, 2021 It's disappointing that Gamelabs are staying away from multiplayer in their games. I mean focusing on single players campaigns and deep historical aspects of the game is not bad, but this often gets repetitive and boring in the long run. Total War's pre rome 2 games have really good replay value especially Napoleon Total War because of its modding and multiplayer support, even up to this day you can see people still playing Napoleonic Total War mod multiplayer. That's why multiplayer is one great aspect of lengthening replayabilities in games because playing with or against humans never gets repetitive unlike single player campaigns. AI's in these type of games can easily be outsmarted anyways, unless it's turn based or a chess game.
Jamespaczer1992 Posted December 15, 2021 Posted December 15, 2021 So really want the game but no multiplayer takes away most of the appeal. Imagine building a battleship to fight your friend's battleship, but you have to keep it under a certain cost or a certain tonnage. It can get fun just trying to build a ship to fight your friend, and after the fight go okay now lets do it again. And so the design process starts again.
catloverjerrygarcia Posted December 17, 2021 Posted December 17, 2021 On 7/26/2019 at 1:57 AM, mitth'raw'nuruodo said: Total War series is a living example of how introduction of multiplayer gradually and inevitably converts a rich grand deep realistic tactical experience to a frantic fast-faced dumbed-down clickfest with after-thought AI favoured by multiplayer gamers. The same happened to HOI4.
catloverjerrygarcia Posted December 17, 2021 Posted December 17, 2021 On 10/11/2019 at 11:58 AM, Niomedes said: Aside of that, quite a few games like Stellaris, Crusader kings and Hearts of Iron both have very deep and interesting Gameplay, comperatively strong AI and Multiplayer at the same time, so I don't see why Gamelabs should be incapable of delivering a good AI and a good Multiplayer. Ummm have you played HOI4? The AI is abysmal, the content is farcical, and I've been playing HOI since the first in 2002. HOI4 is the worst HOI even beating out HOI3, the worst aspect of HOI3 was the OOB system but it was still enjoyable.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now