Jump to content
Naval Games Community

Recommended Posts

Posted

Sorry for being a pessimist I recently discovered this game and believe me when I say I am very excited about it because it looks absolutely stunning but as the title suggests I have some niggling doubts that this game will become an MMO and let me state why.

 

1) Game-Labs has not made an MMO before. Not that I am doubting there talent since they went from Ultimate General to developing a game with as complex mechanics as Naval Action but an MMO is a totally different beast.

 

2) They seem to already have plans for a "Survival Prototype" which If they have started working on that already I can't imagine how they will find the resources and time to manage two open world multiplayer games.

 

3) There is a huge amount of work that is needed to turn a game into an MMO. It's not simply a case of adding some networking features. Basically it would take at the very minimum half the amount of time they have already spent working on the game thus far to add all the required features for an MMO game. Not to mention the vast amount of servers that will need to be funded and maintained.

 

Now if the game stays as an online multiplayer combat game I'd still buy it but I think the price should be reduced if that was the case. I love the thought of Naval action becoming an MMO but right now it seems more of a dream than a reality. Then again I could be totally wrong since I don't work for the company or know what's going on behind the scenes but as outsider who recently discovered this game and the studio behind it these are just my observations.

 

P.S.
Sailors please don't point your cutlasses at me for making this post. I'm as passionate about this game as you are.

Posted

I really don't see the point of your post at all.

 

Hope you see the irony of your post and if my points are not valid then it should be easy for a dev to put my doubts to rest.

Posted

I hope you see the irony in your nickname and being pessimistic about the fate of NA.

 

I'd suggest you stop worrying (especially about points that have nothing to do with the quality of game development) and enjoy the ride on NA's travel from "combat simulator" (btw, you did realize this is a testing phase during alpha?) to full blown MMO (no matter how long it's going to actually take, 2 months or 2 years). ;)

  • Like 2
Posted

i agree with the topic starter here

 

the combat system is awesome

 

BUT what will the world look like?

i would favor some gameplay like "pirats of the burning sea" ..with capturing ports  resource gettering and crafting

 

But there no info at all

 

what will be the mmo modell? f2p like warthunder,world of tanks and other mmo  or monthly abo

 

For an simple Skirmish game 40$ is to much and this simple skirmishing around would get boring for me   with nothing to achive

 

they say they want to build an open world and you chose your career... but thats just phrases without any  detailed info

 

YES i know its alpha but they must have plans how it shoud look like when its done... at least if it got planed from the start to the end

  • Like 1
Posted

being able to have more than 40people in a single game instance should be enough by today standards to call it massiv multiplayer online.

i.e. Warthunder cant really get above 16vs16 yet it can call itself an mmo game same as WoT or H&G and the list goes on.

 

 

i agree with the topic starter here

 

the combat system is awesome

 

BUT what will the world look like?

i would favor some gameplay like "pirats of the burning sea" ..with capturing ports  resource gettering and crafting 

 

But there no info at all

 

what will be the mmo modell? f2p like warthunder,world of tanks and other mmo  or monthly abo

 

For an simple Skirmish game 40$ is to much and this simple skirmishing around would get boring for me   with nothing to achive

 

they say they want to build an open world and you chose your career... but thats just phrases without any  detailed info

 

 

how about reading the blog section on the webpage?

player run ports or colonies are part of the exploration post

19$ for the game you pre ordered it and get as bonus currently a Yacht and the list of the pre order will be extended.

no f2p you buy the game thats it. it is yours no monthly fee/abo

 

i recomand you to read more than the thread titles of the First page of each subforum.

http://forum.game-labs.net/index.php?/topic/616-wheres-the-topic-im-looking-for/

  • Like 1
Posted

I hope you see the irony in your nickname and being pessimistic about the fate of NA.

 

I'd suggest you stop worrying (especially about points that have nothing to do with the quality of game development) and enjoy the ride on NA's travel from "combat simulator" (btw, you did realize this is a testing phase during alpha?) to full blown MMO (no matter how long it's going to actually take, 2 months or 2 years). ;)

 

I don't mind waiting but you can hardly blame someone for being skeptical with all promises studios have made in the past with the Early Access Games on steam and not delivering the goods. I'd just like to be certain on exactly what I'm buying into that's all.

Posted

i agree with the topic starter here

 

the combat system is awesome

 

BUT what will the world look like?

i would favor some gameplay like "pirats of the burning sea" ..with capturing ports  resource gettering and crafting

 

But there no info at all

 

what will be the mmo modell? f2p like warthunder,world of tanks and other mmo  or monthly abo

 

For an simple Skirmish game 40$ is to much and this simple skirmishing around would get boring for me   with nothing to achive

 

they say they want to build an open world and you chose your career... but thats just phrases without any  detailed info

The questions you're asking are already discussed on these very forums, btw. with the Developers actively partaking and even asking for community input. Search around a little I'm sure you will find info a plenty.

 

Edit: @Jonah: I myself am a branded child in that regard, but after looking around here on the forums, I was convinced my financial addendum to this project was spent well. But in the end it's up to each and everyone themselves to see if they share the vision of the game developers.

Posted

being able to have more than 40people in a single game instance should be enough by today standards to call it massiv multiplayer online.

i.e. Warthunder cant really get above 16vs16 yet it can call itself an mmo game same as WoT or H&G and the list goes on.

 

 
 

 

how about reading the blog section on the webpage?

player run ports or colonies are part of the exploration post

19$ for the game you pre ordered it and get as bonus currently a Yacht and the list of the pre order will be extended.

no f2p you buy the game thats it. it is yours no monthly fee/abo

 

i recomand you to read more than the thread titles of the First page of each subforum.

http://forum.game-labs.net/index.php?/topic/616-wheres-the-topic-im-looking-for/

 

Those games are not "open world" though...

Posted

being able to have more than 40people in a single game instance should be enough by today standards to call it massiv multiplayer online.

i.e. Warthunder cant really get above 16vs16 yet it can call itself an mmo game same as WoT or H&G and the list goes on.

 

I completely agree this game is already a massively multi-player on-line game.

 

Game-Labs are going to make this game how they want it to be and what they think is best for the community, which may or may not be what they initially outlined but I am confident they know what they are doing.

  • Like 1
Posted

I completely agree this game is already a massively multi-player on-line game.

 

Game-Labs are going to make this game how they want it to be and what they think is best for the community, which may or may not be what they initially outlined but I am confident they know what they are doing.

 

But if the game will be open-world like they say then it should be compariable to eve online then Warthunder. I think the Freedom to sail where you like would be the keypoint to Naval Actions success. It's what will make it unique to the likes of world of warships / Gaijin naval forces et al.

Posted

But if the game will be open-world like they say then it should be compariable to eve online then Warthunder.

 

And EVE online is an MMO right?

Posted

I do not believe this thread is helpful to the players, the game or the developers. What is it supposed to achieve? The spreading of gloom and despondency? It seems to have no other purpose.

  • Like 7
Posted

Not only am I not seing the point of your post. Your arguments are not even remotely valid. First of all this game doesnt need to turn into anything, because it merely is something. What we see here is a quickly thrown together Unity3D interface that throws people into a combat instance on a generic map. This is the combat alpha test. They are soon to add the world map test according to their roadmap btw. So there is that.. Also what qualifications do you have to call out the dev team on their development skills. I'm trying to not being all to bitchy here, but you joined the forums today, state you just recently discovered the game and your post clearly shows you havent read the forums that much. 

 

Also this is not DayZ. Developers didn't start with a greedy fuck all into himself who thought he could stage a quick cashgrab on the zombi hype by capitalizing on an already existing framework and content, quickly discovering there might be more work involved than he intended. Now having discovered himself and backing out of the project. (It might come to ones attention I'm not the biggest fan of Dean Hall)

 

In my opinion the quality of the content and design of the combat test would already be worth the money if they added all the ships that are on the list thus far and gave it a more apropriate interface. But that is just my opinion. 

  • Like 1
Posted

i say the purpose of this topic is to get some info .. some sticky or an  extra website from the devs where more concrete plans are  open for everyone   .... without trying to find something in whatever forum post

 

thats how i see this topic

Posted

And EVE online is an MMO right?

 

It's a persistent world MMORPG. The point is an Open-world game is fundementally different than games like warthunder which are based on matches in prerendered maps.

Posted

i say the purpose of this topic is to get some info .. some sticky or an  extra website from the devs where more concrete plans are  open for everyone   .... without trying to find something in whatever forum post

 

thats how i see this topic

 

There is ample information spread throughout these forums as to the future direction of development. I suggest you read it.

  • Like 1
Posted

i say the purpose of this topic is to get some info .. some sticky or an  extra website from the devs where more concrete plans are  open for everyone   .... without trying to find something in whatever forum post

 

thats how i see this topic

 

If the Dev's agree to this they would be forced into providing those features, whereas as of know they still have freedom to take this game where it needs to go.

 

 

It's a persistent world MMORPG. The point is an Open-world game is fundementally different than games like warthunder which are based on matches in prerendered maps.

 

Currently the Sea Trials are lobbied matches however as the game expands to incorporate open world in the future it will be more akin to EVE than WarThunder. The Sea Trials are just place-holder to perfect the sailing and combat of the game and are in no way fully representative of the final product.

Posted

Not only am I not seing the point of your post. Your arguments are not even remotely valid. First of all this game doesnt need to turn into anything, because it merely is something. What we see here is a quickly thrown together Unity3D interface that throws people into a combat instance on a generic map. This is the combat alpha test. They are soon to add the world map test according to their roadmap btw. So there is that.. Also what qualifications do you have to call out the dev team on their development skills. I'm trying to not being all to bitchy here, but you joined the forums today, state you just recently discovered the game and your post clearly shows you havent read the forums that much. 

 

Also this is not DayZ. Developers didn't start with a greedy fuck all into himself who thought he could stage a quick cashgrab on the zombi hype by capitalizing on an already existing framework and content, quickly discovering there might be more work involved than he intended. Now having discovered himself and backing out of the project. (It might come to ones attention I'm not the biggest fan of Dean Hall)

 

In my opinion the quality of the content and design of the combat test would already be worth the money if they added all the ships that are on the list thus far and gave it a more apropriate interface. But that is just my opinion. 

 

I find your post distasteful and unclassy. I did not slate the developers whatsoever, I think you'll find I actually payed them and their game compliments.

 

If you knew about game devolopment I think you would also know that the game thus far is much more complex than your idea that "What we see here is a quickly thrown together Unity3D interface that throws people into a combat instance on a generic map." – which If I was a dev I'd feel a little bit insulted by that assement of the game.

 

The point of the thread is to get some clarification on whether this game will be the true Open-world MMO experience that people are expecting or will it be just another multiplayer online combat game.

 

Cheers.

Posted

Hope you see the irony of your post and if my points are not valid then it should be easy for a dev to put my doubts to rest.

 

 

chickentroll.jpg

  • Like 3
Posted

Sorry for being a pessimist I recently discovered this game and believe me when I say I am very excited about it because it looks absolutely stunning but as the title suggests I have some niggling doubts that this game will become an MMO and let me state why.

 

 

Getting all planned mechanics like the damage model, better types of faster and slower sinking, fires, optimization, new ships and a deep crew management, and a good upgrade and progression system will make this game even more awesome without the open map.

 

To be good a soldier must accept that he is already dead. 

Thus assume the worst. 

 

 

 

PS

topic will cause a lot of flame. closed

  • Like 5
Guest
This topic is now closed to further replies.
×
×
  • Create New...