Popular Post admin Posted July 17, 2019 Popular Post Posted July 17, 2019 Hello Captains We would like to share the development plans for the second half of 2019 Content updates will be provided with less frequency as they will require more testing due to live status of the game. content update 1: Treacherous waters - Traditional update with 2-3 patches Raids on ports NPC Aggression (both in the world and in RVR) Massive Painter DLC and looted Paint Chest update. - done Final localization update including additions of some approved community translation to game client - partially done Wind patches in OW Fun pvp/pve items (Loki and Ship Logs) ROE update for patrols - done content update 2: Unfinished business (continuous updates) Combat model update and improvements (including proper battle sails mechanics) - in progress More variety in upgrades, loot and books - in progress content update 3: Welcome to the Caribbean - Seasonal update New player experience mission and improvements - in progress content update 4: Chatham Chest - Seasonal update New progression system (including for crew) Veteran ranks Perk system revamp and improvements Update to knowledge and book systems Update 18 Dec Low cost limited content edition (a-la wow lvl 20 trial) - Moved out from content update (ETA Unknown) Content update 2 and 3 will be combined into one. Ship plan (sequence) Redoutable Implacable Wrecker HMS Victory Classic Rotterdam combat Indiaman 62
Teutonic Posted July 17, 2019 Posted July 17, 2019 Honestly, it all looks good. hopefully it all comes out within a good timeframe
FKL 1982 Posted July 17, 2019 Posted July 17, 2019 12 minutes ago, admin said: NPC Aggression (both in the world and in RVR) This NEEDS to be done right, it can really screw a lot of people over, especially solo hunters. Do you also have plans to update the storm mechanics. Yesterday there was a storm at almost every free port at the same time. It meant sitting in port for 45 minutes waiting for it to pass to be able to hunt. Not fun 5
OjK Posted July 17, 2019 Posted July 17, 2019 (edited) 17 minutes ago, admin said: Massive Painter DLC and looted Paint Chest update. Update to the current one, or another one? Any chance for Port BR limits adjustment? Edited July 17, 2019 by OjK 2
Guest Posted July 17, 2019 Posted July 17, 2019 19 minutes ago, admin said: Hello Captains We would like to share the development plans for the second half of 2019 Content updates will be provided with less frequency as they will require more testing due to live status of the game. content update 1: Treacherous waters - Traditional update with 2-3 patches Raids on ports NPC Aggression (both in the world and in RVR) Massive Painter DLC and looted Paint Chest update. Final localization update including additions of some approved community translation to game client content update 2: Unfinished business (continuous updates) Combat model update and improvements (including proper battle sails mechanics) More variety in upgrades, loot and books ROE update for patrols content update 3: Welcome to the Caribbean - Seasonal update New player experience missions and improvements Low cost limited content edition (a-la wow lvl 20 trial) content update 4: Chatham Chest - Seasonal update New progression system (including for crew) Veteran ranks Perk system revamp and improvements Update to knowledge and book systems Content update 1 will be delivered first. We need clan docks
FKL 1982 Posted July 17, 2019 Posted July 17, 2019 1 minute ago, El Patron said: We need clan docks nope, it could make the already large clans even more powerful with the ability to pool ships 1
Malcolm3 Posted July 17, 2019 Posted July 17, 2019 Just now, admin said: We would like to share the development plans for the second half of 2019 Content updates will be provided with less frequency as they will require more testing due to live status of the game. So the current RVR system (except Raids) and broken economy will stay without any changes till the end of that year at least? 6
Jan van Santen Posted July 17, 2019 Posted July 17, 2019 (edited) Nothing about port boni in crafting on PvE server..... Also, before updating anything, pls switch on ai on PvE server again (we have an "empty seas" deja vue recently) and reroll to the old neutral map pls, so that bs of french coastal arty fireing at me when I attack a brit ai stops. Edit: and yes, a) I know the difference between "rerouted" and "empty" and b) I have downloaded the map with ai routes.... Edited July 17, 2019 by Jan van Santen
Koltes Posted July 17, 2019 Posted July 17, 2019 39 minutes ago, admin said: NPC Aggression (both in the world and in RVR) Put my like and then hesitated because of this... its a mistake 9
Koltes Posted July 17, 2019 Posted July 17, 2019 @admin Can we please have a topic started by devs specifically discussing raids? 1
Quiet Assassin Posted July 17, 2019 Posted July 17, 2019 The trading system is broken. There's no reason to buy/sell goods, when you can just pick up a mission load for free (no risk) in a junk T. Brig (no risk) and deliver it for far more than the profit on trade goods/resources. Why would anyone ever trade goods now? 7
The Comedian Posted July 17, 2019 Posted July 17, 2019 Love the idea of Clan Docks also allow clans to pay for a second Clan Warehouse on a different location make the price high but should be an option 7
AeRoTR Posted July 17, 2019 Posted July 17, 2019 Very exciting to hear some news from @admin, thank you. Please nerf port bonus. Give us clan docks and additional warehouse for clan. All these can be donations from clan members warehouse space and dockspace (5 dockspace donated makes 1 clan dock space etc.) , to favour solo players. It is very important quality of life feature. Please turn dlc ship with port bonus into ship permit. Because you can redeem everyday until you get a perfect port bonus dlc ship with no cost. But guys without dlc needs to build port bonuses with huge effort and craft ships with mats, seems dlc is P2W now. Npc agression only around capital region to protect region waters. 6
Sven Silberbart Posted July 17, 2019 Posted July 17, 2019 I am missing the much needed improved alliance system. @admin Do we have any chance? RvR balance is very important, espacially atm. 1
Takehitsu Posted July 17, 2019 Posted July 17, 2019 20 minutes ago, Sven Silberbart said: I am missing the much needed improved alliance system. @admin Do we have any chance? RvR balance is very important, espacially atm. No one could agree on how the Alliance system would work it was almost an even 50/50 vote.
Aegishjalmur Posted July 17, 2019 Posted July 17, 2019 1 hour ago, admin said: NPC Aggression (both in the world and in RVR) Please restrict NPC aggression to capitals! Bring the zone back but instead of "call reinforcement" all NPCs in the zone attack enemy players and maybe even join battles on the capital nation side. Nowhere else one the map aggressive NPC on the war/pvp server, please... Everything else is great. Especially this one sounds promising: 1 hour ago, admin said: Low cost limited content edition (a-la wow lvl 20 trial)
Tiedemann Posted July 17, 2019 Posted July 17, 2019 Most of it sounds very good. My concern: If AI is only aggressive in their own nation waters then I'm fine with aggressive AI. But for example if a french AI fleets outside La Tortue will attack me when I'm sailing into the port and when french have no ports in the area, I will find it annoying.. 3
Hethwill, the Red Duke Posted July 17, 2019 Posted July 17, 2019 1 hour ago, H982 FKL said: NPC Aggression (both in the world and in RVR) aka. less afk sailing or else even the ai will snag'ya proper 2
Guest Posted July 17, 2019 Posted July 17, 2019 (edited) @admin What about the RVR 1st rate meta? It excludes a major part of the playerbase that doesent have a 1st rate to participate in a port battle yet Edited July 17, 2019 by Guest
van der Clam Posted July 17, 2019 Posted July 17, 2019 IMO, NPC Aggression should occur ONLY in Capital and Regional Capital zones for defense only. And please make Raids viable for solo and small clans. And make it so when the raid is successful that the loot we steal come directly from the enemy's resource buildings and warehouses and that the loot amount will be selectable. Say we hit a port with a Tree Farm and Iron Mine, give us a slider bar to adjust how much of the loot we wish to take based on our hold size of all ships in our fleet. (Do this for Sunken Treasure too, please.) Also, the "Massive Painter DLC should be combined with the current Painter DLC. Anyone who bought that already expected a heck of a lot more paints than there currently is; so they deserve to automatically get this DLC included. And please, let us see your planned ROE update for the Patrol Zone, before you throw it on us. Same with the Crew Experience you have planned. GL devs, hope it goes well. 2
Snoopy Posted July 17, 2019 Posted July 17, 2019 4 minutes ago, Intrepido said: Montañes first. I can live with that 1
Sneakyfinger Posted July 17, 2019 Posted July 17, 2019 55 minutes ago, AeRoTR said: Npc agression only around capital region to protect region waters. Yes!
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