Liq Posted July 14, 2019 Posted July 14, 2019 (edited) As per title Suggesting to adjust contracts so that for national ports you need to be on the friendly clan list of the clan owning the port in order to place a contract. Also probably would have to increase the amount of friendly clan slots. pro: Stops the alt-eco-outbidding con: nothing Edited July 14, 2019 by Liq 9
LegoLarry Posted July 14, 2019 Posted July 14, 2019 Only worry is that smaller new clans won't be able to develop. No alt here but see what your saying.
Liq Posted July 14, 2019 Author Posted July 14, 2019 Just now, LegoLarry said: Only worry is that smaller new clans won't be able to develop. No alt here but see what your saying. hence the "probably will have to increase the amount of friendly clan slots" - So that EVERY actual clan of a nation can get on there. Just no legit alt clans. 4
Barbarosa Posted July 14, 2019 Posted July 14, 2019 I agree, let biggest clans & nations dominate everything. Can you suggest any other game for others? 😛
Knuddel Posted July 14, 2019 Posted July 14, 2019 I dont have alts in other nations than my own, but i am Strait aginst this. It will kill nearly all solo plavers and hurt everyone exept the BIG clans. They get the Taxes so tehy can just overbid and make profit with that.
Mad Dog Morgan Posted July 14, 2019 Posted July 14, 2019 So if you're not in a clan you can't even place a contract? Seems the expectation that everyone lives to play this game.
LegoLarry Posted July 14, 2019 Posted July 14, 2019 (edited) 6 minutes ago, Liq said: hence the "probably will have to increase the amount of friendly clan slots" - So that EVERY actual clan of a nation can get on there. Just no legit alt clans. Yes ALT's are a problem, always have been. If clan friends lists were expanded to accomodate then yes i think would be a good move. Nations would have to aid solo guys though by choice but this already happens in most nations. Edited July 14, 2019 by LegoLarry
Liq Posted July 14, 2019 Author Posted July 14, 2019 2 minutes ago, Mad Dog Morgan said: So if you're not in a clan you can't even place a contract? Seems the expectation that everyone lives to play this game. Dude chill just make your great 1 man clan and get on the friendlist. As said before the clan friendlist slots needs to get increased no need to get sweaty, you'll get your stuff. Sole intention of this suggestion is to get rid off known alt clans.
Guest Posted July 14, 2019 Posted July 14, 2019 Cool idea. Just remove every content for solo players and small clans. Sorry just stupid af.
Liq Posted July 14, 2019 Author Posted July 14, 2019 Just now, Koveras said: Con: Stops basically clanless casuals from playing the game. Just now, Da Hool said: Cool idea. Just remove every content for solo players and small clans. Sorry just stupid af. Can you guys even read? Also probably would have to increase the amount of friendly clan slots. Solo clan players will STILL get their stuff, IF the friendly clan list is increased by a lot The only intention of this is to get rid off known 100% alt clans
Mad Dog Morgan Posted July 14, 2019 Posted July 14, 2019 2 minutes ago, Liq said: Dude chill just make your great 1 man clan and get on the friendlist. As said before the clan friendlist slots needs to get increased no need to get sweaty, you'll get your stuff. Sole intention of this suggestion is to get rid off known alt clans. Going to be one hell of an expanded list and difficult to manage, alts will sneak in anyway.
Liq Posted July 14, 2019 Author Posted July 14, 2019 Just now, Mad Dog Morgan said: Going to be one hell of an expanded list and difficult to manage, alts will sneak in anyway. Managable Better than right now where you're unable to do anything
Guest Posted July 14, 2019 Posted July 14, 2019 1 minute ago, Liq said: o increase the amount of friendly clan slots. Big clans will still have no interest to get unknown or small clans on their friendlist as they still suspecting alts.
Severus Snape Posted July 14, 2019 Posted July 14, 2019 I think a smarter solution be to have some sort of port improvement option where production contracts fill at a different rate for the clan that owns the port. 60% of all tar (let's use carta for example) will divert to clan owned contracts leaving 40% for public consumption within the nation. Clans should be rewarded for holding and maintaining the port, but small frys should still be able to get their beaks wet too. 3
Liq Posted July 14, 2019 Author Posted July 14, 2019 2 minutes ago, Severus Snape said: I think a smarter solution be to have some sort of port improvement option where production contracts fill at a different rate for the clan that owns the port. 60% of all tar (let's use carta for example) will divert to clan owned contracts leaving 40% for public consumption within the nation. Clans should be rewarded for holding and maintaining the port, but small frys should still be able to get their beaks wet too. Good approach Just sucks that right now you're unable to do anything and get outbid by alts in your own port. lol
Mad Dog Morgan Posted July 14, 2019 Posted July 14, 2019 Understandable, only real option is ban alt accounts. Some games manage it not sure what the issue is here. Other than maybe cost and what they've said before about alts.
LegoLarry Posted July 14, 2019 Posted July 14, 2019 5 minutes ago, Liq said: Good approach Just sucks that right now you're unable to do anything and get outbid by alts in your own port. lol But but what will these guys do?
Barbarosa Posted July 14, 2019 Posted July 14, 2019 This still doesn't remove the root of the problem. OP mod stacking. Some mods almost give you lvl 3 port bonus. Needing those pieces for competitive sailing is more flawed than alt buying. ..and please don't jump here saying you don't need the best upgrades to be competitive by trying to block it for yourselves.
Liq Posted July 14, 2019 Author Posted July 14, 2019 (edited) 5 minutes ago, Barbarosa said: This still doesn't remove the root of the problem. OP mod stacking. Some mods almost give you lvl 3 port bonus. Needing those pieces for competitive sailing is more flawed than alt buying. ..and please don't jump here saying you don't need the best upgrades to be competitive by trying to block it for yourselves. What does modstacking issue have to do with eco alts contracts? I agree it needs to be worked on and discussed but in its own thread/topic? Edited July 14, 2019 by Liq
Slim McSauce Posted July 14, 2019 Posted July 14, 2019 Alts are the worse thing that's happened to this game. Literally we can't do anything, no new features, can hardly make old features work because alts wreck everything. 1
Barbarosa Posted July 14, 2019 Posted July 14, 2019 1 minute ago, Liq said: What does modstacking issue have to do with eco alts contracts? I agree ir needs to be worked and discussed but in its own thread/topic? It is directly related. Strategic resources, wood, upgrades are effecting pvp directly. For example. You fix RvR by arranging different BR for different PB's. Great move and make sense. However, all ships BR's are messed up and you end up in mono, most BR efficient ship battles. Then you decide it is not working. Block much needed resources by owner end you will end up with interesting snowballing effect. Fix the root then blockade strategic resource which give you tiny advantage.
van der Clam Posted July 14, 2019 Posted July 14, 2019 What happens when an alt-clan who takes ports before primary clans can and then blocks out everyone else by refusing to add them to the clan friend list AND leaves the port open so their enemy primary clan can sit there farming all day long?
StaleMemes Posted July 14, 2019 Posted July 14, 2019 47 minutes ago, Slim McSauce said: Alts are the worse thing that's happened to this game. Literally we can't do anything, no new features, can hardly make old features work because alts wreck everything. Yep. Every time I think of a cool idea for a feature or mechanic I have to shelve it before even making a post because its not alt proof. Sucks.
z4ys Posted July 14, 2019 Posted July 14, 2019 1 hour ago, Liq said: As per title Suggesting to adjust contracts so that for national ports you need to be on the friendly clan list of the clan owning the port in order to place a contract. Also probably would have to increase the amount of friendly clan slots. pro: Stops the alt-eco-outbidding con: nothing Better would be to restrict certain resources like copper/tools/etc... for example that are really crucial for war this way. ( RL example: Like the british did with oak in order to build ships) Not everything so game stays still playable. 1
Jarlath Morrow Posted July 14, 2019 Posted July 14, 2019 Good idea. I appreciate everyone's concern for new and solo players, but it should be pretty easy for them to send a mail asking to get on the friendly list if they have figured out more complicated tasks like building a workshop and buying/shipping upgrade materials. Super-new players don't even bother with upgrades, at least I didn't.
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