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Posted
5 minutes ago, Phailed said:

You dont seem to understand what this thread is about.

Is about having immunity versus DLC ships, or is it about anything else ? I think everyone understands but not necessarily agree, and all of them have been kind enough to offer suggestions to overcome the possibility "loss of trade business to dlc ships".

There's no immunity on War server. 

Posted
Just now, Hethwill said:

Is about having immunity versus DLC ships, or is it about anything else ? I think everyone understands but not necessarily agree, but they have been kind enough to offer suggestions to overcome the "loss to dlc ships".

There's no immunity on War server. 

Im not talking about giving full Immunity to traders. Im suggesting giving them immunity from DLC ships, because the way it works now, atleast in some parts of the map, you have 8-10 or more individual gankers running around the same area at the same time. Almost all of them are using DLC ships, and I belive it would be less of them and more balanced if they were not allowed to use their DLC ships for that. Then you'd maybe have 1 or 2 guys hunting traders in the same area. It's only an opinion, so agree or disagree, but it seems like a few people here respond to this without understanding what the point of this is, because it's about making a balance in the game.

Posted

Thank you for the explanation, i think we all got it :)

Again, there's no immunity on War server. Plenty of suggestions have been given to you.

Some groups of players always sail their traders in convoys, in proper age of sail fashion :) They play a couple hours a day and they make a "event" for themselves. Sometimes they get hit by raiders, other times is just peaceful crossings.

What do you want really ? C'mon. Be honest.

Being jumped by 8 DLC or 8 Snows is zero difference. Both are totally and readily avaliable. Actually the Snow even more than the 24 hour DLC as any raider can buy a Snow anywhere, anytime, whenever it needs it. Actually what if the raiders are in trader ships themselves ? Will you ask for immunity against "trader vessels" ?

Not pushing your idea aside, just asking you to review it in a clear sense of where your issue lies. Yours. Not anyone else.

  • Like 2
Posted (edited)
4 minutes ago, Hethwill said:

Thank you for the explanation, i think we all got it :)

Again, there's no immunity on War server. Plenty of suggestions have been given to you.

Some groups of players always sail their traders in convoys, in proper age of sail fashion :) They play a couple hours a day and they make a "event" for themselves. Sometimes they get hit by raiders, other times is just peaceful crossings.

What do you want really ? C'mon. Be honest.

I've already told you, I've suggested to make that part of the game more balanced. I can also imagine it would be more friendly for new players.

And Im not looking for suggestion on how to deal with gankers, I already know how to avoid or reduce the risk.

Edited by Phailed
Posted
1 minute ago, Hethwill said:

Okay. Point taken. 

How balanced ? 

( remember, it is a multiplayer game not a fundamental solo game )

Risk/reward balanced. And I never said anything about this being a solo game, I dont know why you would take that up.

Posted
1 minute ago, Liberalism said:

Really? Maybe only if you sail Indiaman or LGV... Otherwise, your Endy/Trinc/Pirate Frigate will be useless. 

 

Indiaman could give a raider a run for their money IF the player is smart. It is unfortunate how many times I hear someone surrender or consider it a loss the moment they get caught.

Personally I enjoy getting caught in my Indiamans, the stakes are high and a well sailed indiaman is a menace to a small raiding ship - even a medium sized vessel.

  • Like 3
Posted
17 minutes ago, Phailed said:

And I never said anything about this being a solo game, I dont know why you would take that up.

Correct. You convoy with warship buddies and they will appreciate the opportunity to battle the raiders. DLC or not.

Posted
6 hours ago, Phailed said:

I have gotten used to it, and I accept it as an important part of the game. But I think it is reasonable to believe that since most of those who are hunting traders do so in DLC ships because they dont have to take any risk, and that the amount of ganking would decrease to a more balanced level if DLC ships were unable to attack traders.

I sometimes sail a DLC ship and hunt traders. More often than not, the traders I find are in capped traders carrying cargo missions. Neither of us are risking much economically.

I can’t speak for all who sail a DLC ship but as for me, losing a DLC “hurts” as I’m playing the game to be victorious at sea, not to collect pixels. It may not hurt as much economically, but a loss is a loss. I think there’s a misconception by some who rarely sail a DLC that those who do have a nonchalant, who gives a kitty, about the vessel.

I’m also even more often in a trader being hunted. 

Posted

Well, at least there is some life around...

If not those DLC ships the amount of battles would probably drop a lot...

Posted

So let me see if I understand the issue here. Some guy running around in a trade ship is whining because he is being attacked by a DLC ship (most likely a Herc). Does the trader sail the trade ship solo (big mistake and his own fault if he is) or does he put the trader as a fleet ship and hop into something like a Mercury or a Surprise? Either of those vessels is operated correctly would be enough to either defeat or chase off the offending Herc and even easier if the escort has port bonuses. You have seen many suggestions here on how to "fix" your problem and yet continue to as for an alteration and limitation to be applied to a DLC ship. Here is one other little tidbit for your consideration. The DLC ship can be claimed ONCE every 24 hours. With the base level hours (1000) you can craft 8 Mercuries in a single day with minimal amounts of resources. You can build Mercuries faster than any DLC ship can be claimed and still get all the port bonuses on those mercuries making them at the very least a very tough opponent against a herc. I dont have the exact number of labor hours to build a Surprise just yet, but I am confident that you can build more then 4 of them in a single day as well.

  • Like 2
Posted
8 hours ago, Raekur said:

So let me see if I understand the issue here. Some guy running around in a trade ship is whining because he is being attacked by a DLC ship (most likely a Herc). Does the trader sail the trade ship solo (big mistake and his own fault if he is) or does he put the trader as a fleet ship and hop into something like a Mercury or a Surprise? Either of those vessels is operated correctly would be enough to either defeat or chase off the offending Herc and even easier if the escort has port bonuses. You have seen many suggestions here on how to "fix" your problem and yet continue to as for an alteration and limitation to be applied to a DLC ship. Here is one other little tidbit for your consideration. The DLC ship can be claimed ONCE every 24 hours. With the base level hours (1000) you can craft 8 Mercuries in a single day with minimal amounts of resources. You can build Mercuries faster than any DLC ship can be claimed and still get all the port bonuses on those mercuries making them at the very least a very tough opponent against a herc. I dont have the exact number of labor hours to build a Surprise just yet, but I am confident that you can build more then 4 of them in a single day as well.

If you cant behave like a grown up, you should consider not replying. No one here is whining, and if you actually care to read what I've written in this topic, you will see exactly that. Im making a sugguestion about something that I belive would increase the balance of the game, and would make the game more welcoming to new players. I dont have a problem with my traders being ganked from time to time, and Im not looking for ways to "fix" my problem, because I already know ways to defend myself or avoid them. I simply dont think the amount of people hunting for traders is balanced compared to the amount of players playing this game. Also, if you compare crafting ships to dlc ships you clearly dont understand how the DLC ship open for easy, riskfree trader hunting. 

Posted

I disagree with redeeming DLC is enough to sink bigger crafted ships. 

It will not happen unless you put millions of worth upgrade on the DLC ship. French rigs, coppers, musket mods etc. To craft a fifth rate is around 50k reals, so to make a decent ship 1-2 million + 50k reals, but DLC is 50k less. Not a big deal. 

DLCs do not have port bonusses, there should be dlc blueprint also, to craft port bonus dlc ships with resources and dubloons, with more cool down etc. DLC ships are inferior. 

It is the mistake of traders to grt farmed! Sorry there is no easy money like carry stupid cargo missions and earn millions without risk. 

Posted

you talk about DLC ship been risk free but for traders picking the ECO mission with a 4k reals trader is not risk free? the guns on the DLC ship cost more then the trader does

  • Like 1
Posted
20 hours ago, Aquillas said:

A DLC ship attacking a trader brig transporting a free of charge cargo mission, sailing afk while the player is using another account elsewhere on the map (maybe, hunting enemy traders). This gives:

  • Few fun for all
  • The DLC player will have a glorious kill (50% of times, the trader will immediately surrender, which is not the best to do, see below).
  • At the 25th trader kill, the hunter will have his glorious name on the laederboard.
  • The trader lost almost nothing (he was risking nothing)
  • The hunter earns almost nothing

This is not really PVP, and DLC ship value decreases because of the development of port bonus ships (stronger, faster). But some players like to do so and this not against any rule of the game. I don’t see above any good reason to prevent any ship to hunt traders. Historically, this was a valuable activity for all frigates and the only activity for corsairs. And in game, hunting NPC traders give more benefit than hunting players (but not the name in the combat news).

From times to times, this gives funny opportunities to counter-hunt these corsairs. Funny also to read their posts in battle chats when they are at last killed, and their pathetic complains about unbalanced fights... :) 

Obviously, really precious cargos must be transported in escorted convoys.

Almost every evening, I have an afk sailing account for financing my losses on the main one. I never complain when a trader is sunk, after 4 or 5 deliveries which pays for the losses (a single delivery is enough to give benefit). And I almost never surrender at once, for getting more free slots in traders (only exception when I am fighting on the main account). A Traders Brig can make 70 XP per fight easily, and a LGV 120. I have at least one example of an Hercules finally killed by a Traders Brig (before wipe).

Oh, by the way, XP can be made XP in traders only if they are equipped with cannons. ;)  Having at least medium guns and one set of repairs is mandatory. No use to have more than one set of repairs in a trader, the aim is not to prepare a present for hunters. By the damage you make to the hunter, he should end the fight with less repairs than he started it! :) :) :) 

I like your style, I never surrender when I get ganked in my trader either. I'd rather take some of their crew with me or waste their time for a bit

  • Like 1
Posted
58 minutes ago, redbear said:

you talk about DLC ship been risk free but for traders picking the ECO mission with a 4k reals trader is not risk free? the guns on the DLC ship cost more then the trader does

Indeed doing eco missions is low risk, and it may even be that the reward for eco missions are to high compared to the risk. But hopefully, traders have other uses in this game than just doing eco missions?

Posted
On 7/10/2019 at 12:25 PM, Liberalism said:

Really? Maybe only if you sail an Indiaman or LGV... Otherwise, your Endy/Trinc/Pirate Frigate will be useless. 

Fully port bonus T Brigs go easily 14 knots loaded or 15 knots and low cargo. Hercules is the fastest of all mentioned ships. Fir-fir Hercules can be easily pushed to 15 knots and is best hunter of Trader Brigs. T Brig can get away from Pirate Frigate with closed eyes upwind, Trinc is too slow to be a threat and Endymion is expensive rare permit ship, so if lost = heavy cost. Lost Herc = no loss. 

Go ahead and tell me more about hunting traders and how scared you are of slow big frigates.

Just to correct you cause you didn't do your homework. A fir fir T-brig is faster than a fir fir hercules downwind. No question. In fact.

Who wins? a fir fir hercules with sextant, cotton sails, copper plating vs a fir fir t-brig with no mods, The t-brig wins going directly downwind but its much closer.

LGV's dominate the hercules downwind even harder.

INTERESTINGLY, a Fir fir Trinco matched up against a Fir Fir T-brig is actually more competitive as the Trinco can win a downwind race but lose an upwind race.

The only END ALL BEAT ALL of trader hunting ships is the Pandora who has the PERFECT sailing profile to beat traders in all points of sails except for the LGV which is SLIGHTLY faster downwind, you will need 2% speed buff to pandora to catch an LGV directly downwind.

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