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Posted

Should DLC ships be allowed to attack enemy traders? I feel like there is a swarm of DLC ships hunting only for traders without taking any risk when going into enemy waters. Feels a bit unbalanced in my opinion. 

 

Posted
7 minutes ago, Immersive Ganking said:

People will hunt traders, in one ship or another. Get used to it.

I have gotten used to it, and I accept it as an important part of the game. But I think it is reasonable to believe that since most of those who are hunting traders do so in DLC ships because they dont have to take any risk, and that the amount of ganking would decrease to a more balanced level if DLC ships were unable to attack traders.

Posted

trolol

Tthe question is hilarious indeed ^^

Why should any ship (even DLC) be restricted to hunt/attack anything.

Posted
1 hour ago, Phailed said:

Should DLC ships be allowed to attack enemy traders? I feel like there is a swarm of DLC ships hunting only for traders without taking any risk when going into enemy waters. Feels a bit unbalanced in my opinion. 

 

what about the traders that use captured ships to transport free cargo and passengers. I dont see their risk either.

  • Like 6
Posted

 I just view a trade ship as expendable,  make reals until it gets caught and maybe open a slot while firing back.

If your trading right out of or into a capital area though (KPR for example) your risk is high to get caught.  Use combat news to see if anyone around where your headed been sunk,  not had a trader caught yet but will happen is the old sword of damacles.

 

Posted
5 minutes ago, Mascarino said:

In other hand, I find the port bonus ships more dangerous to traders than DLC ships. You should fear more a trinco, endymion and pirate frig than hercs and requins. 

In case they attack they are indeed stronger than the DLC ships, but the reason for my opinion is that you can take a DLC ship close to an enemy capital and do a lot of harm to traders without any risk at all. If you took a Trinco, Endy or Pirate Frig, you would have to think twice before you took the risk of going close to a capital, and you would actually lose something you worked for when the rest of the enemy nation comes out to get you.

Posted (edited)
8 minutes ago, Audacious said:

Yep, add trader ship DLC and cry will stop

Losing the trader ship itself is not the problem, but losing the cargo to someone that did not take any risk is a problem. And no one is crying, this is the feedback part of the forum, and Im just stating my opinion.

Edited by Phailed
Posted (edited)
1 hour ago, Phailed said:

Losing the trader ship itself is not the problem, but losing the cargo to someone that did not take any risk is a problem. And no one is crying, this is the feedback part of the forum, and Im just stating my opinion.

But attacking trader's with a captured ship the outcome would be the same, and I don't see "the risc" with the captured ship. Takes 5 min to cap a ship that can be used to attack traders. Hence there is not really any risc involved in loosing it.

 

It would be the same thing as saying DLC ship's shouldn't be able to attack any non-dlc player ship period. Because of "no risc" in loosing it. Then why would anyone want a dlc ship in the first place?.

Edited by Liang Dao Ming
  • Like 1
Posted
3 minutes ago, Liang Dao Ming said:

But attacking trader's with a captured ship the outcome would be the same, and I don't see "the risc" with the captured ship. Takes 5 min to cap a ship that can be used to attack traders. Hence there is not really any risc involved in loosing it.

It would be way more work to capture a ship for that purpose. Im not suggesting to make traders unattackable, but I think that making DLC ships unable to attack them would be better for the balance of the game and reduce the inpact DLC ships have on the gameplay.

Posted (edited)
17 minutes ago, Phailed said:

It would be way more work to capture a ship for that purpose. Im not suggesting to make traders unattackable, but I think that making DLC ships unable to attack them would be better for the balance of the game and reduce the inpact DLC ships have on the gameplay.

But why should only traders not be attackable by dlc?.

What about the gold 5/5 ships I crafted that is worth millions, and 4 hercs gank me?. They risc nothing.

I'm sorry but there is just no way of limiting which targets to attack without causing other issues. I am against DLC ships and have been since start, but now they are here.

Edited by Liang Dao Ming
Posted

Tbrig and Trader come really cheap. why woud you restrict DLC ships even more? They already come without Port Bonuses

  • Like 1
Posted
25 minutes ago, Borch said:

You risk your most important asset you can give to the game. Your time.

both do. the dlc hunter and the free trade goods user. 

Posted
3 hours ago, Liberalism said:

The point is that when hunter loses the ship, he loses technically nothing. The next day he will come on brand new DLC ship. 

The problem in reality is not in traders being attacked but DLC hunters losing nothing. Almost as if it was arena game...

Honestly when players attack traders they are really losing nothing anyways; unless counter-ganked. There's slim chance a trader will take down any fighting ship.

Posted
31 minutes ago, Borch said:

They do indeed, yet the DLC user skips the part where he catches free ship, sails to port to get free goods quest and sails to the destination port. Activities where you are prone to being attacked. DLC user can tp to port around traders, redeem his ship, buy medium cannons and he is ready. Amount of lost time is not equall.

But its not only about traders and free goods.The DLC's itself are a way to skip playtime. Whenever you catch something for which another player worked hard with his playtime, you are getting advantage of DLC's. More then that. Other player cant even catch your ship to somehow recover his losses. The only way for other player to get the same benefit as you is to pay for DLC and skip OW activities as well. Hence pay to win. Why would I use regular ships then? What if somebody cant afford DLC's?

Some people dont understand, that DLC ships on PVP server implemented in current way, are killing the game in the long term. But its fine. Every game die at some point. Some faster than the others.

Just for argument's sake, I will say that ganks on traders still happened long before DLC ships and I don't feel it has much impact.

  • Like 1
Posted
3 hours ago, Mascarino said:

In other hand, I find the port bonus ships more dangerous to traders than DLC ships. You should fear more a trinco, endymion and pirate frig than hercs and requins. 

I couldn't agree more. The port bonuses will be the main turning point of this game in the near future if not corrected. Eventually the strongest nations become stronger and the weakest become weaker. There needs to be a mechanic to help out people who lose. I wish there were some sort of consolation prize for being ganked. Giving PVP rewards based on damage done to an enemy instead of just kills is one option. I think pvp against traders would be less if this were the case, as they have paltry hp and would provide less reward. 5000 per combat point/ per mission might be good. Would limit trader ganking to 1v1 and would encourage larger groups to either split up or attack bigger prizes.

Posted (edited)

A DLC ship attacking a trader brig transporting a free of charge cargo mission, sailing afk while the player is using another account elsewhere on the map (maybe, hunting enemy traders). This gives:

  • Few fun for all
  • The DLC player will have a glorious kill (50% of times, the trader will immediately surrender, which is not the best to do, see below).
  • At the 25th trader kill, the hunter will have his glorious name on the laederboard.
  • The trader lost almost nothing (he was risking nothing)
  • The hunter earns almost nothing

This is not really PVP, and DLC ship value decreases because of the development of port bonus ships (stronger, faster). But some players like to do so and this not against any rule of the game. I don’t see above any good reason to prevent any ship to hunt traders. Historically, this was a valuable activity for all frigates and the only activity for corsairs. And in game, hunting NPC traders give more benefit than hunting players (but not the name in the combat news).

From times to times, this gives funny opportunities to counter-hunt these corsairs. Funny also to read their posts in battle chats when they are at last killed, and their pathetic complains about unbalanced fights... :) 

Obviously, really precious cargos must be transported in escorted convoys.

Almost every evening, I have an afk sailing account for financing my losses on the main one. I never complain when a trader is sunk, after 4 or 5 deliveries which pays for the losses (a single delivery is enough to give benefit). And I almost never surrender at once, for getting more free slots in traders (only exception when I am fighting on the main account). A Traders Brig can make 70 XP per fight easily, and a LGV 120. I have at least one example of an Hercules finally killed by a Traders Brig (before wipe).

Oh, by the way, XP can be made XP in traders only if they are equipped with cannons. ;)  Having at least medium guns and one set of repairs is mandatory. No use to have more than one set of repairs in a trader, the aim is not to prepare a present for hunters. By the damage you make to the hunter, he should end the fight with less repairs than he started it! :) :) :) 

Edited by Aquillas
  • Like 1
Posted (edited)
5 hours ago, Phailed said:

Losing the trader ship itself is not the problem, but losing the cargo to someone that did not take any risk is a problem. And no one is crying, this is the feedback part of the forum, and Im just stating my opinion.

Cargo was lost for centuries to Pirates and Privs. Americans were captured as slaves by Arabs (Barbary States} for years until the first US fleet was created to repel it. Get it?

Edited by Audacious
Posted

People will hunt traders, DLC or no. Avoiding them is pretty easy if you are willing to accept a reduction in productivity. I have yet to be sunk in one of my merchants despite sailing everywhere along the Antilles from la mona to tortuga many, many times. The only DLC ship I can see as being *slightly* OP for merchant hunting is the Herc because it has 4 chasers and is fast, something you can't really get from cheap crafted ships. The Hermione is slow for a hunter, the Requin is easy to escape downwind in even a slow merchant, the rattvisan, while having lots of chasers, is also a pretty slow lineship. If you are trading in friendly waters, just use a frigate as your main ship and fleet up your merchant ships. If you are trading in hostile waters, can you really complain about getting sunk? Worst case scenario you have to lose the throw-away frigate to allow your traders to escape. Best case scenario, they can't even attack you because you are completely immune to attacks from requins and hercs.

So I definitely disagree with the OP's suggestion.

Posted
41 minutes ago, Audacious said:

Cargo was lost for centuries to Pirates and Privs. Americans were captured as slaves by Arabs (Barbary States} for years until the first US fleet was created to repel it. Get it?

You dont seem to understand what this thread is about.

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