OjK Posted July 3, 2019 Posted July 3, 2019 (edited) So, here we are. Launched. With the system everybody knew was broken and not really working. Down south on the map, there is a KURUC clan who ended up having 3 Dutch ports. Quite quickly it was found out, that they were just a clan of either Russian alts or puppets, who opened the ports for Russians having easier access to hunt on Dutch waters. And I wouldn't mind it, if there would be ANY way to fix it now. But due to frontlines system, we can't strike a deal with different nation (or use our own alts) to fix that problem. If same problem emerge again, for any other reason - how the nation can solve problems like this with Frontline system? When will we get some fixes to this again broken system? There were quite a few nice ideas already. None of them reached the "launched" game. Edited July 3, 2019 by OjK 7
Guest Posted July 3, 2019 Posted July 3, 2019 It is trash. This isnt the first instance of alt clans being used to set up bases in a nation's waters. (VCO and the magic clan.) The only mechanism to contest this is to get a 3rd party nation to flip the ports away from the alt clan so that they can be eventually flipped back to legitimate clans.
Gregory Rainsborough Posted July 3, 2019 Posted July 3, 2019 (edited) I think they're not Russians alts as they're Hungarian. Really they're just complete arsehole, nothing more. Edited July 3, 2019 by Gregory Rainsborough 3
OjK Posted July 3, 2019 Author Posted July 3, 2019 Just now, Flinch said: The only mechanism to contest this is to get a 3rd party nation to flip the ports away from the alt clan so that they can be eventually flipped back to legitimate clans. If it would be that easy. Due to Frontline system, none of those ports can be attacked at the moment.
Teutonic Posted July 3, 2019 Posted July 3, 2019 Just now, Flinch said: It is trash. This isnt the first instance of alt clans being used to set up bases in a nation's waters. (VCO and the magic clan.) The only mechanism to contest this is to get a 3rd party nation to flip the ports away from the alt clan so that they can be eventually flipped back to legitimate clans. yep. barter a contract with another 3rd party nation to help you. 1
Guest Posted July 3, 2019 Posted July 3, 2019 19 minutes ago, OjK said: So, here we are. Launched. With the system everybody knew was broken and not really working. Down south on the map, there is a KURUC clan who ended up having 3 Dutch ports. Quite quickly it was found out, that they were just a clan of Russian alts, who opened the ports for Russians having easier access to hunt on Dutch waters. And I wouldn't mind it, if there would be ANY way to fix it now. But due to frontlines system, we can't strike a deal with different nation (or use our own alts) to fix that problem. When will we get some fixes to this again broken system? There were quite a few nice ideas already. None of them reached the "launched" game. Thats not a frontline problem. You can do it also without frontline system. Thats an alt problem
OjK Posted July 3, 2019 Author Posted July 3, 2019 4 minutes ago, El Patron said: Thats not a frontline problem. If not the Frontline system, we could pay other nation to capture it. But noone can attack any of those ports - because of Frontlines.
John Parker Posted July 3, 2019 Posted July 3, 2019 Many reason to put a port neutral , but a good solution would be if a clan makes a port Neutral then the daily maintenance goes up X %.
Guest Posted July 3, 2019 Posted July 3, 2019 41 minutes ago, OjK said: If not the Frontline system, we could pay other nation to capture it. But noone can attack any of those ports - because of Frontlines. Thats tue
van der Clam Posted July 3, 2019 Posted July 3, 2019 1 hour ago, OjK said: So, here we are. Launched. With the system everybody knew was broken and not really working. Down south on the map, there is a KURUC clan who ended up having 3 Dutch ports. Quite quickly it was found out, that they were just a clan of Russian alts, who opened the ports for Russians having easier access to hunt on Dutch waters. And I wouldn't mind it, if there would be ANY way to fix it now. But due to frontlines system, we can't strike a deal with different nation (or use our own alts) to fix that problem. When will we get some fixes to this again broken system? There were quite a few nice ideas already. None of them reached the "launched" game. Set up a blockade of those ports and prevent them from exiting there?
OjK Posted July 3, 2019 Author Posted July 3, 2019 27 minutes ago, Koveras said: U can take missions on the region from the closest free town. That's Guyaguyaya. Try to be more on point when it comes to the mechanics, if u haven't payed someone for flipping the port, then it's more likely that you're just too poor to do so.. #getthatpleboutofhere! How about if those ports are not County Capital, smartass?
John Parker Posted July 3, 2019 Posted July 3, 2019 (edited) Either way , drama is what games are Edited July 3, 2019 by John Parker
Slim McSauce Posted July 3, 2019 Posted July 3, 2019 (edited) 1 hour ago, rediii said: @admin pb's inside a nation needed This right here is what is needed. Give players the ability to police themselves and combat the alt-menace. The sandbox requires it. Edited July 3, 2019 by Slim McSauce 1
Guest Posted July 3, 2019 Posted July 3, 2019 3 minutes ago, Slim McSauce said: This right here is what is needed. Give players the ability to police themselves and combat the alt-menace. The sandbox requires it. God can you imagine a russian civil war between BF and Reds over Vera Cruz? That would be so much awesome content.
OjK Posted July 3, 2019 Author Posted July 3, 2019 3 minutes ago, Flinch said: God can you imagine a russian civil war between BF and Reds over Vera Cruz? That would be so much awesome content. And without visible names, You want to help one of the fleets, but they are all named "Enemy Player"!
John Parker Posted July 3, 2019 Posted July 3, 2019 10 minutes ago, Slim McSauce said: This right here is what is needed. Give players the ability to police themselves and combat the alt-menace. The sandbox requires it. Yes this would be nice
Severus Snape Posted July 3, 2019 Posted July 3, 2019 1 hour ago, Flinch said: It is trash. This isnt the first instance of alt clans being used to set up bases in a nation's waters. (VCO and the magic clan.) Except that particular port is not open to all and MAGIC is assisting the nation. #fakenews 1
Hethwill, the Red Duke Posted July 3, 2019 Posted July 3, 2019 Easiest fix of all - remove possibility of Open to All status from port ownership options. 7
Guest Posted July 3, 2019 Posted July 3, 2019 20 minutes ago, Severus Snape said: Except that particular port is not open to all and MAGIC is assisting the nation. #fakenews You are fake news. It was taken to prevent an allied nation from moving in which would threaten VCO's holdings an Ismoralda. Keeping it not freeported IS the goal.
Severus Snape Posted July 3, 2019 Posted July 3, 2019 (edited) 3 minutes ago, Flinch said: You are fake news. It was taken to prevent an allied nation from moving in which would threaten VCO's holdings an Ismoralda. Keeping it not freeported IS the goal. An allied nation that doesn't exist anymore and would only be able to access the port if made open to all - thus making the US coastline less secure. MAGIC's priority first and foremost is US security, not convenient hunting spots for the rest of the game. A neutral or open to all port is not in the interest of the US. 4 minutes ago, Hethwill said: Easiest fix of all - remove possibility of Open to All status from port ownership options. Not a terrible idea - I'd like a "selective" available to all where you can allow only certain nations. Ideally only allowing certain clans access would be best, but improbable. Edited July 3, 2019 by Severus Snape 2
Hethwill, the Red Duke Posted July 3, 2019 Posted July 3, 2019 Solomon's Law works best in this case. There's no room for oddities. Take port for nation, port is for nation AND ruled by that clan. 1
Capitalism Posted July 3, 2019 Posted July 3, 2019 The concept of “Nations” in this game is simply broken. They should be nothing more than colors on a map with full, clan-based granularity to what constitutes “friendly” or allied vs. “enemy.” 4
John Parker Posted July 3, 2019 Posted July 3, 2019 yes with our numbers tbh , a Nation is nothing more than a Clan
StaleMemes Posted July 3, 2019 Posted July 3, 2019 Reason #975482.5 why clan based RVR would be better than nation based RVR. 2
Vizzini Posted July 3, 2019 Posted July 3, 2019 23 minutes ago, Liberalism said: I have a Hungarian clan member and he mentioned to me that KURUC are Hungarian players. yes Kuruc is a well known name / word in Hungary. having lived just across the border in Slovakia for a while I came to know many. Not all bad as the media portrays However in this case, they are not working in the nations interest and the nation has no recourse to deal with them. #clanwars make pirate have outlaw battles and leave the nations as they are. the Pirates of any clan could be hired by a Nation to deal with these types of scenarios , that we all knew would happen On another note , allowing any clan who cannot look after their own ports, any national benefits whatsoever is a bad thing. If your clan cannot bring 10+ players to help then you shouldnt have a seat at the council table. just thinking out loud
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