Guest Posted July 1, 2019 Posted July 1, 2019 (edited) For the peace server, using fleet ships is a viable option for battle, it’s a very natural extension for the pve game. But at 4 and 6 perk points each it doesn’t allow for any other perks, more so with the x3 fleet ships option, it doesn't really become a usable option or can only be used with real sacrifice of other perks. e.g. if use both fleet perks a player will have to sacrifice sextant, economy perks... even 2 fleets has its limited viability. I suggest that these two perks be reduced to 2 point each, we still have only five perks slots as a limit but this way the fleet ships option become useable/viable. This is for the Peace Server and the peace server pve game. Actually I would suggest removing the perk points system altogether and just maintain/allow perks via the five slots already available (slots can be activated by player/captain rank). 5 slots, 10 points, perks at 2 points, is the same as 5 available slots, it does make the points themselves somewhat redundant. PS, I don’t think the two servers should be mirrored anymore, there’s already many differences between them, so maybe now it's time for the Peace Server to take on a life of its own, to be expanded to suit the pve player and the pve player alone, give the server its own energy to move away from the other, give its own independents. PPS, oh and add a "Set Wayward Point" command for these fleet ships, that would be so useful. 😊 To clarify, I think this feature would be better for the peace server only because no pvp player would use fleet ships in battle instances when the war server is clan base server with clan members to fill battle spots, also there are other better and more important battle perks to use for pvp. Edited July 2, 2019 by Guest
Sir Texas Sir Posted July 2, 2019 Posted July 2, 2019 Than what the hell would ya'll spend all those DOUBLOONS on? I mean it's cheap to buy a perk rest token. How much more of an easy mode you want that server to be for you guys? PvE is always going to get things second cause the game was never promised to have PvE only and you get the hand me downs of what the main server gets. If you want more content and special treatment you need to push to get them to higher more content designers but if all the DLC and War server can't get them to do that than I highly dought your going to get you own. What is PvE's peak player numbers? Right now we have 520 on War and this is US prime time, the other day I saw over 1200 on EU prime time. PvE has 145 players on....that is nothing and you expecting them to give you attention and your own content? Might want to pump them numbers up even if it's double that in EU time of around 300. Not trying to rag on ya'll, but honestly more players would get more response to things.
Raekur Posted July 2, 2019 Posted July 2, 2019 The cost is the same as it used to be for having up to 3 additional ships. Before getting the Fleet +1 for free it was 1 point, plus 3 points for the Fleet +2 and then 6 for the Fleet +3. So the end result has not changed at all. It is a trade off for being able to move more trade goods on a single trip. This is not anything new and has been this way for quite some time. The only thing that changed is that the cost for the Fleet +1 and Fleet +2 were merged together. When you spend your perk points you have many options, full on warship, full on trade ship, or hybrid of the two.
Guest Posted July 2, 2019 Posted July 2, 2019 27 minutes ago, Sir Texas Sir said: Than what the hell would ya'll spend all those DOUBLOONS on? I mean it's cheap to buy a perk rest token. How much more of an easy mode you want that server to be for you guys? PvE is always going to get things second cause the game was never promised to have PvE only and you get the hand me downs of what the main server gets. If you want more content and special treatment you need to push to get them to higher more content designers but if all the DLC and War server can't get them to do that than I highly dought your going to get you own. No no sunshine, topic about functionally, not welfare… New players and DLCs are all over on the peace server too, it’s making money, albeit alittle,, also you’re forgetting players play both servers, there is no us and them, isn’t there! its for the whole game.
Papillon Posted July 2, 2019 Posted July 2, 2019 Playing both servers is where it's at. No more "grind" than playing an alt or 2 (or more?) on the pvp server and leveling up. 1
Guest Posted July 2, 2019 Posted July 2, 2019 @Raekur Perks point system suited the old system with variants of 1, 2, 3 point costs but now that system could be out-off date.
Raekur Posted July 2, 2019 Posted July 2, 2019 it has NOT changed. The only thing now is that the second fleet ship costs 4 (the combination of the first and second) instead of 3 like it used to. End results is that it STILL costs 10 points to have 4 ships total in your fleet. That was present in the old system as well.
DevsGoFluckYourselves Posted July 2, 2019 Posted July 2, 2019 (edited) Kindly Delete This Account Edited July 31, 2020 by KindlyDeleteThisAccount
Mad Dog Morgan Posted July 2, 2019 Posted July 2, 2019 PVE to me seems like having a massage with no happy ending, where's the fun in that? 1
Sir Texas Sir Posted July 2, 2019 Posted July 2, 2019 2 hours ago, JoeForKyo said: Oh this is special indeed, how can PVE get more players if the devs ain't doing shit for it in the first place? I've seen people so confused from all the leftover from the PVP server that it's actually quite baffling how you can come up with statements like that. I actually have chars on both servers so I very much know what it's like and I would love to see more content, but every time we suggest better content that would bring more players a few die hard PvE guys cry they can't keep it there easy have every thing way. Instead of thinking of them selves they should be coming up with means to encourage more players to come play on that server. We aren't even in EU prime time and we have what 715 one War and 198. So we are still seeing only about 10-20% on PvE while 80-90% of the players are on War server. Why would a small dev team take time to work only on a server that has a small amount of there player base when they never promised a PvE only server in the first place. The game wasn't about that, but cause they are kind to a few players in Sea Trials they gave a server that has since under-performed on players more than any of the other servers than have been shut down. Just be lucky you have a server in the first place. Instead of trying to make things easier and easier for you, cause that is all that this does and make it difficult for the Devs as it seems the OP wants them to code complete different rules on Peace than War to make his life easier, we should be looking at content that would make both servers better and I'm still talking about PvE content. This is the same person wanting to get paid for for if they bring Agrresive AI in cause he has his outpost in a non national port (which I don't think is good, they should keep the ports locked to nations but allow ya'll to flip them against AI). The game is called Naval Action your going have to fight some time, it's not called Naval Trade.....where you never fight and just trade. If you pick to use all 10 points to load up your trade ships than that is your fault, it's only what 200 doubloons to reset them? I'm sure most of ya'll are drowning in Doubloons over there.
Guest Posted July 2, 2019 Posted July 2, 2019 (edited) Peace server viability is off topic, player numbers is off topic, aggressive AI is off topic, could users please stay on topic. Edited July 3, 2019 by Guest
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