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Posted

Hello, what about adding a new category of ships: fishing ships?

Advantages:

  • Bigger change of getting fish on open sea.
  • Some skill that you can use on open sea when you are not moving, that will drop fishing net into watter and collect mush faster fish, but you cannot move during that or dead slow.

 

Disadvantages:

  • Poor BR (guns, armor and hp).
  • Can be easily attacked during fishing.

 

  • Like 3
Posted

Would be great to have ships for improved fishing. 

I doubt the devs will add a ship for those of us that like fishing, but perhaps we can modify the fishing perk so that catch rate is increased at dead slow.

  • Like 2
Posted

This is a great opportunity to see if any of our historians can shed some light on fishing.

When I fish from a powerboat, I use a slow speed.   I had thought that it would be beneficial to sail at slow speed to increase yields.  Can't find much info about historical fishing with sail.  

Can anyone provide some info?

Posted

I propose a an port investment option "fishing boats". Port owners would be able to purchase AI fishing boats to spawn at the port and sail/fish around it. The  boats generate revenue and an occasional sealed bottle each time they returned to port after a successful trip, but can be sunk by other players to destroy them or steal their loot.

  • Like 1

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